Files
PlayMaker/lib/grafico de pizza/widgets/grafico_widgets.dart
2026-03-10 17:15:10 +00:00

153 lines
4.3 KiB
Dart

import 'package:flutter/material.dart';
import 'dart:math' as math;
class PieChartWidget extends StatelessWidget {
final double victoryPercentage;
final double defeatPercentage;
final double drawPercentage;
final double size;
final double sf; // <-- Fator de Escala
const PieChartWidget({
super.key,
required this.victoryPercentage,
required this.defeatPercentage,
this.drawPercentage = 0,
this.size = 140,
required this.sf, // <-- Obrigatório agora
});
@override
Widget build(BuildContext context) {
// Aplica a escala ao tamanho total do quadrado do gráfico
final double scaledSize = size * sf;
return SizedBox(
width: scaledSize,
height: scaledSize,
child: CustomPaint(
painter: _PieChartPainter(
victoryPercentage: victoryPercentage,
defeatPercentage: defeatPercentage,
drawPercentage: drawPercentage,
sf: sf, // <-- Passar para desenhar a borda
),
child: _buildCenterLabels(scaledSize),
),
);
}
Widget _buildCenterLabels(double scaledSize) {
return Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Text(
'${(victoryPercentage * 100).toStringAsFixed(1)}%',
style: TextStyle(
fontSize: scaledSize * 0.144, // Mantém-se proporcional
fontWeight: FontWeight.bold,
color: Colors.white,
),
),
SizedBox(height: 4 * sf),
Text(
'Vitórias',
style: TextStyle(
fontSize: scaledSize * 0.1, // Mantém-se proporcional
color: Colors.white.withOpacity(0.8),
),
),
],
),
);
}
}
class _PieChartPainter extends CustomPainter {
final double victoryPercentage;
final double defeatPercentage;
final double drawPercentage;
final double sf; // <-- Escala no pintor
_PieChartPainter({
required this.victoryPercentage,
required this.defeatPercentage,
required this.drawPercentage,
required this.sf,
});
@override
void paint(Canvas canvas, Size size) {
final center = Offset(size.width / 2, size.height / 2);
// Aplica a escala à margem para não cortar a linha da borda num ecrã pequeno
final radius = size.width / 2 - (5 * sf);
// Cores
const victoryColor = Colors.green;
const defeatColor = Colors.red;
const drawColor = Colors.yellow;
const borderColor = Colors.white30;
double startAngle = 0;
// Vitórias (verde)
if (victoryPercentage > 0) {
final sweepAngle = 2 * math.pi * victoryPercentage;
_drawSector(canvas, center, radius, startAngle, sweepAngle, victoryColor);
startAngle += sweepAngle;
}
// Empates (amarelo)
if (drawPercentage > 0) {
final sweepAngle = 2 * math.pi * drawPercentage;
_drawSector(canvas, center, radius, startAngle, sweepAngle, drawColor);
startAngle += sweepAngle;
}
// Derrotas (vermelho)
if (defeatPercentage > 0) {
final sweepAngle = 2 * math.pi * defeatPercentage;
_drawSector(canvas, center, radius, startAngle, sweepAngle, defeatColor);
}
// Borda
final borderPaint = Paint()
..color = borderColor
..style = PaintingStyle.stroke
..strokeWidth = 2 * sf; // <-- Escala na grossura da linha
canvas.drawCircle(center, radius, borderPaint);
}
void _drawSector(Canvas canvas, Offset center, double radius,
double startAngle, double sweepAngle, Color color) {
final paint = Paint()
..color = color
..style = PaintingStyle.fill;
canvas.drawArc(
Rect.fromCircle(center: center, radius: radius),
startAngle,
sweepAngle,
true,
paint,
);
// Linha divisória
if (sweepAngle < 2 * math.pi) {
final linePaint = Paint()
..color = Colors.white.withOpacity(0.5)
..style = PaintingStyle.stroke
..strokeWidth = 1.5 * sf; // <-- Escala na grossura da linha
final lineX = center.dx + radius * math.cos(startAngle);
final lineY = center.dy + radius * math.sin(startAngle);
canvas.drawLine(center, Offset(lineX, lineY), linePaint);
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
}