import 'package:flutter/material.dart'; import 'package:playmaker/pages/PlacarPage.dart'; // Garante que o import está correto import '../controllers/team_controller.dart'; import '../controllers/game_controller.dart'; // Import necessário // --- CARD DE EXIBIÇÃO DO JOGO (Mantém-se quase igual) --- class GameResultCard extends StatelessWidget { final String gameId; final String myTeam, opponentTeam, myScore, opponentScore, status, season; const GameResultCard({ super.key, required this.gameId, required this.myTeam, required this.opponentTeam, required this.myScore, required this.opponentScore, required this.status, required this.season, }); @override Widget build(BuildContext context) { return Container( margin: const EdgeInsets.only(bottom: 16), padding: const EdgeInsets.all(16), decoration: BoxDecoration( color: Colors.white, borderRadius: BorderRadius.circular(20), boxShadow: const [BoxShadow(color: Colors.black12, blurRadius: 10)], ), child: Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [ Expanded(child: _buildTeamInfo(myTeam, const Color(0xFFE74C3C))), _buildScoreCenter(context, gameId), Expanded(child: _buildTeamInfo(opponentTeam, Colors.black87)), ], ), ); } Widget _buildTeamInfo(String name, Color color) { return Column( children: [ CircleAvatar(backgroundColor: color, child: const Icon(Icons.shield, color: Colors.white)), const SizedBox(height: 4), Text(name, style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 12), textAlign: TextAlign.center, overflow: TextOverflow.ellipsis, ), ], ); } Widget _buildScoreCenter(BuildContext context, String id) { return Column( children: [ Row( mainAxisSize: MainAxisSize.min, children: [ _scoreBox(myScore, Colors.green), const Text(" : ", style: TextStyle(fontWeight: FontWeight.bold, fontSize: 20)), _scoreBox(opponentScore, Colors.grey), ], ), const SizedBox(height: 8), TextButton.icon( onPressed: () { // NAVEGAÇÃO PARA O PLACAR (Usando o ID real) Navigator.push( context, MaterialPageRoute( builder: (context) => PlacarPage( gameId: id, myTeam: myTeam, opponentTeam: opponentTeam, ), ), ); }, icon: const Icon(Icons.play_circle_fill, size: 16, color: Color(0xFFE74C3C)), label: const Text("RETORNAR", style: TextStyle(fontSize: 10, color: Color(0xFFE74C3C), fontWeight: FontWeight.bold)), style: TextButton.styleFrom( backgroundColor: const Color(0xFFE74C3C).withOpacity(0.1), padding: const EdgeInsets.symmetric(horizontal: 12), shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)), visualDensity: VisualDensity.compact, ), ), const SizedBox(height: 4), Text(status, style: const TextStyle(fontSize: 10, color: Colors.blue, fontWeight: FontWeight.bold)), ], ); } Widget _scoreBox(String pts, Color c) => Container( padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5), decoration: BoxDecoration(color: c, borderRadius: BorderRadius.circular(8)), child: Text(pts, style: const TextStyle(color: Colors.white, fontWeight: FontWeight.bold)), ); } // --- POPUP DE CRIAÇÃO (MODIFICADO PARA SUPABASE) --- class CreateGameDialogManual extends StatefulWidget { final TeamController teamController; final GameController gameController; // Recebemos o controller do jogo const CreateGameDialogManual({ super.key, required this.teamController, required this.gameController }); @override State createState() => _CreateGameDialogManualState(); } class _CreateGameDialogManualState extends State { late TextEditingController _seasonController; final TextEditingController _myTeamController = TextEditingController(); final TextEditingController _opponentController = TextEditingController(); bool _isLoading = false; // Para mostrar loading no botão @override void initState() { super.initState(); _seasonController = TextEditingController(text: _calculateSeason()); } String _calculateSeason() { final now = DateTime.now(); return now.month >= 7 ? "${now.year}/${(now.year + 1).toString().substring(2)}" : "${now.year - 1}/${now.year.toString().substring(2)}"; } @override Widget build(BuildContext context) { return AlertDialog( shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)), title: const Text('Configurar Partida', style: TextStyle(fontWeight: FontWeight.bold)), content: SingleChildScrollView( child: Column( mainAxisSize: MainAxisSize.min, children: [ TextField( controller: _seasonController, decoration: const InputDecoration(labelText: 'Temporada', border: OutlineInputBorder(), prefixIcon: Icon(Icons.calendar_today)), ), const SizedBox(height: 15), // Usamos Autocomplete para equipas (Assumindo que TeamController já é Supabase) _buildSearch(label: "Minha Equipa", controller: _myTeamController), const Padding(padding: EdgeInsets.symmetric(vertical: 8), child: Text("VS", style: TextStyle(fontWeight: FontWeight.bold, color: Colors.grey))), _buildSearch(label: "Adversário", controller: _opponentController), ], ), ), actions: [ TextButton(onPressed: () => Navigator.pop(context), child: const Text('CANCELAR')), ElevatedButton( style: ElevatedButton.styleFrom( backgroundColor: const Color(0xFFE74C3C), shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10)), ), onPressed: _isLoading ? null : () async { if (_myTeamController.text.isNotEmpty && _opponentController.text.isNotEmpty) { setState(() => _isLoading = true); // 1. CRIAR NO SUPABASE E OBTER O ID REAL String? newGameId = await widget.gameController.createGame( _myTeamController.text, _opponentController.text, _seasonController.text, ); setState(() => _isLoading = false); if (newGameId != null && context.mounted) { // 2. Fechar Popup Navigator.pop(context); // 3. Ir para o Placar com o ID real do banco Navigator.push( context, MaterialPageRoute( builder: (context) => PlacarPage( gameId: newGameId, myTeam: _myTeamController.text, opponentTeam: _opponentController.text, ), ), ); } } }, child: _isLoading ? const SizedBox(width: 20, height: 20, child: CircularProgressIndicator(color: Colors.white, strokeWidth: 2)) : const Text('CRIAR', style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold)), ), ], ); } Widget _buildSearch({required String label, required TextEditingController controller}) { return StreamBuilder>>( stream: widget.teamController.teamsStream, builder: (context, snapshot) { List teamList = snapshot.hasData ? snapshot.data!.map((t) => t['name'].toString()).toList() : []; return Autocomplete( optionsBuilder: (val) { if (val.text.isEmpty) return const Iterable.empty(); return teamList.where((t) => t.toLowerCase().contains(val.text.toLowerCase())); }, onSelected: (String selection) { controller.text = selection; }, fieldViewBuilder: (ctx, txtCtrl, node, submit) { // Sincronizar o controller interno do Autocomplete com o nosso controller externo if (txtCtrl.text.isEmpty && controller.text.isNotEmpty) { txtCtrl.text = controller.text; } // Importante: Guardar o valor escrito mesmo que não selecionado da lista txtCtrl.addListener(() { controller.text = txtCtrl.text; }); return TextField( controller: txtCtrl, focusNode: node, decoration: InputDecoration( labelText: label, prefixIcon: const Icon(Icons.search), border: const OutlineInputBorder() ), ); }, ); }, ); } }