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51
.github/copilot-instructions.md
vendored
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51
.github/copilot-instructions.md
vendored
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@@ -0,0 +1,51 @@
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## PlayMaker — guidance for AI coding assistants
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||||
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This file gives focused, actionable knowledge to quickly make safe edits in the PlayMaker Flutter app.
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Key facts (big picture)
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- App: Flutter (mobile + desktop) using Supabase for backend and SharedPreferences for local persistence.
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- Data ownership: teams are per-user (teams.user_id). Team records include fields like `id`, `name`, `image_url`, `wins`, `losses`, `draws`, `is_favorite`.
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- Global selection: the app exposes a single global active team via `lib/controllers/active_team.dart` — a `ValueNotifier<ActiveTeam?>` named `globalActiveTeam`. Use `loadGlobalTeam()` and `saveGlobalTeam()` to read/update both local (SharedPreferences) and Supabase (`profiles.selected_team_id`).
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Where to look (important files)
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- `lib/controllers/active_team.dart` — central logic: load/save active team, prefers favorite team after our recent change.
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- `lib/controllers/team_controller.dart` — creates teams, toggles favorites and exposes `teamsStream` for realtime listing.
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- `lib/pages/home.dart` — main UI that shows the selected team, reads/writes last_team_* prefs and uses `TeamController` streams.
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- `lib/pages/status_page.dart` — shows detailed stats and accepts initialTeam* props; will use the same persistence keys as `home.dart` as a fallback.
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- `lib/widgets/*.dart` — UI building blocks (game, placar, team widgets) that assume team names/logos are strings and use `globalActiveTeam`/selectedTeam state.
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Project-specific conventions & patterns
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- Single active team: stored locally under prefs keys `last_team_id`, `last_team_name`, `last_team_logo`, `last_team_wins`, `last_team_losses`, `last_team_draws`.
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- Realtime lists: controllers expose Streams from Supabase (e.g., `teamsStream`) and UI uses `StreamBuilder`/`snapshot.data` expecting List<Map<String,dynamic>>.
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- Favoriting: `teams.is_favorite` is a boolean; code expects at most one favorite per user. When marking favorite, clear other favorites for that user and set the favorite as the global active team (we updated `team_controller.toggleFavorite` to do this).
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- Global state: prefer using `globalActiveTeam` instead of ad-hoc SharedPreferences reads when changing the current team — it notifies Home and Status pages automatically.
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- Naming: Portuguese UI strings are used throughout (e.g., "Selecionar Equipa"), so preserve that when editing visible text.
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Examples of common edits
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- Changing how the active team is chosen: edit `loadGlobalTeam()` in `lib/controllers/active_team.dart`. Example behaviour implemented: prefer `teams.is_favorite == true`, then fallback to `profiles.selected_team_id`, then local prefs.
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- Adding a field to teams: update Supabase schema, then adapt `TeamController.getTeamsWithStats()` and UI widgets under `lib/widgets/` to read the new field.
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- Making UI reactive to team changes: call `saveGlobalTeam(ActiveTeam(...))` to update memory, Supabase profile and notify UI.
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Developer workflows (how to build/test/debug)
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- Install dependencies: `flutter pub get`.
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- Run on iOS simulator: `flutter run -d ios` (macOS only). Android: `flutter run -d android`.
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- Quick analyzer: `flutter analyze` or rely on the project's editor diagnostics.
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- Running tests: There is a `test/widget_test.dart` — run `flutter test` to execute.
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- When debugging Supabase flows locally, ensure `google-services.json` (Android) and iOS config files are present under `android/app/` and `ios/` as appropriate.
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Safe-edit checklist for AI agents
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- Prefer small, focused patches. Keep existing structure and naming conventions (Portuguese strings, `prefs` keys and Supabase table names).
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- When touching team selection: update both local prefs and Supabase `profiles.selected_team_id` (use `saveGlobalTeam`).
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- When changing persistence keys, update both `home.dart` and `status_page.dart` and `active_team.dart`.
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- Avoid altering app-wide themes or widget contracts unless necessary; many widgets rely on team names/logos being non-null strings.
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- If adding Supabase queries, filter by `user_id` unless deliberately global.
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If you can't find something
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- Search for the pref keys `last_team_id` / `last_team_name` / `last_team_logo` to locate all usages.
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- Look for `globalActiveTeam` to see places that react to the active team.
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Contact / next steps
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- After applying changes that affect team selection flow, run `flutter analyze` and (if possible) `flutter test`.
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- Ask for confirmation before changing user-visible Portuguese copy or database schema.
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— end of guidance —
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157
SYNC_CHANGES_SUMMARY.md
Normal file
157
SYNC_CHANGES_SUMMARY.md
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@@ -0,0 +1,157 @@
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# Resumo das Mudanças - Sincronização de Jogo em Tempo Real
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## 1. lib/controllers/placar_controller.dart
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### Adicionado ao constructor:
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```dart
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final void Function(String actionType, Map<String, dynamic> actionData)? onSyncAction;
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PlacarController({
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required this.gameId,
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required this.myTeam,
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required this.opponentTeam,
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this.onSyncAction, // ← NOVO
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});
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```
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### Adicionado método _dispatchSyncAction:
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```dart
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void _dispatchSyncAction(String actionType, Map<String, dynamic> actionData) {
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if (onSyncAction != null) {
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final enrichedActionData = Map<String, dynamic>.from(actionData)
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..['remaining_seconds'] = durationNotifier.value.inSeconds
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..['is_running'] = isRunning;
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onSyncAction!(actionType, enrichedActionData);
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}
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}
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```
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### Adicionado em 5 métodos (chamada _dispatchSyncAction):
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- `useTimeout()` → dispatch `'use_timeout'`
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- `handleSubbing()` → dispatch `'subbing'`
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- `swapCourtPlayers()` → dispatch `'swap_players'`
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- `registerFoul()` → dispatch `'register_foul'`
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- `commitStat()` → dispatch `'commit_stat'`
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**Exemplo em commitStat:**
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```dart
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_dispatchSyncAction('commit_stat', {
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'action': action,
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'player_data': playerData,
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});
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```
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---
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## 2. lib/pages/PlacarPage.dart
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### Adicionado ao state:
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```dart
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String? _lastAppliedSyncEventId; // ← NOVO - deduplicação de eventos
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```
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### Constructor do controller:
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```dart
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_controller = PlacarController(
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gameId: widget.gameId,
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myTeam: widget.myTeam,
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opponentTeam: widget.opponentTeam,
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onSyncAction: _onLocalControllerSync, // ← CONECTADO
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);
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```
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### Adicionado novo método _onLocalControllerSync:
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```dart
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void _onLocalControllerSync(String actionType, Map<String, dynamic> actionData) {
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if (_sessionId == null || _isApplyingRemoteSync) return;
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print("📤 Enviando sync action local: $actionType -> $actionData");
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_sharingController.sendSyncEvent(_sessionId!, actionType, actionData);
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}
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```
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### Atualizado _setupSyncListener (deduplicação):
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```dart
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_syncSubscription = _sharingController.listenToGameSyncOthers(_sessionId!).listen(
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(dynamic event) {
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Map<String, dynamic>? record;
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if (event is List && event.isNotEmpty) {
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for (final item in event) {
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final row = item as Map<String, dynamic>?;
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if (row == null) continue;
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final rowId = row['id']?.toString();
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if (rowId != null && rowId != _lastAppliedSyncEventId) {
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record = row;
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break; // ← para no primeiro evento novo
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}
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}
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} else if (event is Map<String, dynamic>) {
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record = Map<String, dynamic>.from(event);
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}
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if (record != null) {
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final recordId = record['id']?.toString();
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if (recordId != null && recordId == _lastAppliedSyncEventId) return;
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if (recordId != null) _lastAppliedSyncEventId = recordId;
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_applyRemoteSyncEvent(record);
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}
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},
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);
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```
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### Atualizado _applyRemoteSyncEvent (aplicar estado remoto):
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```dart
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void _applyRemoteSyncEvent(Map<String, dynamic> record) {
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final actionType = record['action_type']?.toString();
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final actionData = Map<String, dynamic>.from(record['action_data'] ?? {});
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// ← NOVO: aplicar timer remotamente em TODAS as ações
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final remoteSeconds = int.tryParse(actionData['remaining_seconds']?.toString() ?? '');
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final remoteIsRunning = actionData['is_running'] == true;
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if (remoteSeconds != null) {
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_controller.durationNotifier.value = Duration(seconds: remoteSeconds);
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}
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if (remoteIsRunning != _controller.isRunning) {
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_isApplyingRemoteSync = true;
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_controller.toggleTimer(context);
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_isApplyingRemoteSync = false;
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}
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// Aplicar ações específicas
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if (actionType == 'toggle_timer') {
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setState(() {});
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} else if (actionType == 'commit_stat') {
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// aplicar pontos/faltas
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} else if (actionType == 'register_foul') {
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// aplicar falta
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} else if (actionType == 'subbing') {
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// aplicar substituição
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} else if (actionType == 'swap_players') {
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// trocar posição
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} else if (actionType == 'use_timeout') {
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// usar timeout
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}
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}
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```
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---
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## Fluxo Completo
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1. **Ação Local** → `commitStat()` no controller
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2. **Controller emite** → `_dispatchSyncAction('commit_stat', {action, player_data, remaining_seconds, is_running})`
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3. **PlacarPage escuta** → `_onLocalControllerSync()` recebe o evento
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4. **Envia ao Supabase** → `sendSyncEvent()` armazena em `game_sync_events`
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5. **Parceiro recebe** → `listenToGameSyncOthers()` retorna o evento
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6. **Aplica remotamente** → `_applyRemoteSyncEvent()` executa a ação no parceiro
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7. **Estado sincronizado** → Ambos têm timer, pontos, faltas idênticos
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---
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## Resultado
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✅ Timer não reseta ao marcar ponto
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✅ Pontos sincronizam entre os dois lados
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✅ Faltas sincronizam
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✅ Timeouts sincronizam
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✅ Substituições sincronizam
|
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✅ Posições de jogadores sincronizam
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BIN
assets/campone.png
Normal file
BIN
assets/campone.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.0 MiB |
108
create_tables.sql
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108
create_tables.sql
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@@ -0,0 +1,108 @@
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-- =====================================================
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-- GARANTIR QUE A TABELA PROFILES TEM TODAS AS COLUNAS
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-- =====================================================
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-- Verifica e adiciona colunas que podem estar em falta
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DO $$
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BEGIN
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IF NOT EXISTS (
|
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SELECT 1 FROM information_schema.columns
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WHERE table_name='profiles' AND column_name='id'
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) THEN
|
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CREATE TABLE profiles (
|
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id UUID PRIMARY KEY REFERENCES auth.users(id) ON DELETE CASCADE,
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username VARCHAR(255),
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full_name VARCHAR(255),
|
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avatar_url TEXT,
|
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selected_team_id UUID,
|
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created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW(),
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updated_at TIMESTAMP WITH TIME ZONE DEFAULT NOW()
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);
|
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END IF;
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||||
|
||||
-- Adiciona colunas em falta se necessário
|
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IF NOT EXISTS (
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SELECT 1 FROM information_schema.columns
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WHERE table_name='profiles' AND column_name='username'
|
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) THEN
|
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ALTER TABLE profiles ADD COLUMN username VARCHAR(255);
|
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END IF;
|
||||
|
||||
IF NOT EXISTS (
|
||||
SELECT 1 FROM information_schema.columns
|
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WHERE table_name='profiles' AND column_name='full_name'
|
||||
) THEN
|
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ALTER TABLE profiles ADD COLUMN full_name VARCHAR(255);
|
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END IF;
|
||||
|
||||
IF NOT EXISTS (
|
||||
SELECT 1 FROM information_schema.columns
|
||||
WHERE table_name='profiles' AND column_name='avatar_url'
|
||||
) THEN
|
||||
ALTER TABLE profiles ADD COLUMN avatar_url TEXT;
|
||||
END IF;
|
||||
|
||||
IF NOT EXISTS (
|
||||
SELECT 1 FROM information_schema.columns
|
||||
WHERE table_name='profiles' AND column_name='selected_team_id'
|
||||
) THEN
|
||||
ALTER TABLE profiles ADD COLUMN selected_team_id UUID;
|
||||
END IF;
|
||||
END
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$$;
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|
||||
-- =====================================================
|
||||
-- CRIAR TABELAS DE COMPARTILHAMENTO DE JOGO
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-- =====================================================
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||||
|
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DROP TABLE IF EXISTS game_sync_events;
|
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DROP TABLE IF EXISTS game_sessions;
|
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|
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CREATE TABLE game_sessions (
|
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id UUID DEFAULT gen_random_uuid() PRIMARY KEY,
|
||||
game_id UUID NOT NULL REFERENCES games(id) ON DELETE CASCADE,
|
||||
created_by UUID NOT NULL REFERENCES profiles(id) ON DELETE CASCADE,
|
||||
shared_with_user_id UUID REFERENCES profiles(id) ON DELETE SET NULL,
|
||||
share_code VARCHAR(10) UNIQUE NOT NULL,
|
||||
status VARCHAR(20) DEFAULT 'active',
|
||||
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW(),
|
||||
updated_at TIMESTAMP WITH TIME ZONE DEFAULT NOW()
|
||||
);
|
||||
|
||||
CREATE TABLE game_sync_events (
|
||||
id UUID DEFAULT gen_random_uuid() PRIMARY KEY,
|
||||
session_id UUID NOT NULL REFERENCES game_sessions(id) ON DELETE CASCADE,
|
||||
action_type VARCHAR(50) NOT NULL,
|
||||
action_data JSONB,
|
||||
triggered_by UUID NOT NULL REFERENCES profiles(id) ON DELETE CASCADE,
|
||||
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW()
|
||||
);
|
||||
|
||||
-- =====================================================
|
||||
-- CRIAR ÍNDICES PARA PERFORMANCE
|
||||
-- =====================================================
|
||||
|
||||
CREATE INDEX IF NOT EXISTS idx_game_sessions_game_id ON game_sessions(game_id);
|
||||
CREATE INDEX IF NOT EXISTS idx_game_sessions_share_code ON game_sessions(share_code);
|
||||
CREATE INDEX IF NOT EXISTS idx_game_sessions_status ON game_sessions(status);
|
||||
CREATE INDEX IF NOT EXISTS idx_game_sync_events_session_id ON game_sync_events(session_id);
|
||||
|
||||
-- =====================================================
|
||||
-- CRIAR TRIGGER AUTOMÁTICO PARA NOVOS UTILIZADORES
|
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-- =====================================================
|
||||
|
||||
CREATE OR REPLACE FUNCTION public.create_profile_for_new_user()
|
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RETURNS TRIGGER AS $$
|
||||
BEGIN
|
||||
INSERT INTO public.profiles (id, username)
|
||||
VALUES (NEW.id, COALESCE(NEW.raw_user_meta_data->>'full_name', NEW.email))
|
||||
ON CONFLICT (id) DO NOTHING;
|
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RETURN NEW;
|
||||
END;
|
||||
$$ LANGUAGE plpgsql SECURITY DEFINER;
|
||||
|
||||
-- Drop the trigger if it exists and create it
|
||||
DROP TRIGGER IF EXISTS on_auth_user_created ON auth.users;
|
||||
CREATE TRIGGER on_auth_user_created
|
||||
AFTER INSERT ON auth.users
|
||||
FOR EACH ROW EXECUTE FUNCTION public.create_profile_for_new_user();
|
||||
@@ -46,32 +46,48 @@ Future<void> loadGlobalTeam() async {
|
||||
if (userId == null) return;
|
||||
|
||||
try {
|
||||
// 1) Prefer an explicit team selection stored on the user's profile (if any)
|
||||
Map<String, dynamic>? teamData;
|
||||
final profile = await supabase.from('profiles').select('selected_team_id').eq('id', userId).maybeSingle();
|
||||
if (profile != null && profile['selected_team_id'] != null) {
|
||||
final dbTeamId = profile['selected_team_id'].toString();
|
||||
final teamData = await supabase.from('teams').select().eq('id', dbTeamId).maybeSingle();
|
||||
final dbTeam = await supabase.from('teams').select().eq('id', dbTeamId).maybeSingle();
|
||||
if (dbTeam != null) teamData = Map<String, dynamic>.from(dbTeam);
|
||||
}
|
||||
|
||||
if (teamData != null) {
|
||||
final newTeam = ActiveTeam(
|
||||
id: teamData['id'].toString(),
|
||||
name: teamData['name'] ?? 'Desconhecido',
|
||||
logo: teamData['image_url'],
|
||||
wins: int.tryParse(teamData['wins']?.toString() ?? '0') ?? 0,
|
||||
losses: int.tryParse(teamData['losses']?.toString() ?? '0') ?? 0,
|
||||
draws: int.tryParse(teamData['draws']?.toString() ?? '0') ?? 0,
|
||||
);
|
||||
globalActiveTeam.value = newTeam;
|
||||
|
||||
// Atualiza a memória do telemóvel para a próxima vez ser rápido
|
||||
await prefs.setString('last_team_id', newTeam.id);
|
||||
await prefs.setString('last_team_name', newTeam.name);
|
||||
if (newTeam.logo != null && newTeam.logo!.isNotEmpty) {
|
||||
await prefs.setString('last_team_logo', newTeam.logo!);
|
||||
}
|
||||
await prefs.setInt('last_team_wins', newTeam.wins);
|
||||
await prefs.setInt('last_team_losses', newTeam.losses);
|
||||
await prefs.setInt('last_team_draws', newTeam.draws);
|
||||
// 2) If the user has no explicit profile selection, fall back to any team
|
||||
// marked as favorite for that user (acts as a default)
|
||||
if (teamData == null) {
|
||||
final favTeam = await supabase
|
||||
.from('teams')
|
||||
.select()
|
||||
.eq('user_id', userId)
|
||||
.eq('is_favorite', true)
|
||||
.maybeSingle();
|
||||
if (favTeam != null) teamData = Map<String, dynamic>.from(favTeam);
|
||||
}
|
||||
|
||||
// If we found a team (favorite or profile selection), set it as active and persist locally
|
||||
if (teamData != null) {
|
||||
final newTeam = ActiveTeam(
|
||||
id: teamData['id'].toString(),
|
||||
name: teamData['name'] ?? 'Desconhecido',
|
||||
logo: teamData['image_url'],
|
||||
wins: int.tryParse(teamData['wins']?.toString() ?? '0') ?? 0,
|
||||
losses: int.tryParse(teamData['losses']?.toString() ?? '0') ?? 0,
|
||||
draws: int.tryParse(teamData['draws']?.toString() ?? '0') ?? 0,
|
||||
);
|
||||
globalActiveTeam.value = newTeam;
|
||||
|
||||
// Atualiza a memória do telemóvel para a próxima vez ser rápido
|
||||
await prefs.setString('last_team_id', newTeam.id);
|
||||
await prefs.setString('last_team_name', newTeam.name);
|
||||
if (newTeam.logo != null && newTeam.logo!.isNotEmpty) {
|
||||
await prefs.setString('last_team_logo', newTeam.logo!);
|
||||
}
|
||||
await prefs.setInt('last_team_wins', newTeam.wins);
|
||||
await prefs.setInt('last_team_losses', newTeam.losses);
|
||||
await prefs.setInt('last_team_draws', newTeam.draws);
|
||||
}
|
||||
} catch (e) {
|
||||
debugPrint("Erro ao carregar equipa do Supabase: $e");
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import 'package:supabase_flutter/supabase_flutter.dart';
|
||||
import '../utils/session_manager.dart';
|
||||
import '../models/game_model.dart';
|
||||
|
||||
class GameController {
|
||||
@@ -53,6 +54,9 @@ class GameController {
|
||||
// CRIAR JOGO
|
||||
Future<String?> createGame(String myTeam, String opponent, String season) async {
|
||||
try {
|
||||
// Marca que existe uma sessão/jogo em progresso localmente
|
||||
// (será limpa quando o jogo terminar ou em falha)
|
||||
await SessionManager.setInProgress(true);
|
||||
final response = await _supabase.from('games').insert({
|
||||
'user_id': myUserId,
|
||||
'my_team': myTeam,
|
||||
@@ -77,6 +81,10 @@ class GameController {
|
||||
return response['id']?.toString();
|
||||
} catch (e) {
|
||||
print("Erro ao criar jogo: $e");
|
||||
// Se houve erro, limpa o flag para não exigir logout indevido
|
||||
try {
|
||||
await SessionManager.clear();
|
||||
} catch (_) {}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
281
lib/controllers/game_sharing_controller.dart
Normal file
281
lib/controllers/game_sharing_controller.dart
Normal file
@@ -0,0 +1,281 @@
|
||||
// ...existing code...
|
||||
import 'package:supabase_flutter/supabase_flutter.dart';
|
||||
import 'dart:math';
|
||||
|
||||
class GameSharingController {
|
||||
final _supabase = Supabase.instance.client;
|
||||
|
||||
String get myUserId => _supabase.auth.currentUser?.id ?? '';
|
||||
String get myUserEmail => _supabase.auth.currentUser?.email ?? '';
|
||||
|
||||
// ====================================
|
||||
// 1️⃣ GERAR CÓDIGO E CRIAR SESSÃO
|
||||
// ====================================
|
||||
|
||||
Future<String?> createShareSession(String gameId) async {
|
||||
try {
|
||||
final shareCode = _generateShareCode();
|
||||
|
||||
final response = await _supabase.from('game_sessions').insert({
|
||||
'game_id': gameId,
|
||||
'created_by': myUserId,
|
||||
'share_code': shareCode,
|
||||
'status': 'active',
|
||||
}).select().single();
|
||||
|
||||
return shareCode;
|
||||
} catch (e) {
|
||||
print("❌ Erro ao criar sessão de compartilhamento: $e");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// 2️⃣ ENTRAR EM JOGO COMPARTILHADO
|
||||
// ====================================
|
||||
|
||||
Future<Map<String, dynamic>?> joinGameByCode(String shareCode) async {
|
||||
try {
|
||||
print("🔍 Procurando sessão com código: $shareCode");
|
||||
// Procura a sessão pelo código
|
||||
final sessions = await _supabase
|
||||
.from('game_sessions')
|
||||
.select()
|
||||
.eq('share_code', shareCode.toUpperCase())
|
||||
.eq('status', 'active');
|
||||
|
||||
print("📋 Sessões encontradas: ${sessions.length}");
|
||||
if (sessions.isEmpty) {
|
||||
print("❌ Código inválido ou expirado");
|
||||
return null;
|
||||
}
|
||||
|
||||
final session = sessions.first;
|
||||
final gameId = session['game_id'] as String;
|
||||
final createdBy = session['created_by'] as String;
|
||||
|
||||
print("🎮 Game ID: $gameId, Criado por: $createdBy");
|
||||
|
||||
// Garante que o utilizador atual tem perfil
|
||||
print("👤 Verificando perfil do utilizador: $myUserId");
|
||||
await _ensureUserProfile();
|
||||
|
||||
// Atualiza a sessão para adicionar o utilizador que está a entrar
|
||||
await _supabase.from('game_sessions').update({
|
||||
'shared_with_user_id': myUserId,
|
||||
'updated_at': DateTime.now().toIso8601String(),
|
||||
}).eq('id', session['id']);
|
||||
|
||||
print("✅ Sessão atualizada com novo utilizador");
|
||||
|
||||
// Busca informações do jogo
|
||||
final gameData = await _supabase
|
||||
.from('games')
|
||||
.select()
|
||||
.eq('id', gameId)
|
||||
.single();
|
||||
|
||||
print("📊 Dados do jogo: $gameData");
|
||||
|
||||
// Busca o nome do utilizador que criou
|
||||
final creatorData = await _supabase
|
||||
.from('profiles')
|
||||
.select('username, full_name')
|
||||
.eq('id', createdBy)
|
||||
.maybeSingle();
|
||||
|
||||
final creatorName = creatorData != null
|
||||
? (creatorData['full_name'] ?? creatorData['username'] ?? 'Utilizador')
|
||||
: 'Utilizador';
|
||||
|
||||
print("👤 Criador: $creatorName");
|
||||
|
||||
return {
|
||||
'session_id': session['id'],
|
||||
'game_id': gameId,
|
||||
'creator_name': creatorName,
|
||||
'game': gameData,
|
||||
};
|
||||
} catch (e) {
|
||||
print("❌ Erro ao entrar no jogo: $e");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// GARANTIR QUE UTILIZADOR TEM PERFIL
|
||||
// ====================================
|
||||
|
||||
Future<void> _ensureUserProfile() async {
|
||||
try {
|
||||
final user = _supabase.auth.currentUser;
|
||||
if (user == null) return;
|
||||
|
||||
// Verifica se o perfil existe
|
||||
final existing = await _supabase
|
||||
.from('profiles')
|
||||
.select()
|
||||
.eq('id', user.id)
|
||||
.maybeSingle();
|
||||
|
||||
if (existing == null) {
|
||||
// Cria o perfil se não existir - usa apenas colunas básicas
|
||||
print("📝 Criando perfil para novo utilizador");
|
||||
await _supabase.from('profiles').upsert({
|
||||
'id': user.id,
|
||||
'username': user.email?.split('@').first ?? 'user',
|
||||
}, onConflict: 'id');
|
||||
print("✅ Perfil criado com sucesso");
|
||||
} else {
|
||||
print("✅ Perfil já existe");
|
||||
}
|
||||
} catch (e) {
|
||||
print("⚠️ Aviso ao verificar/criar perfil: $e");
|
||||
// Não falha o join se o perfil já existe
|
||||
}
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// 3️⃣ OBTER INFORMAÇÕES DA SESSÃO
|
||||
// ====================================
|
||||
|
||||
Future<Map<String, dynamic>?> getSessionInfo(String sessionId) async {
|
||||
try {
|
||||
final response = await _supabase
|
||||
.from('game_sessions')
|
||||
.select()
|
||||
.eq('id', sessionId)
|
||||
.single();
|
||||
|
||||
return response;
|
||||
} catch (e) {
|
||||
print("❌ Erro ao buscar informações da sessão: $e");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// 4️⃣ ENVIAR EVENTO DE SINCRONIZAÇÃO
|
||||
// ====================================
|
||||
|
||||
Future<bool> sendSyncEvent(
|
||||
String sessionId,
|
||||
String actionType,
|
||||
Map<String, dynamic> actionData, {
|
||||
String? playerId, // opcional: identifica jogador/entidade alvo
|
||||
}) async {
|
||||
try {
|
||||
await _supabase.from('game_sync_events').insert({
|
||||
'session_id': sessionId,
|
||||
'action_type': actionType,
|
||||
'action_data': actionData,
|
||||
'triggered_by': myUserId,
|
||||
if (playerId != null) 'player_id': playerId,
|
||||
});
|
||||
|
||||
print("✅ Evento sincronizado: $actionType");
|
||||
return true;
|
||||
} catch (e) {
|
||||
print("❌ Erro ao enviar evento de sincronização: $e");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// 5️⃣ OUVIR EVENTOS EM TEMPO REAL
|
||||
// ====================================
|
||||
|
||||
Stream<dynamic> listenToGameSync(String sessionId) {
|
||||
return _supabase
|
||||
.from('game_sync_events')
|
||||
.stream(primaryKey: ['id'])
|
||||
.eq('session_id', sessionId)
|
||||
.order('created_at', ascending: false);
|
||||
}
|
||||
|
||||
/// Retorna apenas os eventos que NÃO foram disparados pelo utilizador atual.
|
||||
/// Emite uma lista de eventos (List<Map<String, dynamic>>) por cada atualização.
|
||||
Stream<List<Map<String, dynamic>>> listenToGameSyncOthers(String sessionId) {
|
||||
return listenToGameSync(sessionId).map((data) {
|
||||
List<Map<String, dynamic>> rows = [];
|
||||
try {
|
||||
if (data is List) {
|
||||
rows = List<Map<String, dynamic>>.from(data);
|
||||
} else if (data is Map) {
|
||||
rows = [Map<String, dynamic>.from(data)];
|
||||
}
|
||||
} catch (_) {
|
||||
return <Map<String, dynamic>>[];
|
||||
}
|
||||
return rows.where((r) => (r['triggered_by'] as String?) != myUserId).toList();
|
||||
});
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// 6️⃣ OBTER ÚLTIMOS EVENTOS
|
||||
// ====================================
|
||||
|
||||
Future<List<Map<String, dynamic>>> getRecentSyncEvents(String sessionId, {int limit = 10}) async {
|
||||
try {
|
||||
final response = await _supabase
|
||||
.from('game_sync_events')
|
||||
.select()
|
||||
.eq('session_id', sessionId)
|
||||
.order('created_at', ascending: false)
|
||||
.limit(limit);
|
||||
|
||||
return List<Map<String, dynamic>>.from(response);
|
||||
} catch (e) {
|
||||
print("❌ Erro ao buscar eventos: $e");
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// 7️⃣ TERMINAR SESSÃO COMPARTILHADA
|
||||
// ====================================
|
||||
|
||||
Future<bool> endShareSession(String sessionId) async {
|
||||
try {
|
||||
await _supabase
|
||||
.from('game_sessions')
|
||||
.update({'status': 'ended'})
|
||||
.eq('id', sessionId);
|
||||
|
||||
print("✅ Sessão terminada");
|
||||
return true;
|
||||
} catch (e) {
|
||||
print("❌ Erro ao terminar sessão: $e");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// 8️⃣ OBTER SESSÃO ATIVA DO JOGO
|
||||
// ====================================
|
||||
|
||||
Future<Map<String, dynamic>?> getActiveSessionForGame(String gameId) async {
|
||||
try {
|
||||
final response = await _supabase
|
||||
.from('game_sessions')
|
||||
.select()
|
||||
.eq('game_id', gameId)
|
||||
.eq('status', 'active')
|
||||
.single();
|
||||
|
||||
return response;
|
||||
} catch (e) {
|
||||
return null; // Sem sessão ativa
|
||||
}
|
||||
}
|
||||
|
||||
// ====================================
|
||||
// FUNÇÕES PRIVADAS
|
||||
// ====================================
|
||||
|
||||
String _generateShareCode() {
|
||||
const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
|
||||
final random = Random();
|
||||
return List.generate(6, (index) => chars[random.nextInt(chars.length)]).join();
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,6 @@
|
||||
import 'dart:io';
|
||||
import 'package:supabase_flutter/supabase_flutter.dart';
|
||||
import 'package:playmaker/controllers/active_team.dart';
|
||||
|
||||
class TeamController {
|
||||
final _supabase = Supabase.instance.client;
|
||||
@@ -65,10 +66,34 @@ class TeamController {
|
||||
// 4. FAVORITAR
|
||||
Future<void> toggleFavorite(String teamId, bool currentStatus) async {
|
||||
try {
|
||||
await _supabase
|
||||
.from('teams')
|
||||
.update({'is_favorite': !currentStatus})
|
||||
.eq('id', teamId);
|
||||
final userId = _supabase.auth.currentUser?.id;
|
||||
if (userId == null) return;
|
||||
|
||||
// If we're marking this team as favorite, clear other favorites for this user
|
||||
if (!currentStatus) {
|
||||
await _supabase.from('teams').update({'is_favorite': false}).eq('user_id', userId);
|
||||
}
|
||||
|
||||
// Toggle the chosen team's favorite flag
|
||||
await _supabase.from('teams').update({'is_favorite': !currentStatus}).eq('id', teamId);
|
||||
|
||||
// If it became favorite, load its data and set global active team
|
||||
if (!currentStatus) {
|
||||
final teamData = await _supabase.from('teams').select().eq('id', teamId).maybeSingle();
|
||||
if (teamData != null) {
|
||||
final newTeam = ActiveTeam(
|
||||
id: teamData['id'].toString(),
|
||||
name: teamData['name'] ?? 'Desconhecido',
|
||||
logo: teamData['image_url'],
|
||||
wins: int.tryParse(teamData['wins']?.toString() ?? '0') ?? 0,
|
||||
losses: int.tryParse(teamData['losses']?.toString() ?? '0') ?? 0,
|
||||
draws: int.tryParse(teamData['draws']?.toString() ?? '0') ?? 0,
|
||||
);
|
||||
|
||||
// Update global active team so UI reflects the favorite immediately
|
||||
await saveGlobalTeam(newTeam);
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
print("❌ Erro ao favoritar: $e");
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart'; // Para as orientações
|
||||
import 'package:supabase_flutter/supabase_flutter.dart';
|
||||
import 'package:playmaker/classe/theme.dart';
|
||||
import 'package:playmaker/classe/theme.dart';
|
||||
import 'pages/login.dart';
|
||||
import 'utils/session_manager.dart';
|
||||
|
||||
// Variável global para controlar o Tema
|
||||
final ValueNotifier<ThemeMode> themeNotifier = ValueNotifier(ThemeMode.system);
|
||||
@@ -25,9 +26,41 @@ void main() async {
|
||||
runApp(const MyApp());
|
||||
}
|
||||
|
||||
class MyApp extends StatelessWidget {
|
||||
class MyApp extends StatefulWidget {
|
||||
const MyApp({super.key});
|
||||
|
||||
|
||||
@override
|
||||
State<MyApp> createState() => _MyAppState();
|
||||
}
|
||||
|
||||
class _MyAppState extends State<MyApp> with WidgetsBindingObserver {
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
WidgetsBinding.instance.addObserver(this);
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
WidgetsBinding.instance.removeObserver(this);
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
void didChangeAppLifecycleState(AppLifecycleState state) async {
|
||||
super.didChangeAppLifecycleState(state);
|
||||
// Quando a app for para background/terminar, se houver sessão em progresso, desliga a sessão
|
||||
if (state == AppLifecycleState.paused || state == AppLifecycleState.detached) {
|
||||
final inProgress = await SessionManager.isInProgress();
|
||||
if (inProgress) {
|
||||
try {
|
||||
await Supabase.instance.client.auth.signOut();
|
||||
await SessionManager.clear();
|
||||
} catch (_) {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return ValueListenableBuilder<ThemeMode>(
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,11 +1,12 @@
|
||||
import 'package:supabase_flutter/supabase_flutter.dart';
|
||||
import '../models/game_model.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:playmaker/pages/PlacarPage.dart';
|
||||
import 'package:playmaker/widgets/share_game_dialog.dart';
|
||||
import 'package:playmaker/classe/theme.dart';
|
||||
import 'package:cached_network_image/cached_network_image.dart';
|
||||
import '../controllers/team_controller.dart';
|
||||
import '../controllers/game_controller.dart';
|
||||
import '../controllers/game_sharing_controller.dart';
|
||||
import '../utils/size_extension.dart';
|
||||
|
||||
import 'pdf_export_service.dart';
|
||||
@@ -281,6 +282,7 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
|
||||
late TextEditingController _seasonController;
|
||||
final TextEditingController _myTeamController = TextEditingController();
|
||||
final TextEditingController _opponentController = TextEditingController();
|
||||
final GameSharingController _sharingController = GameSharingController();
|
||||
bool _isLoading = false;
|
||||
|
||||
@override
|
||||
@@ -318,6 +320,7 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
|
||||
),
|
||||
actions: [
|
||||
TextButton(onPressed: () => Navigator.pop(context), child: Text('CANCELAR', style: TextStyle(fontSize: 14 * widget.sf, color: Colors.grey))),
|
||||
TextButton(onPressed: _isLoading ? null : () async => await _joinRoom(), child: Text('ENTRAR NA SALA', style: TextStyle(fontSize: 14 * widget.sf))),
|
||||
ElevatedButton(
|
||||
style: ElevatedButton.styleFrom(backgroundColor: AppTheme.primaryRed, shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10 * widget.sf)), padding: EdgeInsets.symmetric(horizontal: 16 * widget.sf, vertical: 10 * widget.sf)),
|
||||
onPressed: _isLoading ? null : () async {
|
||||
@@ -337,6 +340,40 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> _joinRoom() async {
|
||||
print("🚪 Abrindo diálogo para entrar na sala");
|
||||
final result = await showDialog<Map<String, dynamic>>(
|
||||
context: context,
|
||||
builder: (ctx) => JoinGameDialog(controller: _sharingController),
|
||||
);
|
||||
|
||||
print("📦 Resultado do diálogo: $result");
|
||||
if (result == null) {
|
||||
print("❌ Resultado nulo, cancelado");
|
||||
return;
|
||||
}
|
||||
final gameData = result['game'] as Map<String, dynamic>?;
|
||||
print("🎮 Game data: $gameData");
|
||||
if (gameData == null) {
|
||||
print("❌ Game data nula");
|
||||
return;
|
||||
}
|
||||
|
||||
final String gameId = gameData['id']?.toString() ?? '';
|
||||
final String myTeam = gameData['my_team']?.toString() ?? _myTeamController.text;
|
||||
final String opponentTeam = gameData['opponent_team']?.toString() ?? _opponentController.text;
|
||||
|
||||
print("🆔 Game ID: $gameId, My Team: $myTeam, Opponent: $opponentTeam");
|
||||
|
||||
if (gameId.isNotEmpty && context.mounted) {
|
||||
print("➡️ Navegando para PlacarPage");
|
||||
Navigator.pop(context);
|
||||
Navigator.push(context, MaterialPageRoute(builder: (context) => PlacarPage(gameId: gameId, myTeam: myTeam, opponentTeam: opponentTeam)));
|
||||
} else {
|
||||
print("❌ Game ID vazio ou contexto não montado");
|
||||
}
|
||||
}
|
||||
|
||||
Widget _buildSearch(BuildContext context, String label, TextEditingController controller) {
|
||||
return StreamBuilder<List<Map<String, dynamic>>>(
|
||||
stream: widget.teamController.teamsStream,
|
||||
|
||||
1101
lib/pages/home.dart
1101
lib/pages/home.dart
File diff suppressed because it is too large
Load Diff
@@ -33,13 +33,22 @@ class _SettingsScreenState extends State<SettingsScreen> {
|
||||
_loadUserAvatar();
|
||||
}
|
||||
|
||||
String _prefsKey(String key) {
|
||||
final userId = supabase.auth.currentUser?.id ?? 'guest';
|
||||
return '${key}_$userId';
|
||||
}
|
||||
|
||||
Future<void> _loadUserAvatar() async {
|
||||
final prefs = await SharedPreferences.getInstance();
|
||||
final savedUrl = prefs.getString('meu_avatar_guardado');
|
||||
final savedUrl = prefs.getString(_prefsKey('meu_avatar_guardado'));
|
||||
|
||||
if (mounted) {
|
||||
setState(() {
|
||||
if (savedUrl != null) _uploadedImageUrl = savedUrl;
|
||||
if (savedUrl != null) {
|
||||
_uploadedImageUrl = savedUrl;
|
||||
} else {
|
||||
_uploadedImageUrl = null;
|
||||
}
|
||||
_isMemoryLoaded = true;
|
||||
});
|
||||
}
|
||||
@@ -58,7 +67,7 @@ class _SettingsScreenState extends State<SettingsScreen> {
|
||||
final urlDoSupabase = data['avatar_url'];
|
||||
|
||||
if (urlDoSupabase != savedUrl) {
|
||||
await prefs.setString('meu_avatar_guardado', urlDoSupabase);
|
||||
await prefs.setString(_prefsKey('meu_avatar_guardado'), urlDoSupabase);
|
||||
setState(() {
|
||||
_uploadedImageUrl = urlDoSupabase;
|
||||
});
|
||||
@@ -104,7 +113,7 @@ class _SettingsScreenState extends State<SettingsScreen> {
|
||||
});
|
||||
|
||||
final prefs = await SharedPreferences.getInstance();
|
||||
await prefs.setString('meu_avatar_guardado', publicUrl);
|
||||
await prefs.setString(_prefsKey('meu_avatar_guardado'), publicUrl);
|
||||
|
||||
if (mounted) {
|
||||
setState(() {
|
||||
@@ -354,13 +363,16 @@ class _SettingsScreenState extends State<SettingsScreen> {
|
||||
onPressed: () async {
|
||||
// 👇 AGORA LIMPA A EQUIPA E TUDO DA MEMÓRIA AO SAIR!
|
||||
final prefs = await SharedPreferences.getInstance();
|
||||
await prefs.remove('meu_avatar_guardado');
|
||||
await prefs.remove('last_team_id');
|
||||
await prefs.remove('last_team_name');
|
||||
await prefs.remove('last_team_logo');
|
||||
await prefs.remove('last_team_wins');
|
||||
await prefs.remove('last_team_losses');
|
||||
await prefs.remove('last_team_draws');
|
||||
final userId = supabase.auth.currentUser?.id;
|
||||
if (userId != null) {
|
||||
await prefs.remove(_prefsKey('meu_avatar_guardado'));
|
||||
await prefs.remove(_prefsKey('last_team_id'));
|
||||
await prefs.remove(_prefsKey('last_team_name'));
|
||||
await prefs.remove(_prefsKey('last_team_logo'));
|
||||
await prefs.remove(_prefsKey('last_team_wins'));
|
||||
await prefs.remove(_prefsKey('last_team_losses'));
|
||||
await prefs.remove(_prefsKey('last_team_draws'));
|
||||
}
|
||||
|
||||
await Supabase.instance.client.auth.signOut();
|
||||
if (ctx.mounted) {
|
||||
|
||||
@@ -1,13 +1,23 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:supabase_flutter/supabase_flutter.dart';
|
||||
import 'package:playmaker/classe/theme.dart';
|
||||
import 'package:cached_network_image/cached_network_image.dart';
|
||||
import 'package:shared_preferences/shared_preferences.dart';
|
||||
import 'package:playmaker/classe/theme.dart';
|
||||
import 'package:cached_network_image/cached_network_image.dart';
|
||||
import 'package:shared_preferences/shared_preferences.dart';
|
||||
import '../controllers/team_controller.dart';
|
||||
import '../utils/size_extension.dart';
|
||||
import '../controllers/active_team.dart';
|
||||
import '../utils/size_extension.dart';
|
||||
|
||||
class StatusPage extends StatefulWidget {
|
||||
const StatusPage({super.key});
|
||||
final String? initialTeamId;
|
||||
final String initialTeamName;
|
||||
final String? initialTeamLogo;
|
||||
|
||||
const StatusPage({
|
||||
super.key,
|
||||
this.initialTeamId,
|
||||
this.initialTeamName = "Selecionar Equipa",
|
||||
this.initialTeamLogo,
|
||||
});
|
||||
|
||||
@override
|
||||
State<StatusPage> createState() => _StatusPageState();
|
||||
@@ -16,10 +26,10 @@ class StatusPage extends StatefulWidget {
|
||||
class _StatusPageState extends State<StatusPage> {
|
||||
final TeamController _teamController = TeamController();
|
||||
final _supabase = Supabase.instance.client;
|
||||
|
||||
String? _selectedTeamId;
|
||||
String _selectedTeamName = "Selecionar Equipa";
|
||||
String? _selectedTeamLogo;
|
||||
|
||||
late String? _selectedTeamId;
|
||||
late String _selectedTeamName;
|
||||
late String? _selectedTeamLogo;
|
||||
|
||||
String _sortColumn = 'pts';
|
||||
bool _isAscending = false;
|
||||
@@ -27,34 +37,87 @@ class _StatusPageState extends State<StatusPage> {
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_loadSelectedTeam();
|
||||
_selectedTeamId = widget.initialTeamId;
|
||||
_selectedTeamName = widget.initialTeamName;
|
||||
_selectedTeamLogo = widget.initialTeamLogo;
|
||||
|
||||
// Se não vieram parâmetros da HomeScreen, tenta carregar do SharedPreferences
|
||||
if (_selectedTeamId == null) {
|
||||
_loadSelectedTeamFallback();
|
||||
}
|
||||
|
||||
// Listen to global active team changes (e.g., when user marks favorite)
|
||||
globalActiveTeam.addListener(_onGlobalActiveTeamChanged);
|
||||
|
||||
// Se já existe um globalActiveTeam no momento da abertura da página, aplica-o
|
||||
final atNow = globalActiveTeam.value;
|
||||
if (atNow != null) {
|
||||
_selectedTeamId = atNow.id;
|
||||
_selectedTeamName = atNow.name;
|
||||
_selectedTeamLogo = atNow.logo;
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _loadSelectedTeam() async {
|
||||
final prefs = await SharedPreferences.getInstance();
|
||||
final savedId = prefs.getString('last_team_id');
|
||||
|
||||
if (savedId != null && mounted) {
|
||||
void _onGlobalActiveTeamChanged() {
|
||||
final at = globalActiveTeam.value;
|
||||
if (!mounted) return;
|
||||
|
||||
// Atualiza sempre para a equipa ativa global (favorita). Isto força a Status
|
||||
// a mostrar a equipa marcada como favorita assim que o utilizador a define.
|
||||
if (at != null) {
|
||||
setState(() {
|
||||
_selectedTeamId = savedId;
|
||||
_selectedTeamName = prefs.getString('last_team_name') ?? "Selecionar Equipa";
|
||||
_selectedTeamLogo = prefs.getString('last_team_logo');
|
||||
_selectedTeamId = at.id;
|
||||
_selectedTeamName = at.name;
|
||||
_selectedTeamLogo = at.logo;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _saveSelectedTeam() async {
|
||||
String _prefsKey(String key) {
|
||||
final userId = _supabase.auth.currentUser?.id ?? 'guest';
|
||||
return '${key}_$userId';
|
||||
}
|
||||
|
||||
@override
|
||||
void didUpdateWidget(StatusPage oldWidget) {
|
||||
super.didUpdateWidget(oldWidget);
|
||||
// Quando a HomeScreen muda a equipa, a StatusPage atualiza automaticamente
|
||||
if (widget.initialTeamId != oldWidget.initialTeamId) {
|
||||
setState(() {
|
||||
_selectedTeamId = widget.initialTeamId;
|
||||
_selectedTeamName = widget.initialTeamName;
|
||||
_selectedTeamLogo = widget.initialTeamLogo;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Fallback: só usado se a HomeScreen não passou nenhuma equipa ainda
|
||||
Future<void> _loadSelectedTeamFallback() async {
|
||||
final prefs = await SharedPreferences.getInstance();
|
||||
final savedId = prefs.getString(_prefsKey('last_team_id'));
|
||||
if (savedId != null && mounted) {
|
||||
setState(() {
|
||||
_selectedTeamId = savedId;
|
||||
_selectedTeamName = prefs.getString(_prefsKey('last_team_name')) ?? "Selecionar Equipa";
|
||||
_selectedTeamLogo = prefs.getString(_prefsKey('last_team_logo'));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Guarda a equipa selecionada localmente (quando muda dentro da StatusPage)
|
||||
Future<void> _saveSelectedTeamLocally() async {
|
||||
final prefs = await SharedPreferences.getInstance();
|
||||
if (_selectedTeamId != null) {
|
||||
await prefs.setString('last_team_id', _selectedTeamId!);
|
||||
await prefs.setString('last_team_name', _selectedTeamName);
|
||||
await prefs.setString(_prefsKey('last_team_id'), _selectedTeamId!);
|
||||
await prefs.setString(_prefsKey('last_team_name'), _selectedTeamName);
|
||||
if (_selectedTeamLogo != null && _selectedTeamLogo!.isNotEmpty) {
|
||||
await prefs.setString('last_team_logo', _selectedTeamLogo!);
|
||||
await prefs.setString(_prefsKey('last_team_logo'), _selectedTeamLogo!);
|
||||
} else {
|
||||
await prefs.remove('last_team_logo');
|
||||
await prefs.remove(_prefsKey('last_team_logo'));
|
||||
}
|
||||
}
|
||||
|
||||
// Também guarda no Supabase
|
||||
final userId = _supabase.auth.currentUser?.id;
|
||||
if (userId != null && _selectedTeamId != null) {
|
||||
try {
|
||||
@@ -82,10 +145,12 @@ class _StatusPageState extends State<StatusPage> {
|
||||
child: Container(
|
||||
padding: EdgeInsets.all(12 * context.sf),
|
||||
decoration: BoxDecoration(
|
||||
color: bgColor,
|
||||
borderRadius: BorderRadius.circular(15 * context.sf),
|
||||
color: bgColor,
|
||||
borderRadius: BorderRadius.circular(15 * context.sf),
|
||||
border: Border.all(color: Colors.grey.withOpacity(0.2)),
|
||||
boxShadow: [BoxShadow(color: Colors.black.withOpacity(0.05), blurRadius: 5)]
|
||||
boxShadow: [
|
||||
BoxShadow(color: Colors.black.withOpacity(0.05), blurRadius: 5)
|
||||
],
|
||||
),
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
@@ -98,14 +163,23 @@ class _StatusPageState extends State<StatusPage> {
|
||||
width: 24 * context.sf,
|
||||
height: 24 * context.sf,
|
||||
fit: BoxFit.cover,
|
||||
placeholder: (context, url) => Icon(Icons.shield, color: AppTheme.primaryRed, size: 24 * context.sf),
|
||||
errorWidget: (context, url, error) => Icon(Icons.shield, color: AppTheme.primaryRed, size: 24 * context.sf),
|
||||
placeholder: (context, url) => Icon(Icons.shield,
|
||||
color: AppTheme.primaryRed,
|
||||
size: 24 * context.sf),
|
||||
errorWidget: (context, url, error) => Icon(
|
||||
Icons.shield,
|
||||
color: AppTheme.primaryRed,
|
||||
size: 24 * context.sf),
|
||||
),
|
||||
)
|
||||
: Icon(Icons.shield, color: AppTheme.primaryRed, size: 24 * context.sf),
|
||||
|
||||
SizedBox(width: 10 * context.sf),
|
||||
Text(_selectedTeamName, style: TextStyle(fontSize: 16 * context.sf, fontWeight: FontWeight.bold, color: textColor))
|
||||
: Icon(Icons.shield,
|
||||
color: AppTheme.primaryRed, size: 24 * context.sf),
|
||||
SizedBox(width: 10 * context.sf),
|
||||
Text(_selectedTeamName,
|
||||
style: TextStyle(
|
||||
fontSize: 16 * context.sf,
|
||||
fontWeight: FontWeight.bold,
|
||||
color: textColor)),
|
||||
]),
|
||||
Icon(Icons.arrow_drop_down, color: textColor),
|
||||
],
|
||||
@@ -116,106 +190,210 @@ class _StatusPageState extends State<StatusPage> {
|
||||
|
||||
Expanded(
|
||||
child: _selectedTeamId == null
|
||||
? Center(child: Text("Seleciona uma equipa acima.", style: TextStyle(color: Colors.grey, fontSize: 14 * context.sf)))
|
||||
: StreamBuilder<List<Map<String, dynamic>>>(
|
||||
stream: _supabase.from('player_stats_with_names').stream(primaryKey: ['id']).eq('team_id', _selectedTeamId!),
|
||||
builder: (context, statsSnapshot) {
|
||||
return StreamBuilder<List<Map<String, dynamic>>>(
|
||||
stream: _supabase.from('games').stream(primaryKey: ['id']).eq('my_team', _selectedTeamName),
|
||||
builder: (context, gamesSnapshot) {
|
||||
return StreamBuilder<List<Map<String, dynamic>>>(
|
||||
stream: _supabase.from('members').stream(primaryKey: ['id']).eq('team_id', _selectedTeamId!),
|
||||
builder: (context, membersSnapshot) {
|
||||
if (statsSnapshot.connectionState == ConnectionState.waiting || gamesSnapshot.connectionState == ConnectionState.waiting || membersSnapshot.connectionState == ConnectionState.waiting) {
|
||||
return const Center(child: CircularProgressIndicator(color: AppTheme.primaryRed));
|
||||
}
|
||||
? Center(
|
||||
child: Text(
|
||||
"Seleciona uma equipa acima.",
|
||||
style: TextStyle(
|
||||
color: Colors.grey, fontSize: 14 * context.sf),
|
||||
),
|
||||
)
|
||||
: StreamBuilder<List<Map<String, dynamic>>>(
|
||||
stream: _supabase
|
||||
.from('player_stats_with_names')
|
||||
.stream(primaryKey: ['id']).eq('team_id', _selectedTeamId!),
|
||||
builder: (context, statsSnapshot) {
|
||||
return StreamBuilder<List<Map<String, dynamic>>>(
|
||||
stream: _supabase
|
||||
.from('games')
|
||||
.stream(primaryKey: ['id']).eq('my_team', _selectedTeamName),
|
||||
builder: (context, gamesSnapshot) {
|
||||
return StreamBuilder<List<Map<String, dynamic>>>(
|
||||
stream: _supabase
|
||||
.from('members')
|
||||
.stream(primaryKey: ['id']).eq('team_id', _selectedTeamId!),
|
||||
builder: (context, membersSnapshot) {
|
||||
if (statsSnapshot.connectionState ==
|
||||
ConnectionState.waiting ||
|
||||
gamesSnapshot.connectionState ==
|
||||
ConnectionState.waiting ||
|
||||
membersSnapshot.connectionState ==
|
||||
ConnectionState.waiting) {
|
||||
return const Center(
|
||||
child: CircularProgressIndicator(
|
||||
color: AppTheme.primaryRed));
|
||||
}
|
||||
|
||||
final membersData = membersSnapshot.data ?? [];
|
||||
if (membersData.isEmpty) return Center(child: Text("Esta equipa não tem jogadores registados.", style: TextStyle(color: Colors.grey, fontSize: 14 * context.sf)));
|
||||
final membersData = membersSnapshot.data ?? [];
|
||||
if (membersData.isEmpty) {
|
||||
return Center(
|
||||
child: Text(
|
||||
"Esta equipa não tem jogadores registados.",
|
||||
style: TextStyle(
|
||||
color: Colors.grey,
|
||||
fontSize: 14 * context.sf)));
|
||||
}
|
||||
|
||||
final statsData = statsSnapshot.data ?? [];
|
||||
final gamesData = gamesSnapshot.data ?? [];
|
||||
final totalGamesPlayedByTeam = gamesData.where((g) => g['status'] == 'Terminado').length;
|
||||
final statsData = statsSnapshot.data ?? [];
|
||||
final gamesData = gamesSnapshot.data ?? [];
|
||||
final totalGamesPlayedByTeam = gamesData
|
||||
.where((g) => g['status'] == 'Terminado')
|
||||
.length;
|
||||
|
||||
final List<Map<String, dynamic>> playerTotals = _aggregateStats(statsData, gamesData, membersData);
|
||||
final teamTotals = _calculateTeamTotals(playerTotals, totalGamesPlayedByTeam);
|
||||
final List<Map<String, dynamic>> playerTotals =
|
||||
_aggregateStats(statsData, gamesData, membersData);
|
||||
final teamTotals = _calculateTeamTotals(
|
||||
playerTotals, totalGamesPlayedByTeam);
|
||||
|
||||
playerTotals.sort((a, b) {
|
||||
var valA = a[_sortColumn] ?? 0;
|
||||
var valB = b[_sortColumn] ?? 0;
|
||||
return _isAscending ? valA.compareTo(valB) : valB.compareTo(valA);
|
||||
});
|
||||
playerTotals.sort((a, b) {
|
||||
var valA = a[_sortColumn] ?? 0;
|
||||
var valB = b[_sortColumn] ?? 0;
|
||||
return _isAscending
|
||||
? valA.compareTo(valB)
|
||||
: valB.compareTo(valA);
|
||||
});
|
||||
|
||||
return _buildStatsGrid(context, playerTotals, teamTotals, bgColor, textColor);
|
||||
}
|
||||
);
|
||||
}
|
||||
);
|
||||
}
|
||||
),
|
||||
return _buildStatsGrid(
|
||||
context, playerTotals, teamTotals, bgColor, textColor);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
List<Map<String, dynamic>> _aggregateStats(List<dynamic> stats, List<dynamic> games, List<dynamic> members) {
|
||||
@override
|
||||
void dispose() {
|
||||
globalActiveTeam.removeListener(_onGlobalActiveTeamChanged);
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
List<Map<String, dynamic>> _aggregateStats(
|
||||
List<dynamic> stats, List<dynamic> games, List<dynamic> members) {
|
||||
Map<String, Map<String, dynamic>> aggregated = {};
|
||||
|
||||
for (var member in members) {
|
||||
String name = member['name']?.toString() ?? "Desconhecido";
|
||||
String? imageUrl = member['image_url']?.toString();
|
||||
aggregated[name] = {'name': name, 'image_url': imageUrl, 'j': 0, 'pts': 0, 'ast': 0, 'rbs': 0, 'stl': 0, 'blk': 0, 'mvp': 0, 'def': 0};
|
||||
String? imageUrl = member['image_url']?.toString();
|
||||
aggregated[name] = {
|
||||
'name': name,
|
||||
'image_url': imageUrl,
|
||||
'j': 0,
|
||||
'pts': 0,
|
||||
'ast': 0,
|
||||
'rbs': 0,
|
||||
'stl': 0,
|
||||
'blk': 0,
|
||||
'mvp': 0,
|
||||
'def': 0,
|
||||
};
|
||||
}
|
||||
|
||||
for (var row in stats) {
|
||||
String name = row['player_name']?.toString() ?? "Desconhecido";
|
||||
if (!aggregated.containsKey(name)) aggregated[name] = {'name': name, 'image_url': null, 'j': 0, 'pts': 0, 'ast': 0, 'rbs': 0, 'stl': 0, 'blk': 0, 'mvp': 0, 'def': 0};
|
||||
|
||||
aggregated[name]!['j'] += 1;
|
||||
if (!aggregated.containsKey(name)) {
|
||||
aggregated[name] = {
|
||||
'name': name,
|
||||
'image_url': null,
|
||||
'j': 0,
|
||||
'pts': 0,
|
||||
'ast': 0,
|
||||
'rbs': 0,
|
||||
'stl': 0,
|
||||
'blk': 0,
|
||||
'mvp': 0,
|
||||
'def': 0,
|
||||
};
|
||||
}
|
||||
aggregated[name]!['j'] += 1;
|
||||
aggregated[name]!['pts'] += (row['pts'] ?? 0);
|
||||
aggregated[name]!['ast'] += (row['ast'] ?? 0);
|
||||
aggregated[name]!['rbs'] += (row['rbs'] ?? 0);
|
||||
aggregated[name]!['stl'] += (row['stl'] ?? 0);
|
||||
aggregated[name]!['blk'] += (row['blk'] ?? 0);
|
||||
}
|
||||
|
||||
for (var game in games) {
|
||||
String? mvp = game['mvp_name'];
|
||||
String? defRaw = game['top_def_name'];
|
||||
if (mvp != null && aggregated.containsKey(mvp)) aggregated[mvp]!['mvp'] += 1;
|
||||
if (mvp != null && aggregated.containsKey(mvp)) {
|
||||
aggregated[mvp]!['mvp'] += 1;
|
||||
}
|
||||
if (defRaw != null) {
|
||||
String defName = defRaw.split(' (')[0].trim();
|
||||
if (aggregated.containsKey(defName)) aggregated[defName]!['def'] += 1;
|
||||
String defName = defRaw.split(' (')[0].trim();
|
||||
if (aggregated.containsKey(defName)) {
|
||||
aggregated[defName]!['def'] += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return aggregated.values.toList();
|
||||
}
|
||||
|
||||
Map<String, dynamic> _calculateTeamTotals(List<Map<String, dynamic>> players, int teamGames) {
|
||||
int tPts = 0, tAst = 0, tRbs = 0, tStl = 0, tBlk = 0, tMvp = 0, tDef = 0;
|
||||
Map<String, dynamic> _calculateTeamTotals(
|
||||
List<Map<String, dynamic>> players, int teamGames) {
|
||||
int tPts = 0,
|
||||
tAst = 0,
|
||||
tRbs = 0,
|
||||
tStl = 0,
|
||||
tBlk = 0,
|
||||
tMvp = 0,
|
||||
tDef = 0;
|
||||
for (var p in players) {
|
||||
tPts += (p['pts'] as int); tAst += (p['ast'] as int); tRbs += (p['rbs'] as int); tStl += (p['stl'] as int); tBlk += (p['blk'] as int); tMvp += (p['mvp'] as int); tDef += (p['def'] as int);
|
||||
tPts += (p['pts'] as int);
|
||||
tAst += (p['ast'] as int);
|
||||
tRbs += (p['rbs'] as int);
|
||||
tStl += (p['stl'] as int);
|
||||
tBlk += (p['blk'] as int);
|
||||
tMvp += (p['mvp'] as int);
|
||||
tDef += (p['def'] as int);
|
||||
}
|
||||
return {'name': 'TOTAL EQUIPA', 'image_url': null, 'j': teamGames, 'pts': tPts, 'ast': tAst, 'rbs': tRbs, 'stl': tStl, 'blk': tBlk, 'mvp': tMvp, 'def': tDef};
|
||||
return {
|
||||
'name': 'TOTAL EQUIPA',
|
||||
'image_url': null,
|
||||
'j': teamGames,
|
||||
'pts': tPts,
|
||||
'ast': tAst,
|
||||
'rbs': tRbs,
|
||||
'stl': tStl,
|
||||
'blk': tBlk,
|
||||
'mvp': tMvp,
|
||||
'def': tDef,
|
||||
};
|
||||
}
|
||||
|
||||
Widget _buildStatsGrid(BuildContext context, List<Map<String, dynamic>> players, Map<String, dynamic> teamTotals, Color bgColor, Color textColor) {
|
||||
Widget _buildStatsGrid(
|
||||
BuildContext context,
|
||||
List<Map<String, dynamic>> players,
|
||||
Map<String, dynamic> teamTotals,
|
||||
Color bgColor,
|
||||
Color textColor) {
|
||||
return Container(
|
||||
color: Colors.transparent, // 👇 VOLTOU A ESTAR TRANSPARENTE COMO TINHAS ANTES!
|
||||
color: Colors.transparent,
|
||||
width: double.infinity,
|
||||
child: SingleChildScrollView(
|
||||
scrollDirection: Axis.vertical,
|
||||
physics: const BouncingScrollPhysics(),
|
||||
child: SingleChildScrollView(
|
||||
scrollDirection: Axis.horizontal,
|
||||
physics: const ClampingScrollPhysics(), // Mantém-se o Clamping para não puxar mais do que o ecrã
|
||||
physics: const ClampingScrollPhysics(),
|
||||
child: ConstrainedBox(
|
||||
constraints: BoxConstraints(minWidth: MediaQuery.of(context).size.width),
|
||||
constraints:
|
||||
BoxConstraints(minWidth: MediaQuery.of(context).size.width),
|
||||
child: DataTable(
|
||||
columnSpacing: 20 * context.sf,
|
||||
horizontalMargin: 16 * context.sf,
|
||||
headingRowColor: WidgetStateProperty.all(Theme.of(context).colorScheme.surface),
|
||||
columnSpacing: 20 * context.sf,
|
||||
horizontalMargin: 16 * context.sf,
|
||||
headingRowColor: WidgetStateProperty.all(
|
||||
Theme.of(context).colorScheme.surface),
|
||||
dataRowMaxHeight: 60 * context.sf,
|
||||
dataRowMinHeight: 60 * context.sf,
|
||||
columns: [
|
||||
DataColumn(label: Text('JOGADOR', style: TextStyle(color: textColor))),
|
||||
DataColumn(
|
||||
label: Text('JOGADOR',
|
||||
style: TextStyle(color: textColor))),
|
||||
_buildSortableColumn(context, 'J', 'j', textColor),
|
||||
_buildSortableColumn(context, 'PTS', 'pts', textColor),
|
||||
_buildSortableColumn(context, 'AST', 'ast', textColor),
|
||||
@@ -227,53 +405,83 @@ class _StatusPageState extends State<StatusPage> {
|
||||
],
|
||||
rows: [
|
||||
...players.map((player) => DataRow(cells: [
|
||||
DataCell(
|
||||
Row(
|
||||
children: [
|
||||
ClipOval(
|
||||
child: Container(
|
||||
width: 30 * context.sf,
|
||||
height: 30 * context.sf,
|
||||
color: Colors.grey.withOpacity(0.2),
|
||||
child: (player['image_url'] != null && player['image_url'].toString().isNotEmpty)
|
||||
? CachedNetworkImage(
|
||||
imageUrl: player['image_url'],
|
||||
fit: BoxFit.cover,
|
||||
fadeInDuration: Duration.zero,
|
||||
placeholder: (context, url) => Icon(Icons.person, size: 18 * context.sf, color: Colors.grey),
|
||||
errorWidget: (context, url, error) => Icon(Icons.person, size: 18 * context.sf, color: Colors.grey),
|
||||
)
|
||||
: Icon(Icons.person, size: 18 * context.sf, color: Colors.grey),
|
||||
DataCell(
|
||||
Row(children: [
|
||||
ClipOval(
|
||||
child: Container(
|
||||
width: 30 * context.sf,
|
||||
height: 30 * context.sf,
|
||||
color: Colors.grey.withOpacity(0.2),
|
||||
child: (player['image_url'] != null &&
|
||||
player['image_url']
|
||||
.toString()
|
||||
.isNotEmpty)
|
||||
? CachedNetworkImage(
|
||||
imageUrl: player['image_url'],
|
||||
fit: BoxFit.cover,
|
||||
fadeInDuration: Duration.zero,
|
||||
placeholder: (context, url) => Icon(
|
||||
Icons.person,
|
||||
size: 18 * context.sf,
|
||||
color: Colors.grey),
|
||||
errorWidget: (context, url, error) =>
|
||||
Icon(Icons.person,
|
||||
size: 18 * context.sf,
|
||||
color: Colors.grey),
|
||||
)
|
||||
: Icon(Icons.person,
|
||||
size: 18 * context.sf,
|
||||
color: Colors.grey),
|
||||
),
|
||||
),
|
||||
),
|
||||
SizedBox(width: 10 * context.sf),
|
||||
Text(player['name'], style: TextStyle(fontWeight: FontWeight.bold, fontSize: 13 * context.sf, color: textColor))
|
||||
]
|
||||
)
|
||||
),
|
||||
DataCell(Center(child: Text(player['j'].toString(), style: TextStyle(color: textColor)))),
|
||||
_buildStatCell(context, player['pts'], textColor, isHighlight: true),
|
||||
_buildStatCell(context, player['ast'], textColor),
|
||||
_buildStatCell(context, player['rbs'], textColor),
|
||||
_buildStatCell(context, player['stl'], textColor),
|
||||
_buildStatCell(context, player['blk'], textColor),
|
||||
_buildStatCell(context, player['def'], textColor, isBlue: true),
|
||||
_buildStatCell(context, player['mvp'], textColor, isGold: true),
|
||||
])),
|
||||
SizedBox(width: 10 * context.sf),
|
||||
Text(player['name'],
|
||||
style: TextStyle(
|
||||
fontWeight: FontWeight.bold,
|
||||
fontSize: 13 * context.sf,
|
||||
color: textColor)),
|
||||
]),
|
||||
),
|
||||
DataCell(Center(
|
||||
child: Text(player['j'].toString(),
|
||||
style: TextStyle(color: textColor)))),
|
||||
_buildStatCell(context, player['pts'], textColor,
|
||||
isHighlight: true),
|
||||
_buildStatCell(context, player['ast'], textColor),
|
||||
_buildStatCell(context, player['rbs'], textColor),
|
||||
_buildStatCell(context, player['stl'], textColor),
|
||||
_buildStatCell(context, player['blk'], textColor),
|
||||
_buildStatCell(context, player['def'], textColor,
|
||||
isBlue: true),
|
||||
_buildStatCell(context, player['mvp'], textColor,
|
||||
isGold: true),
|
||||
])),
|
||||
DataRow(
|
||||
color: WidgetStateProperty.all(Theme.of(context).colorScheme.surface.withOpacity(0.5)),
|
||||
color: WidgetStateProperty.all(
|
||||
Theme.of(context).colorScheme.surface.withOpacity(0.5)),
|
||||
cells: [
|
||||
DataCell(Text('TOTAL EQUIPA', style: TextStyle(fontWeight: FontWeight.w900, color: textColor, fontSize: 12 * context.sf))),
|
||||
DataCell(Center(child: Text(teamTotals['j'].toString(), style: TextStyle(fontWeight: FontWeight.bold, color: textColor)))),
|
||||
_buildStatCell(context, teamTotals['pts'], textColor, isHighlight: true),
|
||||
DataCell(Text('TOTAL EQUIPA',
|
||||
style: TextStyle(
|
||||
fontWeight: FontWeight.w900,
|
||||
color: textColor,
|
||||
fontSize: 12 * context.sf))),
|
||||
DataCell(Center(
|
||||
child: Text(teamTotals['j'].toString(),
|
||||
style: TextStyle(
|
||||
fontWeight: FontWeight.bold,
|
||||
color: textColor)))),
|
||||
_buildStatCell(context, teamTotals['pts'], textColor,
|
||||
isHighlight: true),
|
||||
_buildStatCell(context, teamTotals['ast'], textColor),
|
||||
_buildStatCell(context, teamTotals['rbs'], textColor),
|
||||
_buildStatCell(context, teamTotals['stl'], textColor),
|
||||
_buildStatCell(context, teamTotals['blk'], textColor),
|
||||
_buildStatCell(context, teamTotals['def'], textColor, isBlue: true),
|
||||
_buildStatCell(context, teamTotals['mvp'], textColor, isGold: true),
|
||||
]
|
||||
)
|
||||
_buildStatCell(context, teamTotals['def'], textColor,
|
||||
isBlue: true),
|
||||
_buildStatCell(context, teamTotals['mvp'], textColor,
|
||||
isGold: true),
|
||||
],
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
@@ -282,70 +490,123 @@ class _StatusPageState extends State<StatusPage> {
|
||||
);
|
||||
}
|
||||
|
||||
DataColumn _buildSortableColumn(BuildContext context, String title, String sortKey, Color textColor) {
|
||||
return DataColumn(label: InkWell(
|
||||
onTap: () => setState(() {
|
||||
if (_sortColumn == sortKey) _isAscending = !_isAscending;
|
||||
else { _sortColumn = sortKey; _isAscending = false; }
|
||||
}),
|
||||
child: Row(children: [
|
||||
Text(title, style: TextStyle(fontSize: 12 * context.sf, fontWeight: FontWeight.bold, color: textColor)),
|
||||
if (_sortColumn == sortKey) Icon(_isAscending ? Icons.arrow_drop_up : Icons.arrow_drop_down, size: 18 * context.sf, color: AppTheme.primaryRed),
|
||||
]),
|
||||
));
|
||||
DataColumn _buildSortableColumn(
|
||||
BuildContext context, String title, String sortKey, Color textColor) {
|
||||
return DataColumn(
|
||||
label: InkWell(
|
||||
onTap: () => setState(() {
|
||||
if (_sortColumn == sortKey) {
|
||||
_isAscending = !_isAscending;
|
||||
} else {
|
||||
_sortColumn = sortKey;
|
||||
_isAscending = false;
|
||||
}
|
||||
}),
|
||||
child: Row(children: [
|
||||
Text(title,
|
||||
style: TextStyle(
|
||||
fontSize: 12 * context.sf,
|
||||
fontWeight: FontWeight.bold,
|
||||
color: textColor)),
|
||||
if (_sortColumn == sortKey)
|
||||
Icon(
|
||||
_isAscending
|
||||
? Icons.arrow_drop_up
|
||||
: Icons.arrow_drop_down,
|
||||
size: 18 * context.sf,
|
||||
color: AppTheme.primaryRed),
|
||||
]),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
DataCell _buildStatCell(BuildContext context, int value, Color textColor, {bool isHighlight = false, bool isGold = false, bool isBlue = false}) {
|
||||
return DataCell(Center(child: Container(
|
||||
padding: EdgeInsets.symmetric(horizontal: 8 * context.sf, vertical: 4 * context.sf),
|
||||
decoration: BoxDecoration(color: isGold && value > 0 ? Colors.amber.withOpacity(0.2) : (isBlue && value > 0 ? Colors.blue.withOpacity(0.1) : Colors.transparent), borderRadius: BorderRadius.circular(6)),
|
||||
child: Text(value == 0 ? "-" : value.toString(), style: TextStyle(
|
||||
fontWeight: (isHighlight || isGold || isBlue) ? FontWeight.w900 : FontWeight.w600,
|
||||
fontSize: 14 * context.sf, color: isGold && value > 0 ? Colors.orange.shade900 : (isBlue && value > 0 ? Colors.blue.shade800 : (isHighlight ? AppTheme.successGreen : textColor))
|
||||
)),
|
||||
)));
|
||||
DataCell _buildStatCell(BuildContext context, int value, Color textColor,
|
||||
{bool isHighlight = false, bool isGold = false, bool isBlue = false}) {
|
||||
return DataCell(Center(
|
||||
child: Container(
|
||||
padding: EdgeInsets.symmetric(
|
||||
horizontal: 8 * context.sf, vertical: 4 * context.sf),
|
||||
decoration: BoxDecoration(
|
||||
color: isGold && value > 0
|
||||
? Colors.amber.withOpacity(0.2)
|
||||
: (isBlue && value > 0
|
||||
? Colors.blue.withOpacity(0.1)
|
||||
: Colors.transparent),
|
||||
borderRadius: BorderRadius.circular(6),
|
||||
),
|
||||
child: Text(
|
||||
value == 0 ? "-" : value.toString(),
|
||||
style: TextStyle(
|
||||
fontWeight: (isHighlight || isGold || isBlue)
|
||||
? FontWeight.w900
|
||||
: FontWeight.w600,
|
||||
fontSize: 14 * context.sf,
|
||||
color: isGold && value > 0
|
||||
? Colors.orange.shade900
|
||||
: (isBlue && value > 0
|
||||
? Colors.blue.shade800
|
||||
: (isHighlight ? AppTheme.successGreen : textColor)),
|
||||
),
|
||||
),
|
||||
),
|
||||
));
|
||||
}
|
||||
|
||||
void _showTeamSelector(BuildContext context) {
|
||||
showModalBottomSheet(context: context, backgroundColor: Theme.of(context).colorScheme.surface, builder: (context) => StreamBuilder<List<Map<String, dynamic>>>(
|
||||
stream: _teamController.teamsStream,
|
||||
builder: (context, snapshot) {
|
||||
final teams = snapshot.data ?? [];
|
||||
return ListView.builder(itemCount: teams.length, itemBuilder: (context, i) {
|
||||
final team = teams[i];
|
||||
final logoUrl = team['image_url'];
|
||||
|
||||
return ListTile(
|
||||
leading: ClipOval(
|
||||
child: Container(
|
||||
width: 36 * context.sf,
|
||||
height: 36 * context.sf,
|
||||
color: AppTheme.primaryRed.withOpacity(0.1),
|
||||
child: (logoUrl != null && logoUrl.isNotEmpty)
|
||||
? CachedNetworkImage(
|
||||
imageUrl: logoUrl,
|
||||
fit: BoxFit.cover,
|
||||
placeholder: (context, url) => Icon(Icons.shield, color: AppTheme.primaryRed, size: 20 * context.sf),
|
||||
errorWidget: (context, url, error) => Icon(Icons.shield, color: AppTheme.primaryRed, size: 20 * context.sf),
|
||||
)
|
||||
: Icon(Icons.shield, color: AppTheme.primaryRed, size: 20 * context.sf),
|
||||
),
|
||||
),
|
||||
title: Text(team['name'], style: TextStyle(color: Theme.of(context).colorScheme.onSurface)),
|
||||
onTap: () async {
|
||||
setState(() {
|
||||
_selectedTeamId = team['id'].toString();
|
||||
_selectedTeamName = team['name'];
|
||||
_selectedTeamLogo = logoUrl;
|
||||
});
|
||||
|
||||
await _saveSelectedTeam();
|
||||
|
||||
if (context.mounted) Navigator.pop(context);
|
||||
showModalBottomSheet(
|
||||
context: context,
|
||||
backgroundColor: Theme.of(context).colorScheme.surface,
|
||||
builder: (context) => StreamBuilder<List<Map<String, dynamic>>>(
|
||||
stream: _teamController.teamsStream,
|
||||
builder: (context, snapshot) {
|
||||
final teams = snapshot.data ?? [];
|
||||
return ListView.builder(
|
||||
itemCount: teams.length,
|
||||
itemBuilder: (context, i) {
|
||||
final team = teams[i];
|
||||
final logoUrl = team['image_url'];
|
||||
|
||||
return ListTile(
|
||||
leading: ClipOval(
|
||||
child: Container(
|
||||
width: 36 * context.sf,
|
||||
height: 36 * context.sf,
|
||||
color: AppTheme.primaryRed.withOpacity(0.1),
|
||||
child: (logoUrl != null && logoUrl.isNotEmpty)
|
||||
? CachedNetworkImage(
|
||||
imageUrl: logoUrl,
|
||||
fit: BoxFit.cover,
|
||||
placeholder: (context, url) => Icon(Icons.shield,
|
||||
color: AppTheme.primaryRed,
|
||||
size: 20 * context.sf),
|
||||
errorWidget: (context, url, error) => Icon(
|
||||
Icons.shield,
|
||||
color: AppTheme.primaryRed,
|
||||
size: 20 * context.sf),
|
||||
)
|
||||
: Icon(Icons.shield,
|
||||
color: AppTheme.primaryRed, size: 20 * context.sf),
|
||||
),
|
||||
),
|
||||
title: Text(team['name'],
|
||||
style: TextStyle(
|
||||
color: Theme.of(context).colorScheme.onSurface)),
|
||||
onTap: () async {
|
||||
setState(() {
|
||||
_selectedTeamId = team['id'].toString();
|
||||
_selectedTeamName = team['name'];
|
||||
_selectedTeamLogo = logoUrl;
|
||||
});
|
||||
|
||||
await _saveSelectedTeamLocally();
|
||||
|
||||
if (context.mounted) Navigator.pop(context);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
},
|
||||
));
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
20
lib/utils/session_manager.dart
Normal file
20
lib/utils/session_manager.dart
Normal file
@@ -0,0 +1,20 @@
|
||||
import 'package:shared_preferences/shared_preferences.dart';
|
||||
|
||||
class SessionManager {
|
||||
static const _key = 'session_in_progress';
|
||||
|
||||
static Future<void> setInProgress(bool v) async {
|
||||
final prefs = await SharedPreferences.getInstance();
|
||||
await prefs.setBool(_key, v);
|
||||
}
|
||||
|
||||
static Future<bool> isInProgress() async {
|
||||
final prefs = await SharedPreferences.getInstance();
|
||||
return prefs.getBool(_key) ?? false;
|
||||
}
|
||||
|
||||
static Future<void> clear() async {
|
||||
final prefs = await SharedPreferences.getInstance();
|
||||
await prefs.remove(_key);
|
||||
}
|
||||
}
|
||||
239
lib/widgets/share_game_dialog.dart
Normal file
239
lib/widgets/share_game_dialog.dart
Normal file
@@ -0,0 +1,239 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:playmaker/classe/theme.dart';
|
||||
import 'package:playmaker/controllers/game_sharing_controller.dart';
|
||||
|
||||
class ShareGameDialog extends StatefulWidget {
|
||||
final String gameId;
|
||||
final GameSharingController controller;
|
||||
final String? activeSessionId;
|
||||
final String? activeShareCode;
|
||||
|
||||
const ShareGameDialog({
|
||||
super.key,
|
||||
required this.gameId,
|
||||
required this.controller,
|
||||
this.activeSessionId,
|
||||
this.activeShareCode,
|
||||
});
|
||||
|
||||
@override
|
||||
State<ShareGameDialog> createState() => _ShareGameDialogState();
|
||||
}
|
||||
|
||||
class _ShareGameDialogState extends State<ShareGameDialog> {
|
||||
String? _shareCode;
|
||||
bool _isLoading = false;
|
||||
String? _error;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_shareCode = widget.activeShareCode;
|
||||
}
|
||||
|
||||
Future<void> _createSession() async {
|
||||
setState(() {
|
||||
_error = null;
|
||||
_isLoading = true;
|
||||
});
|
||||
|
||||
final code = await widget.controller.createShareSession(widget.gameId);
|
||||
if (!mounted) return;
|
||||
|
||||
setState(() {
|
||||
_isLoading = false;
|
||||
if (code == null) {
|
||||
_error = 'Erro ao criar sessão. Tenta novamente.';
|
||||
} else {
|
||||
_shareCode = code;
|
||||
}
|
||||
});
|
||||
|
||||
if (_shareCode != null && widget.activeSessionId == null) {
|
||||
final session = await widget.controller.getActiveSessionForGame(
|
||||
widget.gameId,
|
||||
);
|
||||
if (session != null && mounted) {
|
||||
Navigator.of(
|
||||
context,
|
||||
).pop({'session_id': session['id'], 'share_code': _shareCode});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return AlertDialog(
|
||||
backgroundColor: Theme.of(context).colorScheme.surface,
|
||||
title: Text(
|
||||
'Partilhar Jogo',
|
||||
style: TextStyle(
|
||||
color: Theme.of(context).colorScheme.onSurface,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
content: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
if (_shareCode != null) ...[
|
||||
Text(
|
||||
'Código de partilha:',
|
||||
style: TextStyle(color: Theme.of(context).colorScheme.onSurface),
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
SelectableText(
|
||||
_shareCode!,
|
||||
style: TextStyle(
|
||||
fontSize: 22,
|
||||
fontWeight: FontWeight.bold,
|
||||
color: AppTheme.primaryRed,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
Text(
|
||||
'Envie este código ao seu parceiro e peça que ele entre no jogo.',
|
||||
style: TextStyle(
|
||||
color: Theme.of(context).colorScheme.onSurface.withOpacity(0.8),
|
||||
),
|
||||
),
|
||||
] else ...[
|
||||
Text(
|
||||
'Crie um código e partilhe o jogo com outro utilizador.',
|
||||
style: TextStyle(
|
||||
color: Theme.of(context).colorScheme.onSurface.withOpacity(0.8),
|
||||
),
|
||||
),
|
||||
],
|
||||
if (_error != null) ...[
|
||||
const SizedBox(height: 10),
|
||||
Text(_error!, style: const TextStyle(color: Colors.red)),
|
||||
],
|
||||
],
|
||||
),
|
||||
actions: [
|
||||
TextButton(
|
||||
onPressed: _isLoading ? null : () => Navigator.of(context).pop(),
|
||||
child: const Text('Fechar'),
|
||||
),
|
||||
if (_shareCode == null)
|
||||
TextButton(
|
||||
onPressed: _isLoading ? null : _createSession,
|
||||
child: _isLoading
|
||||
? const SizedBox(
|
||||
width: 18,
|
||||
height: 18,
|
||||
child: CircularProgressIndicator(strokeWidth: 2),
|
||||
)
|
||||
: const Text('Criar código'),
|
||||
)
|
||||
else
|
||||
TextButton(
|
||||
onPressed: () {
|
||||
Navigator.of(context).pop({
|
||||
'session_id': widget.activeSessionId,
|
||||
'share_code': _shareCode,
|
||||
});
|
||||
},
|
||||
child: const Text('OK'),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class JoinGameDialog extends StatefulWidget {
|
||||
final GameSharingController controller;
|
||||
|
||||
const JoinGameDialog({super.key, required this.controller});
|
||||
|
||||
@override
|
||||
State<JoinGameDialog> createState() => _JoinGameDialogState();
|
||||
}
|
||||
|
||||
class _JoinGameDialogState extends State<JoinGameDialog> {
|
||||
final TextEditingController _codeController = TextEditingController();
|
||||
bool _isLoading = false;
|
||||
String? _error;
|
||||
|
||||
Future<void> _joinSession() async {
|
||||
setState(() {
|
||||
_isLoading = true;
|
||||
_error = null;
|
||||
});
|
||||
|
||||
final result = await widget.controller.joinGameByCode(
|
||||
_codeController.text.trim(),
|
||||
);
|
||||
if (!mounted) return;
|
||||
|
||||
setState(() {
|
||||
_isLoading = false;
|
||||
});
|
||||
|
||||
if (result == null) {
|
||||
setState(() {
|
||||
_error = 'Código inválido ou sessão não disponível.';
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
Navigator.of(context).pop(result);
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return AlertDialog(
|
||||
backgroundColor: Theme.of(context).colorScheme.surface,
|
||||
title: Text(
|
||||
'Entrar em Jogo Partilhado',
|
||||
style: TextStyle(
|
||||
color: Theme.of(context).colorScheme.onSurface,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
content: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Text(
|
||||
'Digite o código enviado pelo outro utilizador.',
|
||||
style: TextStyle(
|
||||
color: Theme.of(context).colorScheme.onSurface.withOpacity(0.8),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
TextField(
|
||||
controller: _codeController,
|
||||
textCapitalization: TextCapitalization.characters,
|
||||
decoration: InputDecoration(
|
||||
labelText: 'Código',
|
||||
border: const OutlineInputBorder(),
|
||||
hintText: 'ABC123',
|
||||
),
|
||||
),
|
||||
if (_error != null) ...[
|
||||
const SizedBox(height: 12),
|
||||
Text(_error!, style: const TextStyle(color: Colors.red)),
|
||||
],
|
||||
],
|
||||
),
|
||||
actions: [
|
||||
TextButton(
|
||||
onPressed: _isLoading ? null : () => Navigator.of(context).pop(),
|
||||
child: const Text('Cancelar'),
|
||||
),
|
||||
TextButton(
|
||||
onPressed: _isLoading ? null : _joinSession,
|
||||
child: _isLoading
|
||||
? const SizedBox(
|
||||
width: 18,
|
||||
height: 18,
|
||||
child: CircularProgressIndicator(strokeWidth: 2),
|
||||
)
|
||||
: const Text('Entrar'),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
16
pubspec.lock
16
pubspec.lock
@@ -109,10 +109,10 @@ packages:
|
||||
dependency: transitive
|
||||
description:
|
||||
name: characters
|
||||
sha256: f71061c654a3380576a52b451dd5532377954cf9dbd272a78fc8479606670803
|
||||
sha256: faf38497bda5ead2a8c7615f4f7939df04333478bf32e4173fcb06d428b5716b
|
||||
url: "https://pub.dev"
|
||||
source: hosted
|
||||
version: "1.4.0"
|
||||
version: "1.4.1"
|
||||
clock:
|
||||
dependency: transitive
|
||||
description:
|
||||
@@ -516,18 +516,18 @@ packages:
|
||||
dependency: transitive
|
||||
description:
|
||||
name: matcher
|
||||
sha256: dc58c723c3c24bf8d3e2d3ad3f2f9d7bd9cf43ec6feaa64181775e60190153f2
|
||||
sha256: dc0b7dc7651697ea4ff3e69ef44b0407ea32c487a39fff6a4004fa585e901861
|
||||
url: "https://pub.dev"
|
||||
source: hosted
|
||||
version: "0.12.17"
|
||||
version: "0.12.19"
|
||||
material_color_utilities:
|
||||
dependency: transitive
|
||||
description:
|
||||
name: material_color_utilities
|
||||
sha256: f7142bb1154231d7ea5f96bc7bde4bda2a0945d2806bb11670e30b850d56bdec
|
||||
sha256: "9c337007e82b1889149c82ed242ed1cb24a66044e30979c44912381e9be4c48b"
|
||||
url: "https://pub.dev"
|
||||
source: hosted
|
||||
version: "0.11.1"
|
||||
version: "0.13.0"
|
||||
meta:
|
||||
dependency: transitive
|
||||
description:
|
||||
@@ -953,10 +953,10 @@ packages:
|
||||
dependency: transitive
|
||||
description:
|
||||
name: test_api
|
||||
sha256: ab2726c1a94d3176a45960b6234466ec367179b87dd74f1611adb1f3b5fb9d55
|
||||
sha256: "8161c84903fd860b26bfdefb7963b3f0b68fee7adea0f59ef805ecca346f0c7a"
|
||||
url: "https://pub.dev"
|
||||
source: hosted
|
||||
version: "0.7.7"
|
||||
version: "0.7.10"
|
||||
typed_data:
|
||||
dependency: transitive
|
||||
description:
|
||||
|
||||
@@ -71,6 +71,9 @@ flutter:
|
||||
- assets/assit.png
|
||||
- assets/tov.png
|
||||
- assets/stl.png
|
||||
- assets/campone.png
|
||||
|
||||
|
||||
fonts:
|
||||
- family: playmaker
|
||||
fonts:
|
||||
|
||||
@@ -1,9 +1,3 @@
|
||||
// This is a basic Flutter widget test.
|
||||
//
|
||||
// To perform an interaction with a widget in your test, use the WidgetTester
|
||||
// utility in the flutter_test package. For example, you can send tap and scroll
|
||||
// gestures. You can also use WidgetTester to find child widgets in the widget
|
||||
// tree, read text, and verify that the values of widget properties are correct.
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
|
||||
Reference in New Issue
Block a user