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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/core/ShadowNodeFamily.h>
#include <unordered_map>
#include <vector>
namespace facebook::react {
class WeakFamilyRegistry final {
public:
using WeakFamilies = std::vector<ShadowNodeFamily::Weak>;
void add(const ShadowNodeFamily::Shared &shadowNodeFamily) const;
void removeFamiliesWithSurfaceId(SurfaceId surfaceId) const;
WeakFamilies weakFamiliesForSurfaceId(SurfaceId surfaceId) const;
private:
/**
* Mutex protecting `families_` property.
*/
mutable std::mutex familiesMutex_;
/**
* A map of ShadowNodeFamily used on surface.
*/
mutable std::unordered_map<SurfaceId, WeakFamilies> families_{};
};
} // namespace facebook::react