melhorar o sensor de calor
This commit is contained in:
@@ -1,4 +1,5 @@
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import 'dart:async';
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:supabase_flutter/supabase_flutter.dart';
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@@ -6,7 +7,7 @@ class ShotRecord {
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final double relativeX;
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final double relativeY;
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final bool isMake;
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final String playerName; // Bónus: Agora guardamos quem foi o jogador!
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final String playerName;
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ShotRecord({
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required this.relativeX,
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@@ -31,8 +32,6 @@ class PlacarController {
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bool isLoading = true;
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bool isSaving = false;
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// 👇 TRINCO DE SEGURANÇA: Evita contar vitórias duas vezes se clicares no Guardar repetidamente!
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bool gameWasAlreadyFinished = false;
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int myScore = 0;
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@@ -67,35 +66,31 @@ class PlacarController {
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Timer? timer;
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bool isRunning = false;
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// --- 🔄 CARREGAMENTO COMPLETO (DADOS REAIS + ESTATÍSTICAS SALVAS) ---
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// OS TEUS NÚMEROS DE OURO DO TABLET
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bool isCalibrating = false;
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double hoopBaseX = 0.000;
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double arcRadius = 0.500;
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double cornerY = 0.443;
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Future<void> loadPlayers() async {
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final supabase = Supabase.instance.client;
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try {
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await Future.delayed(const Duration(milliseconds: 1500));
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myCourt.clear();
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myBench.clear();
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oppCourt.clear();
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oppBench.clear();
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playerStats.clear();
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playerNumbers.clear();
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playerDbIds.clear();
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myFouls = 0;
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opponentFouls = 0;
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myCourt.clear(); myBench.clear(); oppCourt.clear(); oppBench.clear();
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playerStats.clear(); playerNumbers.clear(); playerDbIds.clear();
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myFouls = 0; opponentFouls = 0;
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final gameResponse = await supabase.from('games').select().eq('id', gameId).single();
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myScore = int.tryParse(gameResponse['my_score']?.toString() ?? '0') ?? 0;
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opponentScore = int.tryParse(gameResponse['opponent_score']?.toString() ?? '0') ?? 0;
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int totalSeconds = int.tryParse(gameResponse['remaining_seconds']?.toString() ?? '600') ?? 600;
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duration = Duration(seconds: totalSeconds);
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myTimeoutsUsed = int.tryParse(gameResponse['my_timeouts']?.toString() ?? '0') ?? 0;
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opponentTimeoutsUsed = int.tryParse(gameResponse['opp_timeouts']?.toString() ?? '0') ?? 0;
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currentQuarter = int.tryParse(gameResponse['current_quarter']?.toString() ?? '1') ?? 1;
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// 👇 Verifica se o jogo já tinha acabado noutra sessão
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gameWasAlreadyFinished = gameResponse['status'] == 'Terminado';
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final teamsResponse = await supabase.from('teams').select('id, name').inFilter('name', [myTeam, opponentTeam]);
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@@ -115,17 +110,10 @@ class PlacarController {
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for (int i = 0; i < myPlayers.length; i++) {
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String dbId = myPlayers[i]['id'].toString();
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String name = myPlayers[i]['name'].toString();
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_registerPlayer(name: name, number: myPlayers[i]['number']?.toString() ?? "0", dbId: dbId, isMyTeam: true, isCourt: i < 5);
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if (savedStats.containsKey(dbId)) {
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var s = savedStats[dbId];
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playerStats[name] = {
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"pts": s['pts'] ?? 0, "rbs": s['rbs'] ?? 0, "ast": s['ast'] ?? 0,
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"stl": s['stl'] ?? 0, "tov": s['tov'] ?? 0, "blk": s['blk'] ?? 0,
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"fls": s['fls'] ?? 0, "fgm": s['fgm'] ?? 0, "fga": s['fga'] ?? 0,
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"ftm": s['ftm'] ?? 0, "fta": s['fta'] ?? 0, "orb": s['orb'] ?? 0, "drb": s['drb'] ?? 0,
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};
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playerStats[name] = { "pts": s['pts'] ?? 0, "rbs": s['rbs'] ?? 0, "ast": s['ast'] ?? 0, "stl": s['stl'] ?? 0, "tov": s['tov'] ?? 0, "blk": s['blk'] ?? 0, "fls": s['fls'] ?? 0, "fgm": s['fgm'] ?? 0, "fga": s['fga'] ?? 0, "ftm": s['ftm'] ?? 0, "fta": s['fta'] ?? 0, "orb": s['orb'] ?? 0, "drb": s['drb'] ?? 0 };
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myFouls += (s['fls'] as int? ?? 0);
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}
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}
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@@ -134,28 +122,28 @@ class PlacarController {
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for (int i = 0; i < oppPlayers.length; i++) {
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String dbId = oppPlayers[i]['id'].toString();
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String name = oppPlayers[i]['name'].toString();
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_registerPlayer(name: name, number: oppPlayers[i]['number']?.toString() ?? "0", dbId: dbId, isMyTeam: false, isCourt: i < 5);
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if (savedStats.containsKey(dbId)) {
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var s = savedStats[dbId];
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playerStats[name] = {
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"pts": s['pts'] ?? 0, "rbs": s['rbs'] ?? 0, "ast": s['ast'] ?? 0,
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"stl": s['stl'] ?? 0, "tov": s['tov'] ?? 0, "blk": s['blk'] ?? 0,
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"fls": s['fls'] ?? 0, "fgm": s['fgm'] ?? 0, "fga": s['fga'] ?? 0,
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"ftm": s['ftm'] ?? 0, "fta": s['fta'] ?? 0, "orb": s['orb'] ?? 0, "drb": s['drb'] ?? 0,
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};
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playerStats[name] = { "pts": s['pts'] ?? 0, "rbs": s['rbs'] ?? 0, "ast": s['ast'] ?? 0, "stl": s['stl'] ?? 0, "tov": s['tov'] ?? 0, "blk": s['blk'] ?? 0, "fls": s['fls'] ?? 0, "fgm": s['fgm'] ?? 0, "fga": s['fga'] ?? 0, "ftm": s['ftm'] ?? 0, "fta": s['fta'] ?? 0, "orb": s['orb'] ?? 0, "drb": s['drb'] ?? 0 };
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opponentFouls += (s['fls'] as int? ?? 0);
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}
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}
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_padTeam(oppCourt, oppBench, "Adversário", isMyTeam: false);
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// Carregar Shots salvos para o HeatMap
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final shotsResponse = await supabase.from('game_shots').select().eq('game_id', gameId);
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matchShots = (shotsResponse as List).map((s) => ShotRecord(
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relativeX: (s['relative_x'] as num).toDouble(),
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relativeY: (s['relative_y'] as num).toDouble(),
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isMake: s['is_make'] as bool,
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playerName: s['player_name'],
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)).toList();
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isLoading = false;
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onUpdate();
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} catch (e) {
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debugPrint("Erro ao retomar jogo: $e");
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_padTeam(myCourt, myBench, "Falha", isMyTeam: true);
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_padTeam(oppCourt, oppBench, "Falha Opp", isMyTeam: false);
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isLoading = false;
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onUpdate();
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}
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@@ -165,17 +153,9 @@ class PlacarController {
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if (playerNumbers.containsKey(name)) name = "$name (Opp)";
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playerNumbers[name] = number;
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if (dbId != null) playerDbIds[name] = dbId;
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playerStats[name] = {
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"pts": 0, "rbs": 0, "ast": 0, "stl": 0, "tov": 0, "blk": 0,
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"fls": 0, "fgm": 0, "fga": 0, "ftm": 0, "fta": 0, "orb": 0, "drb": 0
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};
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if (isMyTeam) {
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if (isCourt) myCourt.add(name); else myBench.add(name);
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} else {
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if (isCourt) oppCourt.add(name); else oppBench.add(name);
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}
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playerStats[name] = { "pts": 0, "rbs": 0, "ast": 0, "stl": 0, "tov": 0, "blk": 0, "fls": 0, "fgm": 0, "fga": 0, "ftm": 0, "fta": 0, "orb": 0, "drb": 0 };
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if (isMyTeam) { if (isCourt) myCourt.add(name); else myBench.add(name); }
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else { if (isCourt) oppCourt.add(name); else oppBench.add(name); }
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}
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void _padTeam(List<String> court, List<String> bench, String prefix, {required bool isMyTeam}) {
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@@ -194,17 +174,12 @@ class PlacarController {
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} else {
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timer.cancel();
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isRunning = false;
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if (currentQuarter < 4) {
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currentQuarter++;
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duration = const Duration(minutes: 10);
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myFouls = 0;
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opponentFouls = 0;
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myTimeoutsUsed = 0;
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opponentTimeoutsUsed = 0;
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Período $currentQuarter iniciado. Faltas e Timeouts resetados!'), backgroundColor: Colors.blue));
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} else {
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ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('FIM DO JOGO! Clica em Guardar para fechar a partida.'), backgroundColor: Colors.red));
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}
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if (currentQuarter < 4) {
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currentQuarter++;
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duration = const Duration(minutes: 10);
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myFouls = 0; opponentFouls = 0; myTimeoutsUsed = 0; opponentTimeoutsUsed = 0;
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onUpdate();
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}
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}
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onUpdate();
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});
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@@ -214,11 +189,8 @@ class PlacarController {
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}
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void useTimeout(bool isOpponent) {
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if (isOpponent) {
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if (opponentTimeoutsUsed < 3) opponentTimeoutsUsed++;
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} else {
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if (myTimeoutsUsed < 3) myTimeoutsUsed++;
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}
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if (isOpponent) { if (opponentTimeoutsUsed < 3) opponentTimeoutsUsed++; }
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else { if (myTimeoutsUsed < 3) myTimeoutsUsed++; }
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isRunning = false;
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timer?.cancel();
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onUpdate();
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@@ -254,7 +226,6 @@ class PlacarController {
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myCourt[courtIndex] = benchPlayer;
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myBench[benchIndex] = courtPlayerName;
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showMyBench = false;
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Sai $courtPlayerName, Entra $benchPlayer')));
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}
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if (action.startsWith("bench_opp_") && isOpponent) {
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String benchPlayer = action.replaceAll("bench_opp_", "");
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@@ -264,41 +235,36 @@ class PlacarController {
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oppCourt[courtIndex] = benchPlayer;
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oppBench[benchIndex] = courtPlayerName;
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showOppBench = false;
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Sai $courtPlayerName, Entra $benchPlayer')));
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}
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onUpdate();
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}
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void registerShotLocation(BuildContext context, Offset position, Size size) {
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// ==============================================================
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// 🎯 REGISTO DO TOQUE (INTELIGENTE E SILENCIOSO)
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// ==============================================================
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void registerShotLocation(BuildContext context, Offset position, Size size) {
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if (pendingAction == null || pendingPlayer == null) return;
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bool isOpponent = pendingPlayer!.startsWith("player_opp_");
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bool is3Pt = pendingAction!.contains("_3");
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bool is2Pt = pendingAction!.contains("_2");
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if (is3Pt || is2Pt) {
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bool isValid = _validateShotZone(position, size, is3Pt);
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if (!isValid) {
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ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('🛑 Local incompatível com a pontuação.'), backgroundColor: Colors.red, duration: Duration(seconds: 2)));
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bool isInside2Pts = _validateShotZone(position, size, isOpponent);
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// Bloqueio silencioso (sem notificações chamas)
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if ((is2Pt && !isInside2Pts) || (is3Pt && isInside2Pts)) {
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cancelShotLocation();
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return;
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}
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}
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bool isMake = pendingAction!.startsWith("add_pts_");
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// 👇 A MÁGICA DAS COORDENADAS RELATIVAS (0.0 a 1.0) 👇
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double relX = position.dx / size.width;
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double relY = position.dy / size.height;
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// Extrai só o nome do jogador
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String name = pendingPlayer!.replaceAll("player_my_", "").replaceAll("player_opp_", "");
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// Guarda na lista!
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matchShots.add(ShotRecord(
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relativeX: relX,
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relativeY: relY,
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isMake: isMake,
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playerName: name
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));
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matchShots.add(ShotRecord(relativeX: relX, relativeY: relY, isMake: isMake, playerName: name));
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commitStat(pendingAction!, pendingPlayer!);
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isSelectingShotLocation = false;
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@@ -307,17 +273,36 @@ void registerShotLocation(BuildContext context, Offset position, Size size) {
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onUpdate();
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}
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bool _validateShotZone(Offset pos, Size size, bool is3Pt) {
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double w = size.width; double h = size.height;
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Offset leftHoop = Offset(w * 0.12, h * 0.5);
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Offset rightHoop = Offset(w * 0.88, h * 0.5);
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double threePointRadius = w * 0.28;
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Offset activeHoop = pos.dx < w / 2 ? leftHoop : rightHoop;
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double distanceToHoop = (pos - activeHoop).distance;
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bool isCorner3 = (pos.dy < h * 0.15 || pos.dy > h * 0.85) && (pos.dx < w * 0.20 || pos.dx > w * 0.80);
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// ==============================================================
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// 📐 MATEMÁTICA PURA: LÓGICA DE MEIO-CAMPO ATACANTE (SOLUÇÃO DIVIDIDA)
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// ==============================================================
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bool _validateShotZone(Offset position, Size size, bool isOpponent) {
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double relX = position.dx / size.width;
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double relY = position.dy / size.height;
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if (is3Pt) return distanceToHoop >= threePointRadius || isCorner3;
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else return distanceToHoop < threePointRadius && !isCorner3;
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double hX = hoopBaseX;
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double radius = arcRadius;
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double cY = cornerY;
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// A Minha Equipa defende na Esquerda (0.0), logo ataca o cesto da Direita (1.0)
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// O Adversário defende na Direita (1.0), logo ataca o cesto da Esquerda (0.0)
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double hoopX = isOpponent ? hX : (1.0 - hX);
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double hoopY = 0.50;
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double aspectRatio = size.width / size.height;
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double distFromCenterY = (relY - hoopY).abs();
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// Descobre se o toque foi feito na metade atacante daquela equipa
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bool isAttackingHalf = isOpponent ? (relX < 0.5) : (relX > 0.5);
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if (isAttackingHalf && distFromCenterY > cY) {
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return false; // É 3 pontos (Zona dos Cantos)
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} else {
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double dx = (relX - hoopX) * aspectRatio;
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double dy = (relY - hoopY);
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double distanceToHoop = math.sqrt((dx * dx) + (dy * dy));
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return distanceToHoop <= radius;
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}
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}
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void cancelShotLocation() {
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@@ -368,97 +353,63 @@ void registerShotLocation(BuildContext context, Offset position, Size size) {
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}
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}
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// --- 💾 FUNÇÃO PARA GUARDAR DADOS NA BD ---
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Future<void> saveGameStats(BuildContext context) async {
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final supabase = Supabase.instance.client;
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isSaving = true;
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onUpdate();
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try {
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bool isGameFinishedNow = currentQuarter >= 4 && duration.inSeconds == 0;
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bool isGameFinishedNow = (currentQuarter >= 4 && duration.inSeconds == 0);
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String newStatus = isGameFinishedNow ? 'Terminado' : 'Pausado';
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// 👇👇👇 0. CÉREBRO: CALCULAR OS LÍDERES E MVP DO JOGO 👇👇👇
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String topPtsName = '---'; int maxPts = -1;
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String topAstName = '---'; int maxAst = -1;
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String topRbsName = '---'; int maxRbs = -1;
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String topDefName = '---'; int maxDef = -1;
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String mvpName = '---'; int maxMvpScore = -1;
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// Passa por todos os jogadores e calcula a matemática
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playerStats.forEach((playerName, stats) {
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int pts = stats['pts'] ?? 0;
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int ast = stats['ast'] ?? 0;
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int rbs = stats['rbs'] ?? 0;
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int stl = stats['stl'] ?? 0;
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int blk = stats['blk'] ?? 0;
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int defScore = stl + blk; // Defesa: Roubos + Cortes
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int mvpScore = pts + ast + rbs + defScore; // Impacto Total (MVP)
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// Compara com o máximo atual e substitui se for maior
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int defScore = stl + blk;
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int mvpScore = pts + ast + rbs + defScore;
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if (pts > maxPts && pts > 0) { maxPts = pts; topPtsName = '$playerName ($pts)'; }
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if (ast > maxAst && ast > 0) { maxAst = ast; topAstName = '$playerName ($ast)'; }
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if (rbs > maxRbs && rbs > 0) { maxRbs = rbs; topRbsName = '$playerName ($rbs)'; }
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if (defScore > maxDef && defScore > 0) { maxDef = defScore; topDefName = '$playerName ($defScore)'; }
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if (mvpScore > maxMvpScore && mvpScore > 0) { maxMvpScore = mvpScore; mvpName = playerName; } // MVP não leva nº à frente, fica mais limpo
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if (mvpScore > maxMvpScore && mvpScore > 0) { maxMvpScore = mvpScore; mvpName = playerName; }
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});
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// 👆👆👆 FIM DO CÉREBRO 👆👆👆
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// 1. Atualizar o Jogo na BD (Agora inclui os Reis da partida!)
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await supabase.from('games').update({
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'my_score': myScore,
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'opponent_score': opponentScore,
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'remaining_seconds': duration.inSeconds,
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'my_timeouts': myTimeoutsUsed,
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'opp_timeouts': opponentTimeoutsUsed,
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'current_quarter': currentQuarter,
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'status': newStatus,
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// ENVIA A MATEMÁTICA PARA A TUA BASE DE DADOS
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'top_pts_name': topPtsName,
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'top_ast_name': topAstName,
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'top_rbs_name': topRbsName,
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'top_def_name': topDefName,
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'mvp_name': mvpName,
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'my_score': myScore, 'opponent_score': opponentScore, 'remaining_seconds': duration.inSeconds,
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'my_timeouts': myTimeoutsUsed, 'opp_timeouts': opponentTimeoutsUsed, 'current_quarter': currentQuarter,
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'status': newStatus, 'top_pts_name': topPtsName, 'top_ast_name': topAstName, 'top_rbs_name': topRbsName,
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'top_def_name': topDefName, 'mvp_name': mvpName,
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}).eq('id', gameId);
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// 2. LÓGICA DE VITÓRIAS, DERROTAS E EMPATES
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// Atualiza Vitórias/Derrotas se o jogo terminou
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if (isGameFinishedNow && !gameWasAlreadyFinished && myTeamDbId != null && oppTeamDbId != null) {
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final teamsData = await supabase.from('teams').select('id, wins, losses, draws').inFilter('id', [myTeamDbId, oppTeamDbId]);
|
||||
|
||||
Map<String, dynamic> myTeamUpdate = {};
|
||||
Map<String, dynamic> oppTeamUpdate = {};
|
||||
|
||||
for(var t in teamsData) {
|
||||
if(t['id'].toString() == myTeamDbId) myTeamUpdate = Map.from(t);
|
||||
if(t['id'].toString() == oppTeamDbId) oppTeamUpdate = Map.from(t);
|
||||
if(t['id'].toString() == myTeamDbId) {
|
||||
int w = (t['wins'] ?? 0) + (myScore > opponentScore ? 1 : 0);
|
||||
int l = (t['losses'] ?? 0) + (myScore < opponentScore ? 1 : 0);
|
||||
int d = (t['draws'] ?? 0) + (myScore == opponentScore ? 1 : 0);
|
||||
await supabase.from('teams').update({'wins': w, 'losses': l, 'draws': d}).eq('id', myTeamDbId!);
|
||||
} else {
|
||||
int w = (t['wins'] ?? 0) + (opponentScore > myScore ? 1 : 0);
|
||||
int l = (t['losses'] ?? 0) + (opponentScore < myScore ? 1 : 0);
|
||||
int d = (t['draws'] ?? 0) + (opponentScore == myScore ? 1 : 0);
|
||||
await supabase.from('teams').update({'wins': w, 'losses': l, 'draws': d}).eq('id', oppTeamDbId!);
|
||||
}
|
||||
}
|
||||
|
||||
if (myScore > opponentScore) {
|
||||
myTeamUpdate['wins'] = (myTeamUpdate['wins'] ?? 0) + 1;
|
||||
oppTeamUpdate['losses'] = (oppTeamUpdate['losses'] ?? 0) + 1;
|
||||
} else if (myScore < opponentScore) {
|
||||
myTeamUpdate['losses'] = (myTeamUpdate['losses'] ?? 0) + 1;
|
||||
oppTeamUpdate['wins'] = (oppTeamUpdate['wins'] ?? 0) + 1;
|
||||
} else {
|
||||
myTeamUpdate['draws'] = (myTeamUpdate['draws'] ?? 0) + 1;
|
||||
oppTeamUpdate['draws'] = (oppTeamUpdate['draws'] ?? 0) + 1;
|
||||
}
|
||||
|
||||
await supabase.from('teams').update({
|
||||
'wins': myTeamUpdate['wins'], 'losses': myTeamUpdate['losses'], 'draws': myTeamUpdate['draws']
|
||||
}).eq('id', myTeamDbId!);
|
||||
|
||||
await supabase.from('teams').update({
|
||||
'wins': oppTeamUpdate['wins'], 'losses': oppTeamUpdate['losses'], 'draws': oppTeamUpdate['draws']
|
||||
}).eq('id', oppTeamDbId!);
|
||||
|
||||
gameWasAlreadyFinished = true;
|
||||
}
|
||||
|
||||
// 3. Atualizar as Estatísticas dos Jogadores
|
||||
// Salvar Estatísticas Gerais
|
||||
List<Map<String, dynamic>> batchStats = [];
|
||||
playerStats.forEach((playerName, stats) {
|
||||
String? memberDbId = playerDbIds[playerName];
|
||||
@@ -470,21 +421,32 @@ void registerShotLocation(BuildContext context, Offset position, Size size) {
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
await supabase.from('player_stats').delete().eq('game_id', gameId);
|
||||
if (batchStats.isNotEmpty) {
|
||||
await supabase.from('player_stats').insert(batchStats);
|
||||
if (batchStats.isNotEmpty) await supabase.from('player_stats').insert(batchStats);
|
||||
|
||||
// ===============================================
|
||||
// 🔥 GRAVAR COORDENADAS PARA O HEATMAP
|
||||
// ===============================================
|
||||
List<Map<String, dynamic>> shotsData = [];
|
||||
for (var shot in matchShots) {
|
||||
bool isMyTeamPlayer = myCourt.contains(shot.playerName) || myBench.contains(shot.playerName);
|
||||
shotsData.add({
|
||||
'game_id': gameId,
|
||||
'team_id': isMyTeamPlayer ? myTeamDbId! : oppTeamDbId!,
|
||||
'player_name': shot.playerName,
|
||||
'relative_x': shot.relativeX,
|
||||
'relative_y': shot.relativeY,
|
||||
'is_make': shot.isMake,
|
||||
});
|
||||
}
|
||||
await supabase.from('game_shots').delete().eq('game_id', gameId);
|
||||
if (shotsData.isNotEmpty) await supabase.from('game_shots').insert(shotsData);
|
||||
|
||||
if (context.mounted) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('Estatísticas e Resultados guardados com Sucesso!'), backgroundColor: Colors.green));
|
||||
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('Tudo guardado com Sucesso!'), backgroundColor: Colors.green));
|
||||
}
|
||||
|
||||
} catch (e) {
|
||||
debugPrint("Erro ao gravar estatísticas: $e");
|
||||
if (context.mounted) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Erro ao guardar: $e'), backgroundColor: Colors.red));
|
||||
}
|
||||
if (context.mounted) ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Erro ao guardar: $e'), backgroundColor: Colors.red));
|
||||
} finally {
|
||||
isSaving = false;
|
||||
onUpdate();
|
||||
@@ -494,4 +456,4 @@ void registerShotLocation(BuildContext context, Offset position, Size size) {
|
||||
void dispose() {
|
||||
timer?.cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user