historico de jogos

This commit is contained in:
2026-03-11 12:45:34 +00:00
parent 49bb371ef4
commit 5be578a64e
7 changed files with 707 additions and 837 deletions

View File

@@ -23,6 +23,9 @@ class PlacarController {
bool isLoading = true;
bool isSaving = false;
// 👇 TRINCO DE SEGURANÇA: Evita contar vitórias duas vezes se clicares no Guardar repetidamente!
bool gameWasAlreadyFinished = false;
int myScore = 0;
int opponentScore = 0;
@@ -62,7 +65,6 @@ class PlacarController {
try {
await Future.delayed(const Duration(milliseconds: 1500));
// 1. Limpar estados para evitar duplicação
myCourt.clear();
myBench.clear();
oppCourt.clear();
@@ -73,7 +75,6 @@ class PlacarController {
myFouls = 0;
opponentFouls = 0;
// 2. Buscar dados básicos do JOGO
final gameResponse = await supabase.from('games').select().eq('id', gameId).single();
myScore = int.tryParse(gameResponse['my_score']?.toString() ?? '0') ?? 0;
@@ -85,25 +86,24 @@ class PlacarController {
myTimeoutsUsed = int.tryParse(gameResponse['my_timeouts']?.toString() ?? '0') ?? 0;
opponentTimeoutsUsed = int.tryParse(gameResponse['opp_timeouts']?.toString() ?? '0') ?? 0;
currentQuarter = int.tryParse(gameResponse['current_quarter']?.toString() ?? '1') ?? 1;
// 👇 Verifica se o jogo já tinha acabado noutra sessão
gameWasAlreadyFinished = gameResponse['status'] == 'Terminado';
// 3. Buscar os IDs das equipas
final teamsResponse = await supabase.from('teams').select('id, name').inFilter('name', [myTeam, opponentTeam]);
for (var t in teamsResponse) {
if (t['name'] == myTeam) myTeamDbId = t['id'];
if (t['name'] == opponentTeam) oppTeamDbId = t['id'];
}
// 4. Buscar os Jogadores
List<dynamic> myPlayers = myTeamDbId != null ? await supabase.from('members').select().eq('team_id', myTeamDbId!).eq('type', 'Jogador') : [];
List<dynamic> oppPlayers = oppTeamDbId != null ? await supabase.from('members').select().eq('team_id', oppTeamDbId!).eq('type', 'Jogador') : [];
// 5. BUSCAR ESTATÍSTICAS JÁ SALVAS
final statsResponse = await supabase.from('player_stats').select().eq('game_id', gameId);
final Map<String, dynamic> savedStats = {
for (var item in statsResponse) item['member_id'].toString(): item
};
// 6. Registar a tua equipa
for (int i = 0; i < myPlayers.length; i++) {
String dbId = myPlayers[i]['id'].toString();
String name = myPlayers[i]['name'].toString();
@@ -116,14 +116,13 @@ class PlacarController {
"pts": s['pts'] ?? 0, "rbs": s['rbs'] ?? 0, "ast": s['ast'] ?? 0,
"stl": s['stl'] ?? 0, "tov": s['tov'] ?? 0, "blk": s['blk'] ?? 0,
"fls": s['fls'] ?? 0, "fgm": s['fgm'] ?? 0, "fga": s['fga'] ?? 0,
"ftm": s['ftm'] ?? 0, "fta": s['fta'] ?? 0, "orb": s['orb'] ?? 0, "drb": s['drb'] ?? 0, // <-- VARIÁVEIS NOVAS AQUI!
"ftm": s['ftm'] ?? 0, "fta": s['fta'] ?? 0, "orb": s['orb'] ?? 0, "drb": s['drb'] ?? 0,
};
myFouls += (s['fls'] as int? ?? 0);
}
}
_padTeam(myCourt, myBench, "Jogador", isMyTeam: true);
// 7. Registar a equipa adversária
for (int i = 0; i < oppPlayers.length; i++) {
String dbId = oppPlayers[i]['id'].toString();
String name = oppPlayers[i]['name'].toString();
@@ -136,7 +135,7 @@ class PlacarController {
"pts": s['pts'] ?? 0, "rbs": s['rbs'] ?? 0, "ast": s['ast'] ?? 0,
"stl": s['stl'] ?? 0, "tov": s['tov'] ?? 0, "blk": s['blk'] ?? 0,
"fls": s['fls'] ?? 0, "fgm": s['fgm'] ?? 0, "fga": s['fga'] ?? 0,
"ftm": s['ftm'] ?? 0, "fta": s['fta'] ?? 0, "orb": s['orb'] ?? 0, "drb": s['drb'] ?? 0, // <-- VARIÁVEIS NOVAS AQUI!
"ftm": s['ftm'] ?? 0, "fta": s['fta'] ?? 0, "orb": s['orb'] ?? 0, "drb": s['drb'] ?? 0,
};
opponentFouls += (s['fls'] as int? ?? 0);
}
@@ -159,7 +158,6 @@ class PlacarController {
playerNumbers[name] = number;
if (dbId != null) playerDbIds[name] = dbId;
// 👇 ADICIONEI AS 4 VARIÁVEIS NOVAS AQUI!
playerStats[name] = {
"pts": 0, "rbs": 0, "ast": 0, "stl": 0, "tov": 0, "blk": 0,
"fls": 0, "fgm": 0, "fga": 0, "ftm": 0, "fta": 0, "orb": 0, "drb": 0
@@ -178,7 +176,6 @@ class PlacarController {
}
}
// --- TEMPO E TIMEOUTS ---
void toggleTimer(BuildContext context) {
if (isRunning) {
timer?.cancel();
@@ -194,12 +191,11 @@ class PlacarController {
duration = const Duration(minutes: 10);
myFouls = 0;
opponentFouls = 0;
// 👇 ESTAS DUAS LINHAS ZERAM OS TIMEOUTS NO NOVO PERÍODO
myTimeoutsUsed = 0;
opponentTimeoutsUsed = 0;
ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('Período $currentQuarter iniciado. Faltas e Timeouts resetados!'), backgroundColor: Colors.blue));
} else {
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('FIM DO JOGO!'), backgroundColor: Colors.red));
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('FIM DO JOGO! Clica em Guardar para fechar a partida.'), backgroundColor: Colors.red));
}
}
onUpdate();
@@ -222,7 +218,6 @@ class PlacarController {
String formatTime() => "${duration.inMinutes.toString().padLeft(2, '0')}:${duration.inSeconds.remainder(60).toString().padLeft(2, '0')}";
// --- LÓGICA DE JOGO & VALIDAÇÃO GEOMÉTRICA DE ZONAS ---
void handleActionDrag(BuildContext context, String action, String playerData) {
String name = playerData.replaceAll("player_my_", "").replaceAll("player_opp_", "");
final stats = playerStats[name]!;
@@ -268,21 +263,13 @@ class PlacarController {
void registerShotLocation(BuildContext context, Offset position, Size size) {
if (pendingAction == null || pendingPlayer == null) return;
bool is3Pt = pendingAction!.contains("_3");
bool is2Pt = pendingAction!.contains("_2");
if (is3Pt || is2Pt) {
bool isValid = _validateShotZone(position, size, is3Pt);
if (!isValid) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(
content: Text('🛑Local de lançamento incompatível com a pontuação.'),
backgroundColor: Colors.red,
duration: Duration(seconds: 2),
)
);
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('🛑 Local de lançamento incompatível com a pontuação.'), backgroundColor: Colors.red, duration: Duration(seconds: 2)));
return;
}
}
@@ -298,31 +285,20 @@ class PlacarController {
}
bool _validateShotZone(Offset pos, Size size, bool is3Pt) {
double w = size.width;
double h = size.height;
double w = size.width; double h = size.height;
Offset leftHoop = Offset(w * 0.12, h * 0.5);
Offset rightHoop = Offset(w * 0.88, h * 0.5);
double threePointRadius = w * 0.28;
Offset activeHoop = pos.dx < w / 2 ? leftHoop : rightHoop;
double distanceToHoop = (pos - activeHoop).distance;
bool isCorner3 = (pos.dy < h * 0.15 || pos.dy > h * 0.85) && (pos.dx < w * 0.20 || pos.dx > w * 0.80);
bool isCorner3 = (pos.dy < h * 0.15 || pos.dy > h * 0.85) &&
(pos.dx < w * 0.20 || pos.dx > w * 0.80);
if (is3Pt) {
return distanceToHoop >= threePointRadius || isCorner3;
} else {
return distanceToHoop < threePointRadius && !isCorner3;
}
if (is3Pt) return distanceToHoop >= threePointRadius || isCorner3;
else return distanceToHoop < threePointRadius && !isCorner3;
}
void cancelShotLocation() {
isSelectingShotLocation = false;
pendingAction = null;
pendingPlayer = null;
onUpdate();
isSelectingShotLocation = false; pendingAction = null; pendingPlayer = null; onUpdate();
}
void commitStat(String action, String playerData) {
@@ -335,7 +311,7 @@ class PlacarController {
if (isOpponent) opponentScore += pts; else myScore += pts;
stats["pts"] = stats["pts"]! + pts;
if (pts == 2 || pts == 3) { stats["fgm"] = stats["fgm"]! + 1; stats["fga"] = stats["fga"]! + 1; }
if (pts == 1) { stats["ftm"] = stats["ftm"]! + 1; stats["fta"] = stats["fta"]! + 1; } // ADICIONADO LANCE LIVRE (FTM/FTA)
if (pts == 1) { stats["ftm"] = stats["ftm"]! + 1; stats["fta"] = stats["fta"]! + 1; }
}
else if (action.startsWith("sub_pts_")) {
int pts = int.parse(action.split("_").last);
@@ -346,15 +322,15 @@ class PlacarController {
if (stats["fgm"]! > 0) stats["fgm"] = stats["fgm"]! - 1;
if (stats["fga"]! > 0) stats["fga"] = stats["fga"]! - 1;
}
if (pts == 1) { // ADICIONADO SUBTRAÇÃO LANCE LIVRE
if (pts == 1) {
if (stats["ftm"]! > 0) stats["ftm"] = stats["ftm"]! - 1;
if (stats["fta"]! > 0) stats["fta"] = stats["fta"]! - 1;
}
}
else if (action == "miss_1") { stats["fta"] = stats["fta"]! + 1; } // ADICIONADO BOTAO M1
else if (action == "miss_1") { stats["fta"] = stats["fta"]! + 1; }
else if (action == "miss_2" || action == "miss_3") { stats["fga"] = stats["fga"]! + 1; }
else if (action == "add_orb") { stats["orb"] = stats["orb"]! + 1; stats["rbs"] = stats["rbs"]! + 1; } // SEPARAÇÃO ORB
else if (action == "add_drb") { stats["drb"] = stats["drb"]! + 1; stats["rbs"] = stats["rbs"]! + 1; } // SEPARAÇÃO DRB
else if (action == "add_orb") { stats["orb"] = stats["orb"]! + 1; stats["rbs"] = stats["rbs"]! + 1; }
else if (action == "add_drb") { stats["drb"] = stats["drb"]! + 1; stats["rbs"] = stats["rbs"]! + 1; }
else if (action == "add_ast") { stats["ast"] = stats["ast"]! + 1; }
else if (action == "add_stl") { stats["stl"] = stats["stl"]! + 1; }
else if (action == "add_tov") { stats["tov"] = stats["tov"]! + 1; }
@@ -376,6 +352,10 @@ class PlacarController {
onUpdate();
try {
bool isGameFinishedNow = currentQuarter >= 4 && duration.inSeconds == 0;
String newStatus = isGameFinishedNow ? 'Terminado' : 'Pausado';
// 1. Atualizar o Jogo na BD
await supabase.from('games').update({
'my_score': myScore,
'opponent_score': opponentScore,
@@ -383,47 +363,69 @@ class PlacarController {
'my_timeouts': myTimeoutsUsed,
'opp_timeouts': opponentTimeoutsUsed,
'current_quarter': currentQuarter,
'status': currentQuarter >= 4 && duration.inSeconds == 0 ? 'Terminado' : 'Pausado',
'status': newStatus,
}).eq('id', gameId);
List<Map<String, dynamic>> batchStats = [];
// 👇 2. LÓGICA DE VITÓRIAS, DERROTAS E EMPATES 👇
if (isGameFinishedNow && !gameWasAlreadyFinished && myTeamDbId != null && oppTeamDbId != null) {
// Vai buscar os dados atuais das equipas
final teamsData = await supabase.from('teams').select('id, wins, losses, draws').inFilter('id', [myTeamDbId, oppTeamDbId]);
Map<String, dynamic> myTeamUpdate = {};
Map<String, dynamic> oppTeamUpdate = {};
for(var t in teamsData) {
if(t['id'].toString() == myTeamDbId) myTeamUpdate = Map.from(t);
if(t['id'].toString() == oppTeamDbId) oppTeamUpdate = Map.from(t);
}
// Calcula os resultados
if (myScore > opponentScore) {
myTeamUpdate['wins'] = (myTeamUpdate['wins'] ?? 0) + 1;
oppTeamUpdate['losses'] = (oppTeamUpdate['losses'] ?? 0) + 1;
} else if (myScore < opponentScore) {
myTeamUpdate['losses'] = (myTeamUpdate['losses'] ?? 0) + 1;
oppTeamUpdate['wins'] = (oppTeamUpdate['wins'] ?? 0) + 1;
} else {
// Empate
myTeamUpdate['draws'] = (myTeamUpdate['draws'] ?? 0) + 1;
oppTeamUpdate['draws'] = (oppTeamUpdate['draws'] ?? 0) + 1;
}
// Envia as atualizações para a tabela 'teams'
await supabase.from('teams').update({
'wins': myTeamUpdate['wins'], 'losses': myTeamUpdate['losses'], 'draws': myTeamUpdate['draws']
}).eq('id', myTeamDbId!);
await supabase.from('teams').update({
'wins': oppTeamUpdate['wins'], 'losses': oppTeamUpdate['losses'], 'draws': oppTeamUpdate['draws']
}).eq('id', oppTeamDbId!);
// Bloqueia o trinco para não contar 2 vezes se o utilizador clicar "Guardar" outra vez
gameWasAlreadyFinished = true;
}
// 3. Atualizar as Estatísticas dos Jogadores
List<Map<String, dynamic>> batchStats = [];
playerStats.forEach((playerName, stats) {
String? memberDbId = playerDbIds[playerName];
if (memberDbId != null && stats.values.any((val) => val > 0)) {
bool isMyTeamPlayer = myCourt.contains(playerName) || myBench.contains(playerName);
String teamId = isMyTeamPlayer ? myTeamDbId! : oppTeamDbId!;
batchStats.add({
'game_id': gameId,
'member_id': memberDbId,
'team_id': teamId,
'pts': stats['pts'],
'rbs': stats['rbs'],
'ast': stats['ast'],
'stl': stats['stl'],
'blk': stats['blk'],
'tov': stats['tov'],
'fls': stats['fls'],
'fgm': stats['fgm'],
'fga': stats['fga'],
'ftm': stats['ftm'], // <-- GRAVAR NA BD
'fta': stats['fta'], // <-- GRAVAR NA BD
'orb': stats['orb'], // <-- GRAVAR NA BD
'drb': stats['drb'], // <-- GRAVAR NA BD
'game_id': gameId, 'member_id': memberDbId, 'team_id': isMyTeamPlayer ? myTeamDbId! : oppTeamDbId!,
'pts': stats['pts'], 'rbs': stats['rbs'], 'ast': stats['ast'], 'stl': stats['stl'], 'blk': stats['blk'], 'tov': stats['tov'], 'fls': stats['fls'], 'fgm': stats['fgm'], 'fga': stats['fga'], 'ftm': stats['ftm'], 'fta': stats['fta'], 'orb': stats['orb'], 'drb': stats['drb'],
});
}
});
await supabase.from('player_stats').delete().eq('game_id', gameId);
if (batchStats.isNotEmpty) {
await supabase.from('player_stats').insert(batchStats);
}
if (context.mounted) {
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('Estatísticas guardadas com Sucesso!'), backgroundColor: Colors.green));
ScaffoldMessenger.of(context).showSnackBar(const SnackBar(content: Text('Estatísticas e Resultados guardados com Sucesso!'), backgroundColor: Colors.green));
}
} catch (e) {

View File

@@ -1,158 +0,0 @@
/*import 'package:flutter/material.dart';
import 'package:supabase_flutter/supabase_flutter.dart';
import '../models/person_model.dart';
class StatsController {
final SupabaseClient _supabase = Supabase.instance.client;
// 1. LER
Stream<List<Person>> getMembers(String teamId) {
return _supabase
.from('members')
.stream(primaryKey: ['id'])
.eq('team_id', teamId)
.order('name', ascending: true)
.map((data) => data.map((json) => Person.fromMap(json)).toList());
}
// 2. APAGAR
Future<void> deletePerson(String personId) async {
try {
await _supabase.from('members').delete().eq('id', personId);
} catch (e) {
debugPrint("Erro ao eliminar: $e");
}
}
// 3. DIÁLOGOS
void showAddPersonDialog(BuildContext context, String teamId) {
_showForm(context, teamId: teamId);
}
void showEditPersonDialog(BuildContext context, String teamId, Person person) {
_showForm(context, teamId: teamId, person: person);
}
// --- O POPUP ESTÁ AQUI ---
void _showForm(BuildContext context, {required String teamId, Person? person}) {
final isEdit = person != null;
final nameCtrl = TextEditingController(text: person?.name ?? '');
final numCtrl = TextEditingController(text: person?.number ?? '');
// Define o valor inicial
String selectedType = person?.type ?? 'Jogador';
showDialog(
context: context,
builder: (ctx) => StatefulBuilder(
builder: (ctx, setState) => AlertDialog(
title: Text(isEdit ? "Editar" : "Adicionar"),
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
// NOME
TextField(
controller: nameCtrl,
decoration: const InputDecoration(labelText: "Nome"),
textCapitalization: TextCapitalization.sentences,
),
const SizedBox(height: 10),
// FUNÇÃO
DropdownButtonFormField<String>(
value: selectedType,
decoration: const InputDecoration(labelText: "Função"),
items: ["Jogador", "Treinador"]
.map((e) => DropdownMenuItem(value: e, child: Text(e)))
.toList(),
onChanged: (v) {
if (v != null) setState(() => selectedType = v);
},
),
// NÚMERO (Só aparece se for Jogador)
if (selectedType == "Jogador") ...[
const SizedBox(height: 10),
TextField(
controller: numCtrl,
decoration: const InputDecoration(labelText: "Número da Camisola"),
keyboardType: TextInputType.text, // Aceita texto para evitar erros
),
],
],
),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx),
child: const Text("Cancelar")
),
ElevatedButton(
style: ElevatedButton.styleFrom(backgroundColor: const Color(0xFF00C853)),
onPressed: () async {
print("--- 1. CLICOU EM GUARDAR ---");
// Validação Simples
if (nameCtrl.text.trim().isEmpty) {
print("ERRO: Nome vazio");
return;
}
// Lógica do Número:
// Se for Treinador -> envia NULL
// Se for Jogador e estiver vazio -> envia NULL
// Se tiver texto -> envia o Texto
String? numeroFinal;
if (selectedType == "Treinador") {
numeroFinal = null;
} else {
numeroFinal = numCtrl.text.trim().isEmpty ? null : numCtrl.text.trim();
}
print("--- 2. DADOS A ENVIAR ---");
print("Nome: ${nameCtrl.text}");
print("Tipo: $selectedType");
print("Número: $numeroFinal");
try {
if (isEdit) {
await _supabase.from('members').update({
'name': nameCtrl.text.trim(),
'type': selectedType,
'number': numeroFinal,
}).eq('id', person!.id);
} else {
await _supabase.from('members').insert({
'team_id': teamId, // Verifica se este teamId é válido!
'name': nameCtrl.text.trim(),
'type': selectedType,
'number': numeroFinal,
});
}
print("--- 3. SUCESSO! FECHANDO DIÁLOGO ---");
if (ctx.mounted) Navigator.pop(ctx);
} catch (e) {
print("--- X. ERRO AO GUARDAR ---");
print(e.toString());
// MOSTRA O ERRO NO TELEMÓVEL
if (ctx.mounted) {
ScaffoldMessenger.of(ctx).showSnackBar(
SnackBar(
content: Text("Erro: $e"),
backgroundColor: Colors.red,
duration: const Duration(seconds: 4),
),
);
}
}
},
child: const Text("Guardar", style: TextStyle(color: Colors.white)),
)
],
),
),
);
}
}*/