sabado
This commit is contained in:
@@ -1,12 +1,15 @@
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import 'dart:async';
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import 'dart:math' as math;
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import 'dart:convert';
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import 'package:flutter/material.dart';
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import 'package:supabase_flutter/supabase_flutter.dart';
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import 'package:shared_preferences/shared_preferences.dart';
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class ShotRecord {
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final double relativeX;
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final double relativeY;
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final bool isMake;
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final String playerId;
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final String playerName;
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final String? zone;
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final int? points;
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@@ -15,28 +18,39 @@ class ShotRecord {
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required this.relativeX,
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required this.relativeY,
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required this.isMake,
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required this.playerId,
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required this.playerName,
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this.zone,
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this.points,
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});
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// 👇 Para o Auto-Save converter em Texto
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Map<String, dynamic> toJson() => {
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'relativeX': relativeX, 'relativeY': relativeY, 'isMake': isMake,
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'playerId': playerId, 'playerName': playerName, 'zone': zone, 'points': points,
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};
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// 👇 Para o Auto-Save ler do Texto
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factory ShotRecord.fromJson(Map<String, dynamic> json) => ShotRecord(
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relativeX: json['relativeX'], relativeY: json['relativeY'], isMake: json['isMake'],
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playerId: json['playerId'], playerName: json['playerName'], zone: json['zone'], points: json['points'],
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);
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}
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class PlacarController {
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// 👇 AGORA É UM CHANGENOTIFIER (Gestor de Estado Profissional) 👇
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class PlacarController extends ChangeNotifier {
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final String gameId;
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final String myTeam;
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final String opponentTeam;
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final VoidCallback onUpdate;
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PlacarController({
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required this.gameId,
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required this.myTeam,
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required this.opponentTeam,
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required this.onUpdate
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});
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bool isLoading = true;
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bool isSaving = false;
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bool gameWasAlreadyFinished = false;
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int myScore = 0;
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@@ -55,19 +69,20 @@ class PlacarController {
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List<String> oppCourt = [];
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List<String> oppBench = [];
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Map<String, String> playerNames = {};
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Map<String, String> playerNumbers = {};
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Map<String, Map<String, int>> playerStats = {};
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Map<String, String> playerDbIds = {};
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bool showMyBench = false;
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bool showOppBench = false;
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bool isSelectingShotLocation = false;
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String? pendingAction;
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String? pendingPlayer;
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String? pendingPlayerId;
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List<ShotRecord> matchShots = [];
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Duration duration = const Duration(minutes: 10);
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// 👇 O CRONÓMETRO AGORA TEM VIDA PRÓPRIA (ValueNotifier) PARA NÃO ENCRAVAR A APP 👇
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ValueNotifier<Duration> durationNotifier = ValueNotifier(const Duration(minutes: 10));
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Timer? timer;
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bool isRunning = false;
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@@ -81,16 +96,9 @@ class PlacarController {
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try {
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await Future.delayed(const Duration(milliseconds: 1500));
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myCourt.clear();
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myBench.clear();
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oppCourt.clear();
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oppBench.clear();
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playerStats.clear();
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playerNumbers.clear();
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playerDbIds.clear();
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matchShots.clear(); // Limpa as bolas do último jogo
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myFouls = 0;
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opponentFouls = 0;
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myCourt.clear(); myBench.clear(); oppCourt.clear(); oppBench.clear();
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playerNames.clear(); playerStats.clear(); playerNumbers.clear();
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matchShots.clear(); myFouls = 0; opponentFouls = 0;
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final gameResponse = await supabase.from('games').select().eq('id', gameId).single();
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@@ -98,7 +106,7 @@ class PlacarController {
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opponentScore = int.tryParse(gameResponse['opponent_score']?.toString() ?? '0') ?? 0;
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int totalSeconds = int.tryParse(gameResponse['remaining_seconds']?.toString() ?? '600') ?? 600;
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duration = Duration(seconds: totalSeconds);
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durationNotifier.value = Duration(seconds: totalSeconds);
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myTimeoutsUsed = int.tryParse(gameResponse['my_timeouts']?.toString() ?? '0') ?? 0;
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opponentTimeoutsUsed = int.tryParse(gameResponse['opp_timeouts']?.toString() ?? '0') ?? 0;
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@@ -128,7 +136,7 @@ class PlacarController {
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if (savedStats.containsKey(dbId)) {
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var s = savedStats[dbId];
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playerStats[name] = {
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playerStats[dbId] = {
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"pts": s['pts'] ?? 0, "rbs": s['rbs'] ?? 0, "ast": s['ast'] ?? 0,
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"stl": s['stl'] ?? 0, "tov": s['tov'] ?? 0, "blk": s['blk'] ?? 0,
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"fls": s['fls'] ?? 0, "fgm": s['fgm'] ?? 0, "fga": s['fga'] ?? 0,
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@@ -147,7 +155,7 @@ class PlacarController {
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if (savedStats.containsKey(dbId)) {
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var s = savedStats[dbId];
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playerStats[name] = {
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playerStats[dbId] = {
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"pts": s['pts'] ?? 0, "rbs": s['rbs'] ?? 0, "ast": s['ast'] ?? 0,
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"stl": s['stl'] ?? 0, "tov": s['tov'] ?? 0, "blk": s['blk'] ?? 0,
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"fls": s['fls'] ?? 0, "fgm": s['fgm'] ?? 0, "fga": s['fga'] ?? 0,
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@@ -158,44 +166,46 @@ class PlacarController {
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}
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_padTeam(oppCourt, oppBench, "Adversário", isMyTeam: false);
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// 👇 CARREGA AS BOLINHAS ANTIGAS (MAPA DE CALOR DO JOGO ATUAL) 👇
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final shotsResponse = await supabase.from('shot_locations').select().eq('game_id', gameId);
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for (var shotData in shotsResponse) {
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matchShots.add(ShotRecord(
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relativeX: double.parse(shotData['relative_x'].toString()),
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relativeY: double.parse(shotData['relative_y'].toString()),
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isMake: shotData['is_make'] == true,
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playerId: shotData['member_id'].toString(),
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playerName: shotData['player_name'].toString(),
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zone: shotData['zone']?.toString(),
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points: shotData['points'] != null ? int.parse(shotData['points'].toString()) : null,
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));
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}
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// 👇 AUTO-SAVE: SE O JOGO FOI ABAIXO A MEIO, RECUPERA TUDO AQUI! 👇
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await _loadLocalBackup();
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isLoading = false;
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onUpdate();
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notifyListeners(); // Substitui o antigo onUpdate!
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} catch (e) {
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debugPrint("Erro ao retomar jogo: $e");
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_padTeam(myCourt, myBench, "Falha", isMyTeam: true);
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_padTeam(oppCourt, oppBench, "Falha Opp", isMyTeam: false);
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isLoading = false;
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onUpdate();
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notifyListeners();
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}
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}
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void _registerPlayer({required String name, required String number, String? dbId, required bool isMyTeam, required bool isCourt}) {
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if (playerNumbers.containsKey(name)) name = "$name (Opp)";
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playerNumbers[name] = number;
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if (dbId != null) playerDbIds[name] = dbId;
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String id = dbId ?? "fake_${DateTime.now().millisecondsSinceEpoch}_${math.Random().nextInt(9999)}";
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playerStats[name] = {
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playerNames[id] = name;
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playerNumbers[id] = number;
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playerStats[id] = {
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"pts": 0, "rbs": 0, "ast": 0, "stl": 0, "tov": 0, "blk": 0,
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"fls": 0, "fgm": 0, "fga": 0, "ftm": 0, "fta": 0, "orb": 0, "drb": 0
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};
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if (isMyTeam) {
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if (isCourt) myCourt.add(name); else myBench.add(name);
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if (isCourt) myCourt.add(id); else myBench.add(id);
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} else {
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if (isCourt) oppCourt.add(name); else oppBench.add(name);
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if (isCourt) oppCourt.add(id); else oppBench.add(id);
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}
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}
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@@ -205,33 +215,80 @@ class PlacarController {
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}
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}
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// =========================================================================
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// 👇 AS DUAS FUNÇÕES MÁGICAS DO AUTO-SAVE 👇
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// =========================================================================
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Future<void> _saveLocalBackup() async {
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try {
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final prefs = await SharedPreferences.getInstance();
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final backupData = {
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'myScore': myScore, 'opponentScore': opponentScore,
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'myFouls': myFouls, 'opponentFouls': opponentFouls,
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'currentQuarter': currentQuarter, 'duration': durationNotifier.value.inSeconds,
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'myTimeoutsUsed': myTimeoutsUsed, 'opponentTimeoutsUsed': opponentTimeoutsUsed,
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'playerStats': playerStats,
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'myCourt': myCourt, 'myBench': myBench, 'oppCourt': oppCourt, 'oppBench': oppBench,
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'matchShots': matchShots.map((s) => s.toJson()).toList(),
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};
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await prefs.setString('backup_$gameId', jsonEncode(backupData));
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} catch (e) {
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debugPrint("Erro no Auto-Save: $e");
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}
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}
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Future<void> _loadLocalBackup() async {
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try {
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final prefs = await SharedPreferences.getInstance();
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final String? backupString = prefs.getString('backup_$gameId');
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if (backupString != null) {
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final data = jsonDecode(backupString);
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myScore = data['myScore']; opponentScore = data['opponentScore'];
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myFouls = data['myFouls']; opponentFouls = data['opponentFouls'];
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currentQuarter = data['currentQuarter']; durationNotifier.value = Duration(seconds: data['duration']);
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myTimeoutsUsed = data['myTimeoutsUsed']; opponentTimeoutsUsed = data['opponentTimeoutsUsed'];
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myCourt = List<String>.from(data['myCourt']); myBench = List<String>.from(data['myBench']);
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oppCourt = List<String>.from(data['oppCourt']); oppBench = List<String>.from(data['oppBench']);
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Map<String, dynamic> decodedStats = data['playerStats'];
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playerStats = decodedStats.map((k, v) => MapEntry(k, Map<String, int>.from(v)));
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List<dynamic> decodedShots = data['matchShots'];
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matchShots = decodedShots.map((s) => ShotRecord.fromJson(s)).toList();
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debugPrint("🔄 AUTO-SAVE RECUPERADO COM SUCESSO!");
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}
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} catch (e) {
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debugPrint("Erro ao carregar Auto-Save: $e");
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}
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}
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void toggleTimer(BuildContext context) {
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if (isRunning) {
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timer?.cancel();
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_saveLocalBackup(); // Grava no telemóvel quando pausa!
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} else {
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timer = Timer.periodic(const Duration(seconds: 1), (timer) {
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if (duration.inSeconds > 0) {
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duration -= const Duration(seconds: 1);
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if (durationNotifier.value.inSeconds > 0) {
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durationNotifier.value -= const Duration(seconds: 1); // 👈 Só o relógio atualiza, a app não pisca!
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} else {
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timer.cancel();
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isRunning = false;
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if (currentQuarter < 4) {
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currentQuarter++;
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duration = const Duration(minutes: 10);
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myFouls = 0;
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opponentFouls = 0;
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myTimeoutsUsed = 0;
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opponentTimeoutsUsed = 0;
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Período $currentQuarter iniciado. Faltas e Timeouts resetados!'), backgroundColor: Colors.blue));
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} else {
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ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('FIM DO JOGO! Clica em Guardar para fechar a partida.'), backgroundColor: Colors.red));
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}
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durationNotifier.value = const Duration(minutes: 10);
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myFouls = 0; opponentFouls = 0;
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myTimeoutsUsed = 0; opponentTimeoutsUsed = 0;
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_saveLocalBackup(); // Grava mudança de período
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}
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notifyListeners(); // Aqui sim, redesenhamos o ecrã para mudar o Quarto
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}
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onUpdate();
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});
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}
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isRunning = !isRunning;
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onUpdate();
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notifyListeners();
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}
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void useTimeout(bool isOpponent) {
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@@ -242,14 +299,14 @@ class PlacarController {
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}
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isRunning = false;
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timer?.cancel();
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onUpdate();
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_saveLocalBackup();
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notifyListeners();
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}
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String formatTime() => "${duration.inMinutes.toString().padLeft(2, '0')}:${duration.inSeconds.remainder(60).toString().padLeft(2, '0')}";
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void handleActionDrag(BuildContext context, String action, String playerData) {
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String name = playerData.replaceAll("player_my_", "").replaceAll("player_opp_", "");
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final stats = playerStats[name]!;
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String playerId = playerData.replaceAll("player_my_", "").replaceAll("player_opp_", "");
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final stats = playerStats[playerId]!;
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final name = playerNames[playerId]!;
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if (stats["fls"]! >= 5 && action != "sub_foul") {
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('🛑 $name atingiu 5 faltas e está expulso!'), backgroundColor: Colors.red));
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@@ -258,91 +315,61 @@ class PlacarController {
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if (action == "add_pts_2" || action == "add_pts_3" || action == "miss_2" || action == "miss_3") {
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pendingAction = action;
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pendingPlayer = playerData;
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pendingPlayerId = playerData;
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isSelectingShotLocation = true;
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} else {
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commitStat(action, playerData);
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}
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onUpdate();
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notifyListeners();
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}
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void handleSubbing(BuildContext context, String action, String courtPlayerName, bool isOpponent) {
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void handleSubbing(BuildContext context, String action, String courtPlayerId, bool isOpponent) {
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if (action.startsWith("bench_my_") && !isOpponent) {
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String benchPlayer = action.replaceAll("bench_my_", "");
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if (playerStats[benchPlayer]!["fls"]! >= 5) return;
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int courtIndex = myCourt.indexOf(courtPlayerName);
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int benchIndex = myBench.indexOf(benchPlayer);
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myCourt[courtIndex] = benchPlayer;
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myBench[benchIndex] = courtPlayerName;
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String benchPlayerId = action.replaceAll("bench_my_", "");
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if (playerStats[benchPlayerId]!["fls"]! >= 5) return;
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int courtIndex = myCourt.indexOf(courtPlayerId);
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int benchIndex = myBench.indexOf(benchPlayerId);
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myCourt[courtIndex] = benchPlayerId;
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myBench[benchIndex] = courtPlayerId;
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showMyBench = false;
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Sai $courtPlayerName, Entra $benchPlayer')));
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}
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if (action.startsWith("bench_opp_") && isOpponent) {
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String benchPlayer = action.replaceAll("bench_opp_", "");
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if (playerStats[benchPlayer]!["fls"]! >= 5) return;
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int courtIndex = oppCourt.indexOf(courtPlayerName);
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int benchIndex = oppBench.indexOf(benchPlayer);
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oppCourt[courtIndex] = benchPlayer;
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oppBench[benchIndex] = courtPlayerName;
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String benchPlayerId = action.replaceAll("bench_opp_", "");
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if (playerStats[benchPlayerId]!["fls"]! >= 5) return;
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int courtIndex = oppCourt.indexOf(courtPlayerId);
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int benchIndex = oppBench.indexOf(benchPlayerId);
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oppCourt[courtIndex] = benchPlayerId;
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oppBench[benchIndex] = courtPlayerId;
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showOppBench = false;
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Sai $courtPlayerName, Entra $benchPlayer')));
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}
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onUpdate();
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_saveLocalBackup();
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notifyListeners();
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}
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// =========================================================================
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// 👇 REGISTA PONTOS VINDO DO POP-UP AMARELO (E MARCA A BOLINHA)
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// =========================================================================
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void registerShotFromPopup(BuildContext context, String action, String targetPlayer, String zone, int points, double relativeX, double relativeY) {
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// 💡 AVISO AMIGÁVEL REMOVIDO. Agora podes marcar pontos mesmo com o tempo parado!
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String name = targetPlayer.replaceAll("player_my_", "").replaceAll("player_opp_", "");
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String playerId = targetPlayer.replaceAll("player_my_", "").replaceAll("player_opp_", "");
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bool isMyTeam = targetPlayer.startsWith("player_my_");
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bool isMake = action.startsWith("add_");
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String name = playerNames[playerId]!;
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// 1. ATUALIZA A ESTATÍSTICA DO JOGADOR
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if (playerStats.containsKey(name)) {
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playerStats[name]!['fga'] = playerStats[name]!['fga']! + 1;
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if (playerStats.containsKey(playerId)) {
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playerStats[playerId]!['fga'] = playerStats[playerId]!['fga']! + 1;
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if (isMake) {
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playerStats[name]!['fgm'] = playerStats[name]!['fgm']! + 1;
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playerStats[name]!['pts'] = playerStats[name]!['pts']! + points;
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// 2. ATUALIZA O PLACAR DA EQUIPA
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if (isMyTeam) {
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myScore += points;
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} else {
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opponentScore += points;
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}
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playerStats[playerId]!['fgm'] = playerStats[playerId]!['fgm']! + 1;
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playerStats[playerId]!['pts'] = playerStats[playerId]!['pts']! + points;
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if (isMyTeam) myScore += points; else opponentScore += points;
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}
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}
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// 3. CRIA A BOLINHA PARA APARECER NO CAMPO
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matchShots.add(ShotRecord(
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relativeX: relativeX,
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relativeY: relativeY,
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isMake: isMake,
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playerName: name,
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zone: zone,
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points: points,
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));
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matchShots.add(ShotRecord(relativeX: relativeX, relativeY: relativeY, isMake: isMake, playerId: playerId, playerName: name, zone: zone, points: points));
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// 4. MANDA UMA MENSAGEM NO ECRÃ
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(
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content: Text(isMake ? '🔥 $name MARCOU de $zone!' : '❌ $name FALHOU de $zone!'),
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backgroundColor: isMake ? Colors.green : Colors.red,
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duration: const Duration(seconds: 2),
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)
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);
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// 5. ATUALIZA O ECRÃ
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onUpdate();
|
||||
_saveLocalBackup(); // 👈 Grava logo para não perder o cesto!
|
||||
notifyListeners();
|
||||
}
|
||||
|
||||
// MANTIDO PARA CASO USES A MARCAÇÃO CLÁSSICA DIRETAMENTE NO CAMPO ESCURO
|
||||
void registerShotLocation(BuildContext context, Offset position, Size size) {
|
||||
if (pendingAction == null || pendingPlayer == null) return;
|
||||
if (pendingAction == null || pendingPlayerId == null) return;
|
||||
|
||||
bool is3Pt = pendingAction!.contains("_3");
|
||||
bool is2Pt = pendingAction!.contains("_2");
|
||||
@@ -355,21 +382,15 @@ class PlacarController {
|
||||
bool isMake = pendingAction!.startsWith("add_pts_");
|
||||
double relX = position.dx / size.width;
|
||||
double relY = position.dy / size.height;
|
||||
String name = pendingPlayer!.replaceAll("player_my_", "").replaceAll("player_opp_", "");
|
||||
String pId = pendingPlayerId!.replaceAll("player_my_", "").replaceAll("player_opp_", "");
|
||||
|
||||
matchShots.add(ShotRecord(
|
||||
relativeX: relX,
|
||||
relativeY: relY,
|
||||
isMake: isMake,
|
||||
playerName: name
|
||||
));
|
||||
matchShots.add(ShotRecord(relativeX: relX, relativeY: relY, isMake: isMake, playerId: pId, playerName: playerNames[pId]!));
|
||||
|
||||
commitStat(pendingAction!, pendingPlayer!);
|
||||
commitStat(pendingAction!, pendingPlayerId!);
|
||||
|
||||
isSelectingShotLocation = false;
|
||||
pendingAction = null;
|
||||
pendingPlayer = null;
|
||||
onUpdate();
|
||||
isSelectingShotLocation = false; pendingAction = null; pendingPlayerId = null;
|
||||
_saveLocalBackup(); // 👈 Grava logo
|
||||
notifyListeners();
|
||||
}
|
||||
|
||||
bool _validateShotZone(Offset position, Size size, bool is3Pt) {
|
||||
@@ -400,13 +421,13 @@ class PlacarController {
|
||||
}
|
||||
|
||||
void cancelShotLocation() {
|
||||
isSelectingShotLocation = false; pendingAction = null; pendingPlayer = null; onUpdate();
|
||||
isSelectingShotLocation = false; pendingAction = null; pendingPlayerId = null; notifyListeners();
|
||||
}
|
||||
|
||||
void commitStat(String action, String playerData) {
|
||||
bool isOpponent = playerData.startsWith("player_opp_");
|
||||
String name = playerData.replaceAll("player_my_", "").replaceAll("player_opp_", "");
|
||||
final stats = playerStats[name]!;
|
||||
String playerId = playerData.replaceAll("player_my_", "").replaceAll("player_opp_", "");
|
||||
final stats = playerStats[playerId]!;
|
||||
|
||||
if (action.startsWith("add_pts_")) {
|
||||
int pts = int.parse(action.split("_").last);
|
||||
@@ -445,15 +466,16 @@ class PlacarController {
|
||||
if (stats["fls"]! > 0) stats["fls"] = stats["fls"]! - 1;
|
||||
if (isOpponent) { if (opponentFouls > 0) opponentFouls--; } else { if (myFouls > 0) myFouls--; }
|
||||
}
|
||||
_saveLocalBackup(); // 👈 Grava na memória!
|
||||
}
|
||||
|
||||
Future<void> saveGameStats(BuildContext context) async {
|
||||
final supabase = Supabase.instance.client;
|
||||
isSaving = true;
|
||||
onUpdate();
|
||||
notifyListeners();
|
||||
|
||||
try {
|
||||
bool isGameFinishedNow = currentQuarter >= 4 && duration.inSeconds == 0;
|
||||
bool isGameFinishedNow = currentQuarter >= 4 && durationNotifier.value.inSeconds == 0;
|
||||
String newStatus = isGameFinishedNow ? 'Terminado' : 'Pausado';
|
||||
|
||||
String topPtsName = '---'; int maxPts = -1;
|
||||
@@ -462,7 +484,7 @@ class PlacarController {
|
||||
String topDefName = '---'; int maxDef = -1;
|
||||
String mvpName = '---'; int maxMvpScore = -1;
|
||||
|
||||
playerStats.forEach((playerName, stats) {
|
||||
playerStats.forEach((playerId, stats) {
|
||||
int pts = stats['pts'] ?? 0;
|
||||
int ast = stats['ast'] ?? 0;
|
||||
int rbs = stats['rbs'] ?? 0;
|
||||
@@ -471,18 +493,20 @@ class PlacarController {
|
||||
|
||||
int defScore = stl + blk;
|
||||
int mvpScore = pts + ast + rbs + defScore;
|
||||
|
||||
String pName = playerNames[playerId] ?? '---';
|
||||
|
||||
if (pts > maxPts && pts > 0) { maxPts = pts; topPtsName = '$playerName ($pts)'; }
|
||||
if (ast > maxAst && ast > 0) { maxAst = ast; topAstName = '$playerName ($ast)'; }
|
||||
if (rbs > maxRbs && rbs > 0) { maxRbs = rbs; topRbsName = '$playerName ($rbs)'; }
|
||||
if (defScore > maxDef && defScore > 0) { maxDef = defScore; topDefName = '$playerName ($defScore)'; }
|
||||
if (mvpScore > maxMvpScore && mvpScore > 0) { maxMvpScore = mvpScore; mvpName = playerName; }
|
||||
if (pts > maxPts && pts > 0) { maxPts = pts; topPtsName = '$pName ($pts)'; }
|
||||
if (ast > maxAst && ast > 0) { maxAst = ast; topAstName = '$pName ($ast)'; }
|
||||
if (rbs > maxRbs && rbs > 0) { maxRbs = rbs; topRbsName = '$pName ($rbs)'; }
|
||||
if (defScore > maxDef && defScore > 0) { maxDef = defScore; topDefName = '$pName ($defScore)'; }
|
||||
if (mvpScore > maxMvpScore && mvpScore > 0) { maxMvpScore = mvpScore; mvpName = pName; }
|
||||
});
|
||||
|
||||
await supabase.from('games').update({
|
||||
'my_score': myScore,
|
||||
'opponent_score': opponentScore,
|
||||
'remaining_seconds': duration.inSeconds,
|
||||
'remaining_seconds': durationNotifier.value.inSeconds,
|
||||
'my_timeouts': myTimeoutsUsed,
|
||||
'opp_timeouts': opponentTimeoutsUsed,
|
||||
'current_quarter': currentQuarter,
|
||||
@@ -495,9 +519,7 @@ class PlacarController {
|
||||
}).eq('id', gameId);
|
||||
|
||||
if (isGameFinishedNow && !gameWasAlreadyFinished && myTeamDbId != null && oppTeamDbId != null) {
|
||||
|
||||
final teamsData = await supabase.from('teams').select('id, wins, losses, draws').inFilter('id', [myTeamDbId, oppTeamDbId]);
|
||||
|
||||
Map<String, dynamic> myTeamUpdate = {};
|
||||
Map<String, dynamic> oppTeamUpdate = {};
|
||||
|
||||
@@ -507,84 +529,65 @@ class PlacarController {
|
||||
}
|
||||
|
||||
if (myScore > opponentScore) {
|
||||
myTeamUpdate['wins'] = (myTeamUpdate['wins'] ?? 0) + 1;
|
||||
oppTeamUpdate['losses'] = (oppTeamUpdate['losses'] ?? 0) + 1;
|
||||
myTeamUpdate['wins'] = (myTeamUpdate['wins'] ?? 0) + 1; oppTeamUpdate['losses'] = (oppTeamUpdate['losses'] ?? 0) + 1;
|
||||
} else if (myScore < opponentScore) {
|
||||
myTeamUpdate['losses'] = (myTeamUpdate['losses'] ?? 0) + 1;
|
||||
oppTeamUpdate['wins'] = (oppTeamUpdate['wins'] ?? 0) + 1;
|
||||
myTeamUpdate['losses'] = (myTeamUpdate['losses'] ?? 0) + 1; oppTeamUpdate['wins'] = (oppTeamUpdate['wins'] ?? 0) + 1;
|
||||
} else {
|
||||
myTeamUpdate['draws'] = (myTeamUpdate['draws'] ?? 0) + 1;
|
||||
oppTeamUpdate['draws'] = (oppTeamUpdate['draws'] ?? 0) + 1;
|
||||
myTeamUpdate['draws'] = (myTeamUpdate['draws'] ?? 0) + 1; oppTeamUpdate['draws'] = (oppTeamUpdate['draws'] ?? 0) + 1;
|
||||
}
|
||||
|
||||
await supabase.from('teams').update({
|
||||
'wins': myTeamUpdate['wins'], 'losses': myTeamUpdate['losses'], 'draws': myTeamUpdate['draws']
|
||||
}).eq('id', myTeamDbId!);
|
||||
|
||||
await supabase.from('teams').update({
|
||||
'wins': oppTeamUpdate['wins'], 'losses': oppTeamUpdate['losses'], 'draws': oppTeamUpdate['draws']
|
||||
}).eq('id', oppTeamDbId!);
|
||||
await supabase.from('teams').update({'wins': myTeamUpdate['wins'], 'losses': myTeamUpdate['losses'], 'draws': myTeamUpdate['draws']}).eq('id', myTeamDbId!);
|
||||
await supabase.from('teams').update({'wins': oppTeamUpdate['wins'], 'losses': oppTeamUpdate['losses'], 'draws': oppTeamUpdate['draws']}).eq('id', oppTeamDbId!);
|
||||
|
||||
gameWasAlreadyFinished = true;
|
||||
}
|
||||
|
||||
List<Map<String, dynamic>> batchStats = [];
|
||||
playerStats.forEach((playerName, stats) {
|
||||
String? memberDbId = playerDbIds[playerName];
|
||||
if (memberDbId != null && stats.values.any((val) => val > 0)) {
|
||||
bool isMyTeamPlayer = myCourt.contains(playerName) || myBench.contains(playerName);
|
||||
playerStats.forEach((playerId, stats) {
|
||||
if (!playerId.startsWith("fake_") && stats.values.any((val) => val > 0)) {
|
||||
bool isMyTeamPlayer = myCourt.contains(playerId) || myBench.contains(playerId);
|
||||
batchStats.add({
|
||||
'game_id': gameId, 'member_id': memberDbId, 'team_id': isMyTeamPlayer ? myTeamDbId! : oppTeamDbId!,
|
||||
'game_id': gameId, 'member_id': playerId, 'team_id': isMyTeamPlayer ? myTeamDbId! : oppTeamDbId!,
|
||||
'pts': stats['pts'], 'rbs': stats['rbs'], 'ast': stats['ast'], 'stl': stats['stl'], 'blk': stats['blk'], 'tov': stats['tov'], 'fls': stats['fls'], 'fgm': stats['fgm'], 'fga': stats['fga'], 'ftm': stats['ftm'], 'fta': stats['fta'], 'orb': stats['orb'], 'drb': stats['drb'],
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
await supabase.from('player_stats').delete().eq('game_id', gameId);
|
||||
if (batchStats.isNotEmpty) {
|
||||
await supabase.from('player_stats').insert(batchStats);
|
||||
}
|
||||
if (batchStats.isNotEmpty) await supabase.from('player_stats').insert(batchStats);
|
||||
|
||||
// 👇 6. GUARDA AS BOLINHAS (MAPA DE CALOR) NO SUPABASE 👇
|
||||
List<Map<String, dynamic>> batchShots = [];
|
||||
for (var shot in matchShots) {
|
||||
String? memberDbId = playerDbIds[shot.playerName];
|
||||
if (memberDbId != null) {
|
||||
if (!shot.playerId.startsWith("fake_")) {
|
||||
batchShots.add({
|
||||
'game_id': gameId,
|
||||
'member_id': memberDbId,
|
||||
'player_name': shot.playerName,
|
||||
'relative_x': shot.relativeX,
|
||||
'relative_y': shot.relativeY,
|
||||
'is_make': shot.isMake,
|
||||
'zone': shot.zone ?? 'Desconhecida',
|
||||
'points': shot.points ?? (shot.isMake ? 2 : 0),
|
||||
'game_id': gameId, 'member_id': shot.playerId, 'player_name': shot.playerName,
|
||||
'relative_x': shot.relativeX, 'relative_y': shot.relativeY, 'is_make': shot.isMake,
|
||||
'zone': shot.zone ?? 'Desconhecida', 'points': shot.points ?? (shot.isMake ? 2 : 0),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Apaga os antigos (para não duplicar) e guarda os novos!
|
||||
await supabase.from('shot_locations').delete().eq('game_id', gameId);
|
||||
if (batchShots.isNotEmpty) {
|
||||
await supabase.from('shot_locations').insert(batchShots);
|
||||
}
|
||||
if (batchShots.isNotEmpty) await supabase.from('shot_locations').insert(batchShots);
|
||||
|
||||
if (context.mounted) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('Estatísticas, Mapa de Calor e Resultados guardados com Sucesso!'), backgroundColor: Colors.green));
|
||||
}
|
||||
// 👇 SE O SUPABASE GUARDOU COM SUCESSO, LIMPA A MEMÓRIA DO TELEMÓVEL! 👇
|
||||
final prefs = await SharedPreferences.getInstance();
|
||||
await prefs.remove('backup_$gameId');
|
||||
|
||||
if (context.mounted) ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('Estatísticas, Mapa de Calor e Resultados guardados com Sucesso!'), backgroundColor: Colors.green));
|
||||
|
||||
} catch (e) {
|
||||
debugPrint("Erro ao gravar estatísticas: $e");
|
||||
if (context.mounted) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Erro ao guardar: $e'), backgroundColor: Colors.red));
|
||||
}
|
||||
if (context.mounted) ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Erro ao guardar: $e'), backgroundColor: Colors.red));
|
||||
} finally {
|
||||
isSaving = false;
|
||||
onUpdate();
|
||||
notifyListeners();
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
timer?.cancel();
|
||||
super.dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user