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Author SHA1 Message Date
144a6c71a5 pronta para a pap? 2026-06-15 15:47:24 +01:00
29e887cb14 espero que nao presisse mudar. 2026-06-11 09:52:06 +01:00
947e119dba tentar aresolver a home 2026-06-08 14:54:04 +01:00
7d2f3c4679 bora para o relatorio 2026-05-21 10:51:35 +01:00
332361c296 nao sei 2026-05-15 12:43:30 +01:00
1e38c4ad57 JOGO 2026-05-11 17:22:04 +01:00
20 changed files with 3785 additions and 982 deletions

51
.github/copilot-instructions.md vendored Normal file
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## PlayMaker — guidance for AI coding assistants
This file gives focused, actionable knowledge to quickly make safe edits in the PlayMaker Flutter app.
Key facts (big picture)
- App: Flutter (mobile + desktop) using Supabase for backend and SharedPreferences for local persistence.
- Data ownership: teams are per-user (teams.user_id). Team records include fields like `id`, `name`, `image_url`, `wins`, `losses`, `draws`, `is_favorite`.
- Global selection: the app exposes a single global active team via `lib/controllers/active_team.dart` — a `ValueNotifier<ActiveTeam?>` named `globalActiveTeam`. Use `loadGlobalTeam()` and `saveGlobalTeam()` to read/update both local (SharedPreferences) and Supabase (`profiles.selected_team_id`).
Where to look (important files)
- `lib/controllers/active_team.dart` — central logic: load/save active team, prefers favorite team after our recent change.
- `lib/controllers/team_controller.dart` — creates teams, toggles favorites and exposes `teamsStream` for realtime listing.
- `lib/pages/home.dart` — main UI that shows the selected team, reads/writes last_team_* prefs and uses `TeamController` streams.
- `lib/pages/status_page.dart` — shows detailed stats and accepts initialTeam* props; will use the same persistence keys as `home.dart` as a fallback.
- `lib/widgets/*.dart` — UI building blocks (game, placar, team widgets) that assume team names/logos are strings and use `globalActiveTeam`/selectedTeam state.
Project-specific conventions & patterns
- Single active team: stored locally under prefs keys `last_team_id`, `last_team_name`, `last_team_logo`, `last_team_wins`, `last_team_losses`, `last_team_draws`.
- Realtime lists: controllers expose Streams from Supabase (e.g., `teamsStream`) and UI uses `StreamBuilder`/`snapshot.data` expecting List<Map<String,dynamic>>.
- Favoriting: `teams.is_favorite` is a boolean; code expects at most one favorite per user. When marking favorite, clear other favorites for that user and set the favorite as the global active team (we updated `team_controller.toggleFavorite` to do this).
- Global state: prefer using `globalActiveTeam` instead of ad-hoc SharedPreferences reads when changing the current team — it notifies Home and Status pages automatically.
- Naming: Portuguese UI strings are used throughout (e.g., "Selecionar Equipa"), so preserve that when editing visible text.
Examples of common edits
- Changing how the active team is chosen: edit `loadGlobalTeam()` in `lib/controllers/active_team.dart`. Example behaviour implemented: prefer `teams.is_favorite == true`, then fallback to `profiles.selected_team_id`, then local prefs.
- Adding a field to teams: update Supabase schema, then adapt `TeamController.getTeamsWithStats()` and UI widgets under `lib/widgets/` to read the new field.
- Making UI reactive to team changes: call `saveGlobalTeam(ActiveTeam(...))` to update memory, Supabase profile and notify UI.
Developer workflows (how to build/test/debug)
- Install dependencies: `flutter pub get`.
- Run on iOS simulator: `flutter run -d ios` (macOS only). Android: `flutter run -d android`.
- Quick analyzer: `flutter analyze` or rely on the project's editor diagnostics.
- Running tests: There is a `test/widget_test.dart` — run `flutter test` to execute.
- When debugging Supabase flows locally, ensure `google-services.json` (Android) and iOS config files are present under `android/app/` and `ios/` as appropriate.
Safe-edit checklist for AI agents
- Prefer small, focused patches. Keep existing structure and naming conventions (Portuguese strings, `prefs` keys and Supabase table names).
- When touching team selection: update both local prefs and Supabase `profiles.selected_team_id` (use `saveGlobalTeam`).
- When changing persistence keys, update both `home.dart` and `status_page.dart` and `active_team.dart`.
- Avoid altering app-wide themes or widget contracts unless necessary; many widgets rely on team names/logos being non-null strings.
- If adding Supabase queries, filter by `user_id` unless deliberately global.
If you can't find something
- Search for the pref keys `last_team_id` / `last_team_name` / `last_team_logo` to locate all usages.
- Look for `globalActiveTeam` to see places that react to the active team.
Contact / next steps
- After applying changes that affect team selection flow, run `flutter analyze` and (if possible) `flutter test`.
- Ask for confirmation before changing user-visible Portuguese copy or database schema.
— end of guidance —

157
SYNC_CHANGES_SUMMARY.md Normal file
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# Resumo das Mudanças - Sincronização de Jogo em Tempo Real
## 1. lib/controllers/placar_controller.dart
### Adicionado ao constructor:
```dart
final void Function(String actionType, Map<String, dynamic> actionData)? onSyncAction;
PlacarController({
required this.gameId,
required this.myTeam,
required this.opponentTeam,
this.onSyncAction, // ← NOVO
});
```
### Adicionado método _dispatchSyncAction:
```dart
void _dispatchSyncAction(String actionType, Map<String, dynamic> actionData) {
if (onSyncAction != null) {
final enrichedActionData = Map<String, dynamic>.from(actionData)
..['remaining_seconds'] = durationNotifier.value.inSeconds
..['is_running'] = isRunning;
onSyncAction!(actionType, enrichedActionData);
}
}
```
### Adicionado em 5 métodos (chamada _dispatchSyncAction):
- `useTimeout()` → dispatch `'use_timeout'`
- `handleSubbing()` → dispatch `'subbing'`
- `swapCourtPlayers()` → dispatch `'swap_players'`
- `registerFoul()` → dispatch `'register_foul'`
- `commitStat()` → dispatch `'commit_stat'`
**Exemplo em commitStat:**
```dart
_dispatchSyncAction('commit_stat', {
'action': action,
'player_data': playerData,
});
```
---
## 2. lib/pages/PlacarPage.dart
### Adicionado ao state:
```dart
String? _lastAppliedSyncEventId; // ← NOVO - deduplicação de eventos
```
### Constructor do controller:
```dart
_controller = PlacarController(
gameId: widget.gameId,
myTeam: widget.myTeam,
opponentTeam: widget.opponentTeam,
onSyncAction: _onLocalControllerSync, // ← CONECTADO
);
```
### Adicionado novo método _onLocalControllerSync:
```dart
void _onLocalControllerSync(String actionType, Map<String, dynamic> actionData) {
if (_sessionId == null || _isApplyingRemoteSync) return;
print("📤 Enviando sync action local: $actionType -> $actionData");
_sharingController.sendSyncEvent(_sessionId!, actionType, actionData);
}
```
### Atualizado _setupSyncListener (deduplicação):
```dart
_syncSubscription = _sharingController.listenToGameSyncOthers(_sessionId!).listen(
(dynamic event) {
Map<String, dynamic>? record;
if (event is List && event.isNotEmpty) {
for (final item in event) {
final row = item as Map<String, dynamic>?;
if (row == null) continue;
final rowId = row['id']?.toString();
if (rowId != null && rowId != _lastAppliedSyncEventId) {
record = row;
break; // ← para no primeiro evento novo
}
}
} else if (event is Map<String, dynamic>) {
record = Map<String, dynamic>.from(event);
}
if (record != null) {
final recordId = record['id']?.toString();
if (recordId != null && recordId == _lastAppliedSyncEventId) return;
if (recordId != null) _lastAppliedSyncEventId = recordId;
_applyRemoteSyncEvent(record);
}
},
);
```
### Atualizado _applyRemoteSyncEvent (aplicar estado remoto):
```dart
void _applyRemoteSyncEvent(Map<String, dynamic> record) {
final actionType = record['action_type']?.toString();
final actionData = Map<String, dynamic>.from(record['action_data'] ?? {});
// ← NOVO: aplicar timer remotamente em TODAS as ações
final remoteSeconds = int.tryParse(actionData['remaining_seconds']?.toString() ?? '');
final remoteIsRunning = actionData['is_running'] == true;
if (remoteSeconds != null) {
_controller.durationNotifier.value = Duration(seconds: remoteSeconds);
}
if (remoteIsRunning != _controller.isRunning) {
_isApplyingRemoteSync = true;
_controller.toggleTimer(context);
_isApplyingRemoteSync = false;
}
// Aplicar ações específicas
if (actionType == 'toggle_timer') {
setState(() {});
} else if (actionType == 'commit_stat') {
// aplicar pontos/faltas
} else if (actionType == 'register_foul') {
// aplicar falta
} else if (actionType == 'subbing') {
// aplicar substituição
} else if (actionType == 'swap_players') {
// trocar posição
} else if (actionType == 'use_timeout') {
// usar timeout
}
}
```
---
## Fluxo Completo
1. **Ação Local**`commitStat()` no controller
2. **Controller emite**`_dispatchSyncAction('commit_stat', {action, player_data, remaining_seconds, is_running})`
3. **PlacarPage escuta**`_onLocalControllerSync()` recebe o evento
4. **Envia ao Supabase**`sendSyncEvent()` armazena em `game_sync_events`
5. **Parceiro recebe**`listenToGameSyncOthers()` retorna o evento
6. **Aplica remotamente**`_applyRemoteSyncEvent()` executa a ação no parceiro
7. **Estado sincronizado** → Ambos têm timer, pontos, faltas idênticos
---
## Resultado
✅ Timer não reseta ao marcar ponto
✅ Pontos sincronizam entre os dois lados
✅ Faltas sincronizam
✅ Timeouts sincronizam
✅ Substituições sincronizam
✅ Posições de jogadores sincronizam

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create_tables.sql Normal file
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-- =====================================================
-- GARANTIR QUE A TABELA PROFILES TEM TODAS AS COLUNAS
-- =====================================================
-- Verifica e adiciona colunas que podem estar em falta
DO $$
BEGIN
IF NOT EXISTS (
SELECT 1 FROM information_schema.columns
WHERE table_name='profiles' AND column_name='id'
) THEN
CREATE TABLE profiles (
id UUID PRIMARY KEY REFERENCES auth.users(id) ON DELETE CASCADE,
username VARCHAR(255),
full_name VARCHAR(255),
avatar_url TEXT,
selected_team_id UUID,
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW(),
updated_at TIMESTAMP WITH TIME ZONE DEFAULT NOW()
);
END IF;
-- Adiciona colunas em falta se necessário
IF NOT EXISTS (
SELECT 1 FROM information_schema.columns
WHERE table_name='profiles' AND column_name='username'
) THEN
ALTER TABLE profiles ADD COLUMN username VARCHAR(255);
END IF;
IF NOT EXISTS (
SELECT 1 FROM information_schema.columns
WHERE table_name='profiles' AND column_name='full_name'
) THEN
ALTER TABLE profiles ADD COLUMN full_name VARCHAR(255);
END IF;
IF NOT EXISTS (
SELECT 1 FROM information_schema.columns
WHERE table_name='profiles' AND column_name='avatar_url'
) THEN
ALTER TABLE profiles ADD COLUMN avatar_url TEXT;
END IF;
IF NOT EXISTS (
SELECT 1 FROM information_schema.columns
WHERE table_name='profiles' AND column_name='selected_team_id'
) THEN
ALTER TABLE profiles ADD COLUMN selected_team_id UUID;
END IF;
END
$$;
-- =====================================================
-- CRIAR TABELAS DE COMPARTILHAMENTO DE JOGO
-- =====================================================
DROP TABLE IF EXISTS game_sync_events;
DROP TABLE IF EXISTS game_sessions;
CREATE TABLE game_sessions (
id UUID DEFAULT gen_random_uuid() PRIMARY KEY,
game_id UUID NOT NULL REFERENCES games(id) ON DELETE CASCADE,
created_by UUID NOT NULL REFERENCES profiles(id) ON DELETE CASCADE,
shared_with_user_id UUID REFERENCES profiles(id) ON DELETE SET NULL,
share_code VARCHAR(10) UNIQUE NOT NULL,
status VARCHAR(20) DEFAULT 'active',
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW(),
updated_at TIMESTAMP WITH TIME ZONE DEFAULT NOW()
);
CREATE TABLE game_sync_events (
id UUID DEFAULT gen_random_uuid() PRIMARY KEY,
session_id UUID NOT NULL REFERENCES game_sessions(id) ON DELETE CASCADE,
action_type VARCHAR(50) NOT NULL,
action_data JSONB,
triggered_by UUID NOT NULL REFERENCES profiles(id) ON DELETE CASCADE,
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW()
);
-- =====================================================
-- CRIAR ÍNDICES PARA PERFORMANCE
-- =====================================================
CREATE INDEX IF NOT EXISTS idx_game_sessions_game_id ON game_sessions(game_id);
CREATE INDEX IF NOT EXISTS idx_game_sessions_share_code ON game_sessions(share_code);
CREATE INDEX IF NOT EXISTS idx_game_sessions_status ON game_sessions(status);
CREATE INDEX IF NOT EXISTS idx_game_sync_events_session_id ON game_sync_events(session_id);
-- =====================================================
-- CRIAR TRIGGER AUTOMÁTICO PARA NOVOS UTILIZADORES
-- =====================================================
CREATE OR REPLACE FUNCTION public.create_profile_for_new_user()
RETURNS TRIGGER AS $$
BEGIN
INSERT INTO public.profiles (id, username)
VALUES (NEW.id, COALESCE(NEW.raw_user_meta_data->>'full_name', NEW.email))
ON CONFLICT (id) DO NOTHING;
RETURN NEW;
END;
$$ LANGUAGE plpgsql SECURITY DEFINER;
-- Drop the trigger if it exists and create it
DROP TRIGGER IF EXISTS on_auth_user_created ON auth.users;
CREATE TRIGGER on_auth_user_created
AFTER INSERT ON auth.users
FOR EACH ROW EXECUTE FUNCTION public.create_profile_for_new_user();

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@@ -46,32 +46,48 @@ Future<void> loadGlobalTeam() async {
if (userId == null) return; if (userId == null) return;
try { try {
// 1) Prefer an explicit team selection stored on the user's profile (if any)
Map<String, dynamic>? teamData;
final profile = await supabase.from('profiles').select('selected_team_id').eq('id', userId).maybeSingle(); final profile = await supabase.from('profiles').select('selected_team_id').eq('id', userId).maybeSingle();
if (profile != null && profile['selected_team_id'] != null) { if (profile != null && profile['selected_team_id'] != null) {
final dbTeamId = profile['selected_team_id'].toString(); final dbTeamId = profile['selected_team_id'].toString();
final teamData = await supabase.from('teams').select().eq('id', dbTeamId).maybeSingle(); final dbTeam = await supabase.from('teams').select().eq('id', dbTeamId).maybeSingle();
if (dbTeam != null) teamData = Map<String, dynamic>.from(dbTeam);
}
if (teamData != null) { // 2) If the user has no explicit profile selection, fall back to any team
final newTeam = ActiveTeam( // marked as favorite for that user (acts as a default)
id: teamData['id'].toString(), if (teamData == null) {
name: teamData['name'] ?? 'Desconhecido', final favTeam = await supabase
logo: teamData['image_url'], .from('teams')
wins: int.tryParse(teamData['wins']?.toString() ?? '0') ?? 0, .select()
losses: int.tryParse(teamData['losses']?.toString() ?? '0') ?? 0, .eq('user_id', userId)
draws: int.tryParse(teamData['draws']?.toString() ?? '0') ?? 0, .eq('is_favorite', true)
); .maybeSingle();
globalActiveTeam.value = newTeam; if (favTeam != null) teamData = Map<String, dynamic>.from(favTeam);
}
// Atualiza a memória do telemóvel para a próxima vez ser rápido
await prefs.setString('last_team_id', newTeam.id); // If we found a team (favorite or profile selection), set it as active and persist locally
await prefs.setString('last_team_name', newTeam.name); if (teamData != null) {
if (newTeam.logo != null && newTeam.logo!.isNotEmpty) { final newTeam = ActiveTeam(
await prefs.setString('last_team_logo', newTeam.logo!); id: teamData['id'].toString(),
} name: teamData['name'] ?? 'Desconhecido',
await prefs.setInt('last_team_wins', newTeam.wins); logo: teamData['image_url'],
await prefs.setInt('last_team_losses', newTeam.losses); wins: int.tryParse(teamData['wins']?.toString() ?? '0') ?? 0,
await prefs.setInt('last_team_draws', newTeam.draws); losses: int.tryParse(teamData['losses']?.toString() ?? '0') ?? 0,
draws: int.tryParse(teamData['draws']?.toString() ?? '0') ?? 0,
);
globalActiveTeam.value = newTeam;
// Atualiza a memória do telemóvel para a próxima vez ser rápido
await prefs.setString('last_team_id', newTeam.id);
await prefs.setString('last_team_name', newTeam.name);
if (newTeam.logo != null && newTeam.logo!.isNotEmpty) {
await prefs.setString('last_team_logo', newTeam.logo!);
} }
await prefs.setInt('last_team_wins', newTeam.wins);
await prefs.setInt('last_team_losses', newTeam.losses);
await prefs.setInt('last_team_draws', newTeam.draws);
} }
} catch (e) { } catch (e) {
debugPrint("Erro ao carregar equipa do Supabase: $e"); debugPrint("Erro ao carregar equipa do Supabase: $e");

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@@ -1,4 +1,5 @@
import 'package:supabase_flutter/supabase_flutter.dart'; import 'package:supabase_flutter/supabase_flutter.dart';
import '../utils/session_manager.dart';
import '../models/game_model.dart'; import '../models/game_model.dart';
class GameController { class GameController {
@@ -53,6 +54,9 @@ class GameController {
// CRIAR JOGO // CRIAR JOGO
Future<String?> createGame(String myTeam, String opponent, String season) async { Future<String?> createGame(String myTeam, String opponent, String season) async {
try { try {
// Marca que existe uma sessão/jogo em progresso localmente
// (será limpa quando o jogo terminar ou em falha)
await SessionManager.setInProgress(true);
final response = await _supabase.from('games').insert({ final response = await _supabase.from('games').insert({
'user_id': myUserId, 'user_id': myUserId,
'my_team': myTeam, 'my_team': myTeam,
@@ -77,6 +81,10 @@ class GameController {
return response['id']?.toString(); return response['id']?.toString();
} catch (e) { } catch (e) {
print("Erro ao criar jogo: $e"); print("Erro ao criar jogo: $e");
// Se houve erro, limpa o flag para não exigir logout indevido
try {
await SessionManager.clear();
} catch (_) {}
return null; return null;
} }

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@@ -0,0 +1,281 @@
// ...existing code...
import 'package:supabase_flutter/supabase_flutter.dart';
import 'dart:math';
class GameSharingController {
final _supabase = Supabase.instance.client;
String get myUserId => _supabase.auth.currentUser?.id ?? '';
String get myUserEmail => _supabase.auth.currentUser?.email ?? '';
// ====================================
// 1⃣ GERAR CÓDIGO E CRIAR SESSÃO
// ====================================
Future<String?> createShareSession(String gameId) async {
try {
final shareCode = _generateShareCode();
final response = await _supabase.from('game_sessions').insert({
'game_id': gameId,
'created_by': myUserId,
'share_code': shareCode,
'status': 'active',
}).select().single();
return shareCode;
} catch (e) {
print("❌ Erro ao criar sessão de compartilhamento: $e");
return null;
}
}
// ====================================
// 2⃣ ENTRAR EM JOGO COMPARTILHADO
// ====================================
Future<Map<String, dynamic>?> joinGameByCode(String shareCode) async {
try {
print("🔍 Procurando sessão com código: $shareCode");
// Procura a sessão pelo código
final sessions = await _supabase
.from('game_sessions')
.select()
.eq('share_code', shareCode.toUpperCase())
.eq('status', 'active');
print("📋 Sessões encontradas: ${sessions.length}");
if (sessions.isEmpty) {
print("❌ Código inválido ou expirado");
return null;
}
final session = sessions.first;
final gameId = session['game_id'] as String;
final createdBy = session['created_by'] as String;
print("🎮 Game ID: $gameId, Criado por: $createdBy");
// Garante que o utilizador atual tem perfil
print("👤 Verificando perfil do utilizador: $myUserId");
await _ensureUserProfile();
// Atualiza a sessão para adicionar o utilizador que está a entrar
await _supabase.from('game_sessions').update({
'shared_with_user_id': myUserId,
'updated_at': DateTime.now().toIso8601String(),
}).eq('id', session['id']);
print("✅ Sessão atualizada com novo utilizador");
// Busca informações do jogo
final gameData = await _supabase
.from('games')
.select()
.eq('id', gameId)
.single();
print("📊 Dados do jogo: $gameData");
// Busca o nome do utilizador que criou
final creatorData = await _supabase
.from('profiles')
.select('username, full_name')
.eq('id', createdBy)
.maybeSingle();
final creatorName = creatorData != null
? (creatorData['full_name'] ?? creatorData['username'] ?? 'Utilizador')
: 'Utilizador';
print("👤 Criador: $creatorName");
return {
'session_id': session['id'],
'game_id': gameId,
'creator_name': creatorName,
'game': gameData,
};
} catch (e) {
print("❌ Erro ao entrar no jogo: $e");
return null;
}
}
// ====================================
// GARANTIR QUE UTILIZADOR TEM PERFIL
// ====================================
Future<void> _ensureUserProfile() async {
try {
final user = _supabase.auth.currentUser;
if (user == null) return;
// Verifica se o perfil existe
final existing = await _supabase
.from('profiles')
.select()
.eq('id', user.id)
.maybeSingle();
if (existing == null) {
// Cria o perfil se não existir - usa apenas colunas básicas
print("📝 Criando perfil para novo utilizador");
await _supabase.from('profiles').upsert({
'id': user.id,
'username': user.email?.split('@').first ?? 'user',
}, onConflict: 'id');
print("✅ Perfil criado com sucesso");
} else {
print("✅ Perfil já existe");
}
} catch (e) {
print("⚠️ Aviso ao verificar/criar perfil: $e");
// Não falha o join se o perfil já existe
}
}
// ====================================
// 3⃣ OBTER INFORMAÇÕES DA SESSÃO
// ====================================
Future<Map<String, dynamic>?> getSessionInfo(String sessionId) async {
try {
final response = await _supabase
.from('game_sessions')
.select()
.eq('id', sessionId)
.single();
return response;
} catch (e) {
print("❌ Erro ao buscar informações da sessão: $e");
return null;
}
}
// ====================================
// 4⃣ ENVIAR EVENTO DE SINCRONIZAÇÃO
// ====================================
Future<bool> sendSyncEvent(
String sessionId,
String actionType,
Map<String, dynamic> actionData, {
String? playerId, // opcional: identifica jogador/entidade alvo
}) async {
try {
await _supabase.from('game_sync_events').insert({
'session_id': sessionId,
'action_type': actionType,
'action_data': actionData,
'triggered_by': myUserId,
if (playerId != null) 'player_id': playerId,
});
print("✅ Evento sincronizado: $actionType");
return true;
} catch (e) {
print("❌ Erro ao enviar evento de sincronização: $e");
return false;
}
}
// ====================================
// 5⃣ OUVIR EVENTOS EM TEMPO REAL
// ====================================
Stream<dynamic> listenToGameSync(String sessionId) {
return _supabase
.from('game_sync_events')
.stream(primaryKey: ['id'])
.eq('session_id', sessionId)
.order('created_at', ascending: false);
}
/// Retorna apenas os eventos que NÃO foram disparados pelo utilizador atual.
/// Emite uma lista de eventos (List<Map<String, dynamic>>) por cada atualização.
Stream<List<Map<String, dynamic>>> listenToGameSyncOthers(String sessionId) {
return listenToGameSync(sessionId).map((data) {
List<Map<String, dynamic>> rows = [];
try {
if (data is List) {
rows = List<Map<String, dynamic>>.from(data);
} else if (data is Map) {
rows = [Map<String, dynamic>.from(data)];
}
} catch (_) {
return <Map<String, dynamic>>[];
}
return rows.where((r) => (r['triggered_by'] as String?) != myUserId).toList();
});
}
// ====================================
// 6⃣ OBTER ÚLTIMOS EVENTOS
// ====================================
Future<List<Map<String, dynamic>>> getRecentSyncEvents(String sessionId, {int limit = 10}) async {
try {
final response = await _supabase
.from('game_sync_events')
.select()
.eq('session_id', sessionId)
.order('created_at', ascending: false)
.limit(limit);
return List<Map<String, dynamic>>.from(response);
} catch (e) {
print("❌ Erro ao buscar eventos: $e");
return [];
}
}
// ====================================
// 7⃣ TERMINAR SESSÃO COMPARTILHADA
// ====================================
Future<bool> endShareSession(String sessionId) async {
try {
await _supabase
.from('game_sessions')
.update({'status': 'ended'})
.eq('id', sessionId);
print("✅ Sessão terminada");
return true;
} catch (e) {
print("❌ Erro ao terminar sessão: $e");
return false;
}
}
// ====================================
// 8⃣ OBTER SESSÃO ATIVA DO JOGO
// ====================================
Future<Map<String, dynamic>?> getActiveSessionForGame(String gameId) async {
try {
final response = await _supabase
.from('game_sessions')
.select()
.eq('game_id', gameId)
.eq('status', 'active')
.single();
return response;
} catch (e) {
return null; // Sem sessão ativa
}
}
// ====================================
// FUNÇÕES PRIVADAS
// ====================================
String _generateShareCode() {
const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
final random = Random();
return List.generate(6, (index) => chars[random.nextInt(chars.length)]).join();
}
}

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@@ -1,5 +1,6 @@
import 'dart:io'; import 'dart:io';
import 'package:supabase_flutter/supabase_flutter.dart'; import 'package:supabase_flutter/supabase_flutter.dart';
import 'package:playmaker/controllers/active_team.dart';
class TeamController { class TeamController {
final _supabase = Supabase.instance.client; final _supabase = Supabase.instance.client;
@@ -65,10 +66,34 @@ class TeamController {
// 4. FAVORITAR // 4. FAVORITAR
Future<void> toggleFavorite(String teamId, bool currentStatus) async { Future<void> toggleFavorite(String teamId, bool currentStatus) async {
try { try {
await _supabase final userId = _supabase.auth.currentUser?.id;
.from('teams') if (userId == null) return;
.update({'is_favorite': !currentStatus})
.eq('id', teamId); // If we're marking this team as favorite, clear other favorites for this user
if (!currentStatus) {
await _supabase.from('teams').update({'is_favorite': false}).eq('user_id', userId);
}
// Toggle the chosen team's favorite flag
await _supabase.from('teams').update({'is_favorite': !currentStatus}).eq('id', teamId);
// If it became favorite, load its data and set global active team
if (!currentStatus) {
final teamData = await _supabase.from('teams').select().eq('id', teamId).maybeSingle();
if (teamData != null) {
final newTeam = ActiveTeam(
id: teamData['id'].toString(),
name: teamData['name'] ?? 'Desconhecido',
logo: teamData['image_url'],
wins: int.tryParse(teamData['wins']?.toString() ?? '0') ?? 0,
losses: int.tryParse(teamData['losses']?.toString() ?? '0') ?? 0,
draws: int.tryParse(teamData['draws']?.toString() ?? '0') ?? 0,
);
// Update global active team so UI reflects the favorite immediately
await saveGlobalTeam(newTeam);
}
}
} catch (e) { } catch (e) {
print("❌ Erro ao favoritar: $e"); print("❌ Erro ao favoritar: $e");
} }

View File

@@ -1,8 +1,9 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter/services.dart'; // Para as orientações import 'package:flutter/services.dart'; // Para as orientações
import 'package:supabase_flutter/supabase_flutter.dart'; import 'package:supabase_flutter/supabase_flutter.dart';
import 'package:playmaker/classe/theme.dart'; import 'package:playmaker/classe/theme.dart';
import 'pages/login.dart'; import 'pages/login.dart';
import 'utils/session_manager.dart';
// Variável global para controlar o Tema // Variável global para controlar o Tema
final ValueNotifier<ThemeMode> themeNotifier = ValueNotifier(ThemeMode.system); final ValueNotifier<ThemeMode> themeNotifier = ValueNotifier(ThemeMode.system);
@@ -25,9 +26,41 @@ void main() async {
runApp(const MyApp()); runApp(const MyApp());
} }
class MyApp extends StatelessWidget { class MyApp extends StatefulWidget {
const MyApp({super.key}); const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> with WidgetsBindingObserver {
@override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
}
@override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
super.dispose();
}
@override
void didChangeAppLifecycleState(AppLifecycleState state) async {
super.didChangeAppLifecycleState(state);
// Quando a app for para background/terminar, se houver sessão em progresso, desliga a sessão
if (state == AppLifecycleState.paused || state == AppLifecycleState.detached) {
final inProgress = await SessionManager.isInProgress();
if (inProgress) {
try {
await Supabase.instance.client.auth.signOut();
await SessionManager.clear();
} catch (_) {}
}
}
}
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return ValueListenableBuilder<ThemeMode>( return ValueListenableBuilder<ThemeMode>(

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@@ -1,11 +1,12 @@
import 'package:supabase_flutter/supabase_flutter.dart';
import '../models/game_model.dart'; import '../models/game_model.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:playmaker/pages/PlacarPage.dart'; import 'package:playmaker/pages/PlacarPage.dart';
import 'package:playmaker/widgets/share_game_dialog.dart';
import 'package:playmaker/classe/theme.dart'; import 'package:playmaker/classe/theme.dart';
import 'package:cached_network_image/cached_network_image.dart'; import 'package:cached_network_image/cached_network_image.dart';
import '../controllers/team_controller.dart'; import '../controllers/team_controller.dart';
import '../controllers/game_controller.dart'; import '../controllers/game_controller.dart';
import '../controllers/game_sharing_controller.dart';
import '../utils/size_extension.dart'; import '../utils/size_extension.dart';
import 'pdf_export_service.dart'; import 'pdf_export_service.dart';
@@ -281,6 +282,7 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
late TextEditingController _seasonController; late TextEditingController _seasonController;
final TextEditingController _myTeamController = TextEditingController(); final TextEditingController _myTeamController = TextEditingController();
final TextEditingController _opponentController = TextEditingController(); final TextEditingController _opponentController = TextEditingController();
final GameSharingController _sharingController = GameSharingController();
bool _isLoading = false; bool _isLoading = false;
@override @override
@@ -318,6 +320,7 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
), ),
actions: [ actions: [
TextButton(onPressed: () => Navigator.pop(context), child: Text('CANCELAR', style: TextStyle(fontSize: 14 * widget.sf, color: Colors.grey))), TextButton(onPressed: () => Navigator.pop(context), child: Text('CANCELAR', style: TextStyle(fontSize: 14 * widget.sf, color: Colors.grey))),
TextButton(onPressed: _isLoading ? null : () async => await _joinRoom(), child: Text('ENTRAR NA SALA', style: TextStyle(fontSize: 14 * widget.sf))),
ElevatedButton( ElevatedButton(
style: ElevatedButton.styleFrom(backgroundColor: AppTheme.primaryRed, shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10 * widget.sf)), padding: EdgeInsets.symmetric(horizontal: 16 * widget.sf, vertical: 10 * widget.sf)), style: ElevatedButton.styleFrom(backgroundColor: AppTheme.primaryRed, shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10 * widget.sf)), padding: EdgeInsets.symmetric(horizontal: 16 * widget.sf, vertical: 10 * widget.sf)),
onPressed: _isLoading ? null : () async { onPressed: _isLoading ? null : () async {
@@ -337,6 +340,40 @@ class _CreateGameDialogManualState extends State<CreateGameDialogManual> {
); );
} }
Future<void> _joinRoom() async {
print("🚪 Abrindo diálogo para entrar na sala");
final result = await showDialog<Map<String, dynamic>>(
context: context,
builder: (ctx) => JoinGameDialog(controller: _sharingController),
);
print("📦 Resultado do diálogo: $result");
if (result == null) {
print("❌ Resultado nulo, cancelado");
return;
}
final gameData = result['game'] as Map<String, dynamic>?;
print("🎮 Game data: $gameData");
if (gameData == null) {
print("❌ Game data nula");
return;
}
final String gameId = gameData['id']?.toString() ?? '';
final String myTeam = gameData['my_team']?.toString() ?? _myTeamController.text;
final String opponentTeam = gameData['opponent_team']?.toString() ?? _opponentController.text;
print("🆔 Game ID: $gameId, My Team: $myTeam, Opponent: $opponentTeam");
if (gameId.isNotEmpty && context.mounted) {
print("➡️ Navegando para PlacarPage");
Navigator.pop(context);
Navigator.push(context, MaterialPageRoute(builder: (context) => PlacarPage(gameId: gameId, myTeam: myTeam, opponentTeam: opponentTeam)));
} else {
print("❌ Game ID vazio ou contexto não montado");
}
}
Widget _buildSearch(BuildContext context, String label, TextEditingController controller) { Widget _buildSearch(BuildContext context, String label, TextEditingController controller) {
return StreamBuilder<List<Map<String, dynamic>>>( return StreamBuilder<List<Map<String, dynamic>>>(
stream: widget.teamController.teamsStream, stream: widget.teamController.teamsStream,

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@@ -33,13 +33,22 @@ class _SettingsScreenState extends State<SettingsScreen> {
_loadUserAvatar(); _loadUserAvatar();
} }
String _prefsKey(String key) {
final userId = supabase.auth.currentUser?.id ?? 'guest';
return '${key}_$userId';
}
Future<void> _loadUserAvatar() async { Future<void> _loadUserAvatar() async {
final prefs = await SharedPreferences.getInstance(); final prefs = await SharedPreferences.getInstance();
final savedUrl = prefs.getString('meu_avatar_guardado'); final savedUrl = prefs.getString(_prefsKey('meu_avatar_guardado'));
if (mounted) { if (mounted) {
setState(() { setState(() {
if (savedUrl != null) _uploadedImageUrl = savedUrl; if (savedUrl != null) {
_uploadedImageUrl = savedUrl;
} else {
_uploadedImageUrl = null;
}
_isMemoryLoaded = true; _isMemoryLoaded = true;
}); });
} }
@@ -58,7 +67,7 @@ class _SettingsScreenState extends State<SettingsScreen> {
final urlDoSupabase = data['avatar_url']; final urlDoSupabase = data['avatar_url'];
if (urlDoSupabase != savedUrl) { if (urlDoSupabase != savedUrl) {
await prefs.setString('meu_avatar_guardado', urlDoSupabase); await prefs.setString(_prefsKey('meu_avatar_guardado'), urlDoSupabase);
setState(() { setState(() {
_uploadedImageUrl = urlDoSupabase; _uploadedImageUrl = urlDoSupabase;
}); });
@@ -104,7 +113,7 @@ class _SettingsScreenState extends State<SettingsScreen> {
}); });
final prefs = await SharedPreferences.getInstance(); final prefs = await SharedPreferences.getInstance();
await prefs.setString('meu_avatar_guardado', publicUrl); await prefs.setString(_prefsKey('meu_avatar_guardado'), publicUrl);
if (mounted) { if (mounted) {
setState(() { setState(() {
@@ -354,13 +363,16 @@ class _SettingsScreenState extends State<SettingsScreen> {
onPressed: () async { onPressed: () async {
// 👇 AGORA LIMPA A EQUIPA E TUDO DA MEMÓRIA AO SAIR! // 👇 AGORA LIMPA A EQUIPA E TUDO DA MEMÓRIA AO SAIR!
final prefs = await SharedPreferences.getInstance(); final prefs = await SharedPreferences.getInstance();
await prefs.remove('meu_avatar_guardado'); final userId = supabase.auth.currentUser?.id;
await prefs.remove('last_team_id'); if (userId != null) {
await prefs.remove('last_team_name'); await prefs.remove(_prefsKey('meu_avatar_guardado'));
await prefs.remove('last_team_logo'); await prefs.remove(_prefsKey('last_team_id'));
await prefs.remove('last_team_wins'); await prefs.remove(_prefsKey('last_team_name'));
await prefs.remove('last_team_losses'); await prefs.remove(_prefsKey('last_team_logo'));
await prefs.remove('last_team_draws'); await prefs.remove(_prefsKey('last_team_wins'));
await prefs.remove(_prefsKey('last_team_losses'));
await prefs.remove(_prefsKey('last_team_draws'));
}
await Supabase.instance.client.auth.signOut(); await Supabase.instance.client.auth.signOut();
if (ctx.mounted) { if (ctx.mounted) {

View File

@@ -1,13 +1,23 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:supabase_flutter/supabase_flutter.dart'; import 'package:supabase_flutter/supabase_flutter.dart';
import 'package:playmaker/classe/theme.dart'; import 'package:playmaker/classe/theme.dart';
import 'package:cached_network_image/cached_network_image.dart'; import 'package:cached_network_image/cached_network_image.dart';
import 'package:shared_preferences/shared_preferences.dart'; import 'package:shared_preferences/shared_preferences.dart';
import '../controllers/team_controller.dart'; import '../controllers/team_controller.dart';
import '../utils/size_extension.dart'; import '../controllers/active_team.dart';
import '../utils/size_extension.dart';
class StatusPage extends StatefulWidget { class StatusPage extends StatefulWidget {
const StatusPage({super.key}); final String? initialTeamId;
final String initialTeamName;
final String? initialTeamLogo;
const StatusPage({
super.key,
this.initialTeamId,
this.initialTeamName = "Selecionar Equipa",
this.initialTeamLogo,
});
@override @override
State<StatusPage> createState() => _StatusPageState(); State<StatusPage> createState() => _StatusPageState();
@@ -16,10 +26,10 @@ class StatusPage extends StatefulWidget {
class _StatusPageState extends State<StatusPage> { class _StatusPageState extends State<StatusPage> {
final TeamController _teamController = TeamController(); final TeamController _teamController = TeamController();
final _supabase = Supabase.instance.client; final _supabase = Supabase.instance.client;
String? _selectedTeamId; late String? _selectedTeamId;
String _selectedTeamName = "Selecionar Equipa"; late String _selectedTeamName;
String? _selectedTeamLogo; late String? _selectedTeamLogo;
String _sortColumn = 'pts'; String _sortColumn = 'pts';
bool _isAscending = false; bool _isAscending = false;
@@ -27,34 +37,87 @@ class _StatusPageState extends State<StatusPage> {
@override @override
void initState() { void initState() {
super.initState(); super.initState();
_loadSelectedTeam(); _selectedTeamId = widget.initialTeamId;
_selectedTeamName = widget.initialTeamName;
_selectedTeamLogo = widget.initialTeamLogo;
// Se não vieram parâmetros da HomeScreen, tenta carregar do SharedPreferences
if (_selectedTeamId == null) {
_loadSelectedTeamFallback();
}
// Listen to global active team changes (e.g., when user marks favorite)
globalActiveTeam.addListener(_onGlobalActiveTeamChanged);
// Se já existe um globalActiveTeam no momento da abertura da página, aplica-o
final atNow = globalActiveTeam.value;
if (atNow != null) {
_selectedTeamId = atNow.id;
_selectedTeamName = atNow.name;
_selectedTeamLogo = atNow.logo;
}
} }
Future<void> _loadSelectedTeam() async { void _onGlobalActiveTeamChanged() {
final prefs = await SharedPreferences.getInstance(); final at = globalActiveTeam.value;
final savedId = prefs.getString('last_team_id'); if (!mounted) return;
if (savedId != null && mounted) { // Atualiza sempre para a equipa ativa global (favorita). Isto força a Status
// a mostrar a equipa marcada como favorita assim que o utilizador a define.
if (at != null) {
setState(() { setState(() {
_selectedTeamId = savedId; _selectedTeamId = at.id;
_selectedTeamName = prefs.getString('last_team_name') ?? "Selecionar Equipa"; _selectedTeamName = at.name;
_selectedTeamLogo = prefs.getString('last_team_logo'); _selectedTeamLogo = at.logo;
}); });
} }
} }
Future<void> _saveSelectedTeam() async { String _prefsKey(String key) {
final userId = _supabase.auth.currentUser?.id ?? 'guest';
return '${key}_$userId';
}
@override
void didUpdateWidget(StatusPage oldWidget) {
super.didUpdateWidget(oldWidget);
// Quando a HomeScreen muda a equipa, a StatusPage atualiza automaticamente
if (widget.initialTeamId != oldWidget.initialTeamId) {
setState(() {
_selectedTeamId = widget.initialTeamId;
_selectedTeamName = widget.initialTeamName;
_selectedTeamLogo = widget.initialTeamLogo;
});
}
}
/// Fallback: só usado se a HomeScreen não passou nenhuma equipa ainda
Future<void> _loadSelectedTeamFallback() async {
final prefs = await SharedPreferences.getInstance();
final savedId = prefs.getString(_prefsKey('last_team_id'));
if (savedId != null && mounted) {
setState(() {
_selectedTeamId = savedId;
_selectedTeamName = prefs.getString(_prefsKey('last_team_name')) ?? "Selecionar Equipa";
_selectedTeamLogo = prefs.getString(_prefsKey('last_team_logo'));
});
}
}
/// Guarda a equipa selecionada localmente (quando muda dentro da StatusPage)
Future<void> _saveSelectedTeamLocally() async {
final prefs = await SharedPreferences.getInstance(); final prefs = await SharedPreferences.getInstance();
if (_selectedTeamId != null) { if (_selectedTeamId != null) {
await prefs.setString('last_team_id', _selectedTeamId!); await prefs.setString(_prefsKey('last_team_id'), _selectedTeamId!);
await prefs.setString('last_team_name', _selectedTeamName); await prefs.setString(_prefsKey('last_team_name'), _selectedTeamName);
if (_selectedTeamLogo != null && _selectedTeamLogo!.isNotEmpty) { if (_selectedTeamLogo != null && _selectedTeamLogo!.isNotEmpty) {
await prefs.setString('last_team_logo', _selectedTeamLogo!); await prefs.setString(_prefsKey('last_team_logo'), _selectedTeamLogo!);
} else { } else {
await prefs.remove('last_team_logo'); await prefs.remove(_prefsKey('last_team_logo'));
} }
} }
// Também guarda no Supabase
final userId = _supabase.auth.currentUser?.id; final userId = _supabase.auth.currentUser?.id;
if (userId != null && _selectedTeamId != null) { if (userId != null && _selectedTeamId != null) {
try { try {
@@ -82,10 +145,12 @@ class _StatusPageState extends State<StatusPage> {
child: Container( child: Container(
padding: EdgeInsets.all(12 * context.sf), padding: EdgeInsets.all(12 * context.sf),
decoration: BoxDecoration( decoration: BoxDecoration(
color: bgColor, color: bgColor,
borderRadius: BorderRadius.circular(15 * context.sf), borderRadius: BorderRadius.circular(15 * context.sf),
border: Border.all(color: Colors.grey.withOpacity(0.2)), border: Border.all(color: Colors.grey.withOpacity(0.2)),
boxShadow: [BoxShadow(color: Colors.black.withOpacity(0.05), blurRadius: 5)] boxShadow: [
BoxShadow(color: Colors.black.withOpacity(0.05), blurRadius: 5)
],
), ),
child: Row( child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween, mainAxisAlignment: MainAxisAlignment.spaceBetween,
@@ -98,14 +163,23 @@ class _StatusPageState extends State<StatusPage> {
width: 24 * context.sf, width: 24 * context.sf,
height: 24 * context.sf, height: 24 * context.sf,
fit: BoxFit.cover, fit: BoxFit.cover,
placeholder: (context, url) => Icon(Icons.shield, color: AppTheme.primaryRed, size: 24 * context.sf), placeholder: (context, url) => Icon(Icons.shield,
errorWidget: (context, url, error) => Icon(Icons.shield, color: AppTheme.primaryRed, size: 24 * context.sf), color: AppTheme.primaryRed,
size: 24 * context.sf),
errorWidget: (context, url, error) => Icon(
Icons.shield,
color: AppTheme.primaryRed,
size: 24 * context.sf),
), ),
) )
: Icon(Icons.shield, color: AppTheme.primaryRed, size: 24 * context.sf), : Icon(Icons.shield,
color: AppTheme.primaryRed, size: 24 * context.sf),
SizedBox(width: 10 * context.sf), SizedBox(width: 10 * context.sf),
Text(_selectedTeamName, style: TextStyle(fontSize: 16 * context.sf, fontWeight: FontWeight.bold, color: textColor)) Text(_selectedTeamName,
style: TextStyle(
fontSize: 16 * context.sf,
fontWeight: FontWeight.bold,
color: textColor)),
]), ]),
Icon(Icons.arrow_drop_down, color: textColor), Icon(Icons.arrow_drop_down, color: textColor),
], ],
@@ -116,106 +190,210 @@ class _StatusPageState extends State<StatusPage> {
Expanded( Expanded(
child: _selectedTeamId == null child: _selectedTeamId == null
? Center(child: Text("Seleciona uma equipa acima.", style: TextStyle(color: Colors.grey, fontSize: 14 * context.sf))) ? Center(
: StreamBuilder<List<Map<String, dynamic>>>( child: Text(
stream: _supabase.from('player_stats_with_names').stream(primaryKey: ['id']).eq('team_id', _selectedTeamId!), "Seleciona uma equipa acima.",
builder: (context, statsSnapshot) { style: TextStyle(
return StreamBuilder<List<Map<String, dynamic>>>( color: Colors.grey, fontSize: 14 * context.sf),
stream: _supabase.from('games').stream(primaryKey: ['id']).eq('my_team', _selectedTeamName), ),
builder: (context, gamesSnapshot) { )
return StreamBuilder<List<Map<String, dynamic>>>( : StreamBuilder<List<Map<String, dynamic>>>(
stream: _supabase.from('members').stream(primaryKey: ['id']).eq('team_id', _selectedTeamId!), stream: _supabase
builder: (context, membersSnapshot) { .from('player_stats_with_names')
if (statsSnapshot.connectionState == ConnectionState.waiting || gamesSnapshot.connectionState == ConnectionState.waiting || membersSnapshot.connectionState == ConnectionState.waiting) { .stream(primaryKey: ['id']).eq('team_id', _selectedTeamId!),
return const Center(child: CircularProgressIndicator(color: AppTheme.primaryRed)); builder: (context, statsSnapshot) {
} return StreamBuilder<List<Map<String, dynamic>>>(
stream: _supabase
.from('games')
.stream(primaryKey: ['id']).eq('my_team', _selectedTeamName),
builder: (context, gamesSnapshot) {
return StreamBuilder<List<Map<String, dynamic>>>(
stream: _supabase
.from('members')
.stream(primaryKey: ['id']).eq('team_id', _selectedTeamId!),
builder: (context, membersSnapshot) {
if (statsSnapshot.connectionState ==
ConnectionState.waiting ||
gamesSnapshot.connectionState ==
ConnectionState.waiting ||
membersSnapshot.connectionState ==
ConnectionState.waiting) {
return const Center(
child: CircularProgressIndicator(
color: AppTheme.primaryRed));
}
final membersData = membersSnapshot.data ?? []; final membersData = membersSnapshot.data ?? [];
if (membersData.isEmpty) return Center(child: Text("Esta equipa não tem jogadores registados.", style: TextStyle(color: Colors.grey, fontSize: 14 * context.sf))); if (membersData.isEmpty) {
return Center(
child: Text(
"Esta equipa não tem jogadores registados.",
style: TextStyle(
color: Colors.grey,
fontSize: 14 * context.sf)));
}
final statsData = statsSnapshot.data ?? []; final statsData = statsSnapshot.data ?? [];
final gamesData = gamesSnapshot.data ?? []; final gamesData = gamesSnapshot.data ?? [];
final totalGamesPlayedByTeam = gamesData.where((g) => g['status'] == 'Terminado').length; final totalGamesPlayedByTeam = gamesData
.where((g) => g['status'] == 'Terminado')
.length;
final List<Map<String, dynamic>> playerTotals = _aggregateStats(statsData, gamesData, membersData); final List<Map<String, dynamic>> playerTotals =
final teamTotals = _calculateTeamTotals(playerTotals, totalGamesPlayedByTeam); _aggregateStats(statsData, gamesData, membersData);
final teamTotals = _calculateTeamTotals(
playerTotals, totalGamesPlayedByTeam);
playerTotals.sort((a, b) { playerTotals.sort((a, b) {
var valA = a[_sortColumn] ?? 0; var valA = a[_sortColumn] ?? 0;
var valB = b[_sortColumn] ?? 0; var valB = b[_sortColumn] ?? 0;
return _isAscending ? valA.compareTo(valB) : valB.compareTo(valA); return _isAscending
}); ? valA.compareTo(valB)
: valB.compareTo(valA);
});
return _buildStatsGrid(context, playerTotals, teamTotals, bgColor, textColor); return _buildStatsGrid(
} context, playerTotals, teamTotals, bgColor, textColor);
); },
} );
); },
} );
), },
),
), ),
], ],
); );
} }
List<Map<String, dynamic>> _aggregateStats(List<dynamic> stats, List<dynamic> games, List<dynamic> members) { @override
void dispose() {
globalActiveTeam.removeListener(_onGlobalActiveTeamChanged);
super.dispose();
}
List<Map<String, dynamic>> _aggregateStats(
List<dynamic> stats, List<dynamic> games, List<dynamic> members) {
Map<String, Map<String, dynamic>> aggregated = {}; Map<String, Map<String, dynamic>> aggregated = {};
for (var member in members) { for (var member in members) {
String name = member['name']?.toString() ?? "Desconhecido"; String name = member['name']?.toString() ?? "Desconhecido";
String? imageUrl = member['image_url']?.toString(); String? imageUrl = member['image_url']?.toString();
aggregated[name] = {'name': name, 'image_url': imageUrl, 'j': 0, 'pts': 0, 'ast': 0, 'rbs': 0, 'stl': 0, 'blk': 0, 'mvp': 0, 'def': 0}; aggregated[name] = {
'name': name,
'image_url': imageUrl,
'j': 0,
'pts': 0,
'ast': 0,
'rbs': 0,
'stl': 0,
'blk': 0,
'mvp': 0,
'def': 0,
};
} }
for (var row in stats) { for (var row in stats) {
String name = row['player_name']?.toString() ?? "Desconhecido"; String name = row['player_name']?.toString() ?? "Desconhecido";
if (!aggregated.containsKey(name)) aggregated[name] = {'name': name, 'image_url': null, 'j': 0, 'pts': 0, 'ast': 0, 'rbs': 0, 'stl': 0, 'blk': 0, 'mvp': 0, 'def': 0}; if (!aggregated.containsKey(name)) {
aggregated[name] = {
aggregated[name]!['j'] += 1; 'name': name,
'image_url': null,
'j': 0,
'pts': 0,
'ast': 0,
'rbs': 0,
'stl': 0,
'blk': 0,
'mvp': 0,
'def': 0,
};
}
aggregated[name]!['j'] += 1;
aggregated[name]!['pts'] += (row['pts'] ?? 0); aggregated[name]!['pts'] += (row['pts'] ?? 0);
aggregated[name]!['ast'] += (row['ast'] ?? 0); aggregated[name]!['ast'] += (row['ast'] ?? 0);
aggregated[name]!['rbs'] += (row['rbs'] ?? 0); aggregated[name]!['rbs'] += (row['rbs'] ?? 0);
aggregated[name]!['stl'] += (row['stl'] ?? 0); aggregated[name]!['stl'] += (row['stl'] ?? 0);
aggregated[name]!['blk'] += (row['blk'] ?? 0); aggregated[name]!['blk'] += (row['blk'] ?? 0);
} }
for (var game in games) { for (var game in games) {
String? mvp = game['mvp_name']; String? mvp = game['mvp_name'];
String? defRaw = game['top_def_name']; String? defRaw = game['top_def_name'];
if (mvp != null && aggregated.containsKey(mvp)) aggregated[mvp]!['mvp'] += 1; if (mvp != null && aggregated.containsKey(mvp)) {
aggregated[mvp]!['mvp'] += 1;
}
if (defRaw != null) { if (defRaw != null) {
String defName = defRaw.split(' (')[0].trim(); String defName = defRaw.split(' (')[0].trim();
if (aggregated.containsKey(defName)) aggregated[defName]!['def'] += 1; if (aggregated.containsKey(defName)) {
aggregated[defName]!['def'] += 1;
}
} }
} }
return aggregated.values.toList(); return aggregated.values.toList();
} }
Map<String, dynamic> _calculateTeamTotals(List<Map<String, dynamic>> players, int teamGames) { Map<String, dynamic> _calculateTeamTotals(
int tPts = 0, tAst = 0, tRbs = 0, tStl = 0, tBlk = 0, tMvp = 0, tDef = 0; List<Map<String, dynamic>> players, int teamGames) {
int tPts = 0,
tAst = 0,
tRbs = 0,
tStl = 0,
tBlk = 0,
tMvp = 0,
tDef = 0;
for (var p in players) { for (var p in players) {
tPts += (p['pts'] as int); tAst += (p['ast'] as int); tRbs += (p['rbs'] as int); tStl += (p['stl'] as int); tBlk += (p['blk'] as int); tMvp += (p['mvp'] as int); tDef += (p['def'] as int); tPts += (p['pts'] as int);
tAst += (p['ast'] as int);
tRbs += (p['rbs'] as int);
tStl += (p['stl'] as int);
tBlk += (p['blk'] as int);
tMvp += (p['mvp'] as int);
tDef += (p['def'] as int);
} }
return {'name': 'TOTAL EQUIPA', 'image_url': null, 'j': teamGames, 'pts': tPts, 'ast': tAst, 'rbs': tRbs, 'stl': tStl, 'blk': tBlk, 'mvp': tMvp, 'def': tDef}; return {
'name': 'TOTAL EQUIPA',
'image_url': null,
'j': teamGames,
'pts': tPts,
'ast': tAst,
'rbs': tRbs,
'stl': tStl,
'blk': tBlk,
'mvp': tMvp,
'def': tDef,
};
} }
Widget _buildStatsGrid(BuildContext context, List<Map<String, dynamic>> players, Map<String, dynamic> teamTotals, Color bgColor, Color textColor) { Widget _buildStatsGrid(
BuildContext context,
List<Map<String, dynamic>> players,
Map<String, dynamic> teamTotals,
Color bgColor,
Color textColor) {
return Container( return Container(
color: Colors.transparent, // 👇 VOLTOU A ESTAR TRANSPARENTE COMO TINHAS ANTES! color: Colors.transparent,
width: double.infinity, width: double.infinity,
child: SingleChildScrollView( child: SingleChildScrollView(
scrollDirection: Axis.vertical, scrollDirection: Axis.vertical,
physics: const BouncingScrollPhysics(), physics: const BouncingScrollPhysics(),
child: SingleChildScrollView( child: SingleChildScrollView(
scrollDirection: Axis.horizontal, scrollDirection: Axis.horizontal,
physics: const ClampingScrollPhysics(), // Mantém-se o Clamping para não puxar mais do que o ecrã physics: const ClampingScrollPhysics(),
child: ConstrainedBox( child: ConstrainedBox(
constraints: BoxConstraints(minWidth: MediaQuery.of(context).size.width), constraints:
BoxConstraints(minWidth: MediaQuery.of(context).size.width),
child: DataTable( child: DataTable(
columnSpacing: 20 * context.sf, columnSpacing: 20 * context.sf,
horizontalMargin: 16 * context.sf, horizontalMargin: 16 * context.sf,
headingRowColor: WidgetStateProperty.all(Theme.of(context).colorScheme.surface), headingRowColor: WidgetStateProperty.all(
Theme.of(context).colorScheme.surface),
dataRowMaxHeight: 60 * context.sf, dataRowMaxHeight: 60 * context.sf,
dataRowMinHeight: 60 * context.sf, dataRowMinHeight: 60 * context.sf,
columns: [ columns: [
DataColumn(label: Text('JOGADOR', style: TextStyle(color: textColor))), DataColumn(
label: Text('JOGADOR',
style: TextStyle(color: textColor))),
_buildSortableColumn(context, 'J', 'j', textColor), _buildSortableColumn(context, 'J', 'j', textColor),
_buildSortableColumn(context, 'PTS', 'pts', textColor), _buildSortableColumn(context, 'PTS', 'pts', textColor),
_buildSortableColumn(context, 'AST', 'ast', textColor), _buildSortableColumn(context, 'AST', 'ast', textColor),
@@ -227,53 +405,83 @@ class _StatusPageState extends State<StatusPage> {
], ],
rows: [ rows: [
...players.map((player) => DataRow(cells: [ ...players.map((player) => DataRow(cells: [
DataCell( DataCell(
Row( Row(children: [
children: [ ClipOval(
ClipOval( child: Container(
child: Container( width: 30 * context.sf,
width: 30 * context.sf, height: 30 * context.sf,
height: 30 * context.sf, color: Colors.grey.withOpacity(0.2),
color: Colors.grey.withOpacity(0.2), child: (player['image_url'] != null &&
child: (player['image_url'] != null && player['image_url'].toString().isNotEmpty) player['image_url']
? CachedNetworkImage( .toString()
imageUrl: player['image_url'], .isNotEmpty)
fit: BoxFit.cover, ? CachedNetworkImage(
fadeInDuration: Duration.zero, imageUrl: player['image_url'],
placeholder: (context, url) => Icon(Icons.person, size: 18 * context.sf, color: Colors.grey), fit: BoxFit.cover,
errorWidget: (context, url, error) => Icon(Icons.person, size: 18 * context.sf, color: Colors.grey), fadeInDuration: Duration.zero,
) placeholder: (context, url) => Icon(
: Icon(Icons.person, size: 18 * context.sf, color: Colors.grey), Icons.person,
size: 18 * context.sf,
color: Colors.grey),
errorWidget: (context, url, error) =>
Icon(Icons.person,
size: 18 * context.sf,
color: Colors.grey),
)
: Icon(Icons.person,
size: 18 * context.sf,
color: Colors.grey),
),
), ),
), SizedBox(width: 10 * context.sf),
SizedBox(width: 10 * context.sf), Text(player['name'],
Text(player['name'], style: TextStyle(fontWeight: FontWeight.bold, fontSize: 13 * context.sf, color: textColor)) style: TextStyle(
] fontWeight: FontWeight.bold,
) fontSize: 13 * context.sf,
), color: textColor)),
DataCell(Center(child: Text(player['j'].toString(), style: TextStyle(color: textColor)))), ]),
_buildStatCell(context, player['pts'], textColor, isHighlight: true), ),
_buildStatCell(context, player['ast'], textColor), DataCell(Center(
_buildStatCell(context, player['rbs'], textColor), child: Text(player['j'].toString(),
_buildStatCell(context, player['stl'], textColor), style: TextStyle(color: textColor)))),
_buildStatCell(context, player['blk'], textColor), _buildStatCell(context, player['pts'], textColor,
_buildStatCell(context, player['def'], textColor, isBlue: true), isHighlight: true),
_buildStatCell(context, player['mvp'], textColor, isGold: true), _buildStatCell(context, player['ast'], textColor),
])), _buildStatCell(context, player['rbs'], textColor),
_buildStatCell(context, player['stl'], textColor),
_buildStatCell(context, player['blk'], textColor),
_buildStatCell(context, player['def'], textColor,
isBlue: true),
_buildStatCell(context, player['mvp'], textColor,
isGold: true),
])),
DataRow( DataRow(
color: WidgetStateProperty.all(Theme.of(context).colorScheme.surface.withOpacity(0.5)), color: WidgetStateProperty.all(
Theme.of(context).colorScheme.surface.withOpacity(0.5)),
cells: [ cells: [
DataCell(Text('TOTAL EQUIPA', style: TextStyle(fontWeight: FontWeight.w900, color: textColor, fontSize: 12 * context.sf))), DataCell(Text('TOTAL EQUIPA',
DataCell(Center(child: Text(teamTotals['j'].toString(), style: TextStyle(fontWeight: FontWeight.bold, color: textColor)))), style: TextStyle(
_buildStatCell(context, teamTotals['pts'], textColor, isHighlight: true), fontWeight: FontWeight.w900,
color: textColor,
fontSize: 12 * context.sf))),
DataCell(Center(
child: Text(teamTotals['j'].toString(),
style: TextStyle(
fontWeight: FontWeight.bold,
color: textColor)))),
_buildStatCell(context, teamTotals['pts'], textColor,
isHighlight: true),
_buildStatCell(context, teamTotals['ast'], textColor), _buildStatCell(context, teamTotals['ast'], textColor),
_buildStatCell(context, teamTotals['rbs'], textColor), _buildStatCell(context, teamTotals['rbs'], textColor),
_buildStatCell(context, teamTotals['stl'], textColor), _buildStatCell(context, teamTotals['stl'], textColor),
_buildStatCell(context, teamTotals['blk'], textColor), _buildStatCell(context, teamTotals['blk'], textColor),
_buildStatCell(context, teamTotals['def'], textColor, isBlue: true), _buildStatCell(context, teamTotals['def'], textColor,
_buildStatCell(context, teamTotals['mvp'], textColor, isGold: true), isBlue: true),
] _buildStatCell(context, teamTotals['mvp'], textColor,
) isGold: true),
],
),
], ],
), ),
), ),
@@ -282,70 +490,123 @@ class _StatusPageState extends State<StatusPage> {
); );
} }
DataColumn _buildSortableColumn(BuildContext context, String title, String sortKey, Color textColor) { DataColumn _buildSortableColumn(
return DataColumn(label: InkWell( BuildContext context, String title, String sortKey, Color textColor) {
onTap: () => setState(() { return DataColumn(
if (_sortColumn == sortKey) _isAscending = !_isAscending; label: InkWell(
else { _sortColumn = sortKey; _isAscending = false; } onTap: () => setState(() {
}), if (_sortColumn == sortKey) {
child: Row(children: [ _isAscending = !_isAscending;
Text(title, style: TextStyle(fontSize: 12 * context.sf, fontWeight: FontWeight.bold, color: textColor)), } else {
if (_sortColumn == sortKey) Icon(_isAscending ? Icons.arrow_drop_up : Icons.arrow_drop_down, size: 18 * context.sf, color: AppTheme.primaryRed), _sortColumn = sortKey;
]), _isAscending = false;
)); }
}),
child: Row(children: [
Text(title,
style: TextStyle(
fontSize: 12 * context.sf,
fontWeight: FontWeight.bold,
color: textColor)),
if (_sortColumn == sortKey)
Icon(
_isAscending
? Icons.arrow_drop_up
: Icons.arrow_drop_down,
size: 18 * context.sf,
color: AppTheme.primaryRed),
]),
),
);
} }
DataCell _buildStatCell(BuildContext context, int value, Color textColor, {bool isHighlight = false, bool isGold = false, bool isBlue = false}) { DataCell _buildStatCell(BuildContext context, int value, Color textColor,
return DataCell(Center(child: Container( {bool isHighlight = false, bool isGold = false, bool isBlue = false}) {
padding: EdgeInsets.symmetric(horizontal: 8 * context.sf, vertical: 4 * context.sf), return DataCell(Center(
decoration: BoxDecoration(color: isGold && value > 0 ? Colors.amber.withOpacity(0.2) : (isBlue && value > 0 ? Colors.blue.withOpacity(0.1) : Colors.transparent), borderRadius: BorderRadius.circular(6)), child: Container(
child: Text(value == 0 ? "-" : value.toString(), style: TextStyle( padding: EdgeInsets.symmetric(
fontWeight: (isHighlight || isGold || isBlue) ? FontWeight.w900 : FontWeight.w600, horizontal: 8 * context.sf, vertical: 4 * context.sf),
fontSize: 14 * context.sf, color: isGold && value > 0 ? Colors.orange.shade900 : (isBlue && value > 0 ? Colors.blue.shade800 : (isHighlight ? AppTheme.successGreen : textColor)) decoration: BoxDecoration(
)), color: isGold && value > 0
))); ? Colors.amber.withOpacity(0.2)
: (isBlue && value > 0
? Colors.blue.withOpacity(0.1)
: Colors.transparent),
borderRadius: BorderRadius.circular(6),
),
child: Text(
value == 0 ? "-" : value.toString(),
style: TextStyle(
fontWeight: (isHighlight || isGold || isBlue)
? FontWeight.w900
: FontWeight.w600,
fontSize: 14 * context.sf,
color: isGold && value > 0
? Colors.orange.shade900
: (isBlue && value > 0
? Colors.blue.shade800
: (isHighlight ? AppTheme.successGreen : textColor)),
),
),
),
));
} }
void _showTeamSelector(BuildContext context) { void _showTeamSelector(BuildContext context) {
showModalBottomSheet(context: context, backgroundColor: Theme.of(context).colorScheme.surface, builder: (context) => StreamBuilder<List<Map<String, dynamic>>>( showModalBottomSheet(
stream: _teamController.teamsStream, context: context,
builder: (context, snapshot) { backgroundColor: Theme.of(context).colorScheme.surface,
final teams = snapshot.data ?? []; builder: (context) => StreamBuilder<List<Map<String, dynamic>>>(
return ListView.builder(itemCount: teams.length, itemBuilder: (context, i) { stream: _teamController.teamsStream,
final team = teams[i]; builder: (context, snapshot) {
final logoUrl = team['image_url']; final teams = snapshot.data ?? [];
return ListView.builder(
return ListTile( itemCount: teams.length,
leading: ClipOval( itemBuilder: (context, i) {
child: Container( final team = teams[i];
width: 36 * context.sf, final logoUrl = team['image_url'];
height: 36 * context.sf,
color: AppTheme.primaryRed.withOpacity(0.1), return ListTile(
child: (logoUrl != null && logoUrl.isNotEmpty) leading: ClipOval(
? CachedNetworkImage( child: Container(
imageUrl: logoUrl, width: 36 * context.sf,
fit: BoxFit.cover, height: 36 * context.sf,
placeholder: (context, url) => Icon(Icons.shield, color: AppTheme.primaryRed, size: 20 * context.sf), color: AppTheme.primaryRed.withOpacity(0.1),
errorWidget: (context, url, error) => Icon(Icons.shield, color: AppTheme.primaryRed, size: 20 * context.sf), child: (logoUrl != null && logoUrl.isNotEmpty)
) ? CachedNetworkImage(
: Icon(Icons.shield, color: AppTheme.primaryRed, size: 20 * context.sf), imageUrl: logoUrl,
), fit: BoxFit.cover,
), placeholder: (context, url) => Icon(Icons.shield,
title: Text(team['name'], style: TextStyle(color: Theme.of(context).colorScheme.onSurface)), color: AppTheme.primaryRed,
onTap: () async { size: 20 * context.sf),
setState(() { errorWidget: (context, url, error) => Icon(
_selectedTeamId = team['id'].toString(); Icons.shield,
_selectedTeamName = team['name']; color: AppTheme.primaryRed,
_selectedTeamLogo = logoUrl; size: 20 * context.sf),
}); )
: Icon(Icons.shield,
await _saveSelectedTeam(); color: AppTheme.primaryRed, size: 20 * context.sf),
),
if (context.mounted) Navigator.pop(context); ),
title: Text(team['name'],
style: TextStyle(
color: Theme.of(context).colorScheme.onSurface)),
onTap: () async {
setState(() {
_selectedTeamId = team['id'].toString();
_selectedTeamName = team['name'];
_selectedTeamLogo = logoUrl;
});
await _saveSelectedTeamLocally();
if (context.mounted) Navigator.pop(context);
},
);
}, },
); );
}); },
}, ),
)); );
} }
} }

View File

@@ -0,0 +1,20 @@
import 'package:shared_preferences/shared_preferences.dart';
class SessionManager {
static const _key = 'session_in_progress';
static Future<void> setInProgress(bool v) async {
final prefs = await SharedPreferences.getInstance();
await prefs.setBool(_key, v);
}
static Future<bool> isInProgress() async {
final prefs = await SharedPreferences.getInstance();
return prefs.getBool(_key) ?? false;
}
static Future<void> clear() async {
final prefs = await SharedPreferences.getInstance();
await prefs.remove(_key);
}
}

View File

@@ -0,0 +1,239 @@
import 'package:flutter/material.dart';
import 'package:playmaker/classe/theme.dart';
import 'package:playmaker/controllers/game_sharing_controller.dart';
class ShareGameDialog extends StatefulWidget {
final String gameId;
final GameSharingController controller;
final String? activeSessionId;
final String? activeShareCode;
const ShareGameDialog({
super.key,
required this.gameId,
required this.controller,
this.activeSessionId,
this.activeShareCode,
});
@override
State<ShareGameDialog> createState() => _ShareGameDialogState();
}
class _ShareGameDialogState extends State<ShareGameDialog> {
String? _shareCode;
bool _isLoading = false;
String? _error;
@override
void initState() {
super.initState();
_shareCode = widget.activeShareCode;
}
Future<void> _createSession() async {
setState(() {
_error = null;
_isLoading = true;
});
final code = await widget.controller.createShareSession(widget.gameId);
if (!mounted) return;
setState(() {
_isLoading = false;
if (code == null) {
_error = 'Erro ao criar sessão. Tenta novamente.';
} else {
_shareCode = code;
}
});
if (_shareCode != null && widget.activeSessionId == null) {
final session = await widget.controller.getActiveSessionForGame(
widget.gameId,
);
if (session != null && mounted) {
Navigator.of(
context,
).pop({'session_id': session['id'], 'share_code': _shareCode});
}
}
}
@override
Widget build(BuildContext context) {
return AlertDialog(
backgroundColor: Theme.of(context).colorScheme.surface,
title: Text(
'Partilhar Jogo',
style: TextStyle(
color: Theme.of(context).colorScheme.onSurface,
fontWeight: FontWeight.bold,
),
),
content: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (_shareCode != null) ...[
Text(
'Código de partilha:',
style: TextStyle(color: Theme.of(context).colorScheme.onSurface),
),
const SizedBox(height: 10),
SelectableText(
_shareCode!,
style: TextStyle(
fontSize: 22,
fontWeight: FontWeight.bold,
color: AppTheme.primaryRed,
),
),
const SizedBox(height: 10),
Text(
'Envie este código ao seu parceiro e peça que ele entre no jogo.',
style: TextStyle(
color: Theme.of(context).colorScheme.onSurface.withOpacity(0.8),
),
),
] else ...[
Text(
'Crie um código e partilhe o jogo com outro utilizador.',
style: TextStyle(
color: Theme.of(context).colorScheme.onSurface.withOpacity(0.8),
),
),
],
if (_error != null) ...[
const SizedBox(height: 10),
Text(_error!, style: const TextStyle(color: Colors.red)),
],
],
),
actions: [
TextButton(
onPressed: _isLoading ? null : () => Navigator.of(context).pop(),
child: const Text('Fechar'),
),
if (_shareCode == null)
TextButton(
onPressed: _isLoading ? null : _createSession,
child: _isLoading
? const SizedBox(
width: 18,
height: 18,
child: CircularProgressIndicator(strokeWidth: 2),
)
: const Text('Criar código'),
)
else
TextButton(
onPressed: () {
Navigator.of(context).pop({
'session_id': widget.activeSessionId,
'share_code': _shareCode,
});
},
child: const Text('OK'),
),
],
);
}
}
class JoinGameDialog extends StatefulWidget {
final GameSharingController controller;
const JoinGameDialog({super.key, required this.controller});
@override
State<JoinGameDialog> createState() => _JoinGameDialogState();
}
class _JoinGameDialogState extends State<JoinGameDialog> {
final TextEditingController _codeController = TextEditingController();
bool _isLoading = false;
String? _error;
Future<void> _joinSession() async {
setState(() {
_isLoading = true;
_error = null;
});
final result = await widget.controller.joinGameByCode(
_codeController.text.trim(),
);
if (!mounted) return;
setState(() {
_isLoading = false;
});
if (result == null) {
setState(() {
_error = 'Código inválido ou sessão não disponível.';
});
return;
}
Navigator.of(context).pop(result);
}
@override
Widget build(BuildContext context) {
return AlertDialog(
backgroundColor: Theme.of(context).colorScheme.surface,
title: Text(
'Entrar em Jogo Partilhado',
style: TextStyle(
color: Theme.of(context).colorScheme.onSurface,
fontWeight: FontWeight.bold,
),
),
content: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
'Digite o código enviado pelo outro utilizador.',
style: TextStyle(
color: Theme.of(context).colorScheme.onSurface.withOpacity(0.8),
),
),
const SizedBox(height: 16),
TextField(
controller: _codeController,
textCapitalization: TextCapitalization.characters,
decoration: InputDecoration(
labelText: 'Código',
border: const OutlineInputBorder(),
hintText: 'ABC123',
),
),
if (_error != null) ...[
const SizedBox(height: 12),
Text(_error!, style: const TextStyle(color: Colors.red)),
],
],
),
actions: [
TextButton(
onPressed: _isLoading ? null : () => Navigator.of(context).pop(),
child: const Text('Cancelar'),
),
TextButton(
onPressed: _isLoading ? null : _joinSession,
child: _isLoading
? const SizedBox(
width: 18,
height: 18,
child: CircularProgressIndicator(strokeWidth: 2),
)
: const Text('Entrar'),
),
],
);
}
}

View File

@@ -109,10 +109,10 @@ packages:
dependency: transitive dependency: transitive
description: description:
name: characters name: characters
sha256: f71061c654a3380576a52b451dd5532377954cf9dbd272a78fc8479606670803 sha256: faf38497bda5ead2a8c7615f4f7939df04333478bf32e4173fcb06d428b5716b
url: "https://pub.dev" url: "https://pub.dev"
source: hosted source: hosted
version: "1.4.0" version: "1.4.1"
clock: clock:
dependency: transitive dependency: transitive
description: description:
@@ -516,18 +516,18 @@ packages:
dependency: transitive dependency: transitive
description: description:
name: matcher name: matcher
sha256: dc58c723c3c24bf8d3e2d3ad3f2f9d7bd9cf43ec6feaa64181775e60190153f2 sha256: dc0b7dc7651697ea4ff3e69ef44b0407ea32c487a39fff6a4004fa585e901861
url: "https://pub.dev" url: "https://pub.dev"
source: hosted source: hosted
version: "0.12.17" version: "0.12.19"
material_color_utilities: material_color_utilities:
dependency: transitive dependency: transitive
description: description:
name: material_color_utilities name: material_color_utilities
sha256: f7142bb1154231d7ea5f96bc7bde4bda2a0945d2806bb11670e30b850d56bdec sha256: "9c337007e82b1889149c82ed242ed1cb24a66044e30979c44912381e9be4c48b"
url: "https://pub.dev" url: "https://pub.dev"
source: hosted source: hosted
version: "0.11.1" version: "0.13.0"
meta: meta:
dependency: transitive dependency: transitive
description: description:
@@ -953,10 +953,10 @@ packages:
dependency: transitive dependency: transitive
description: description:
name: test_api name: test_api
sha256: ab2726c1a94d3176a45960b6234466ec367179b87dd74f1611adb1f3b5fb9d55 sha256: "8161c84903fd860b26bfdefb7963b3f0b68fee7adea0f59ef805ecca346f0c7a"
url: "https://pub.dev" url: "https://pub.dev"
source: hosted source: hosted
version: "0.7.7" version: "0.7.10"
typed_data: typed_data:
dependency: transitive dependency: transitive
description: description:

View File

@@ -71,6 +71,9 @@ flutter:
- assets/assit.png - assets/assit.png
- assets/tov.png - assets/tov.png
- assets/stl.png - assets/stl.png
- assets/campone.png
fonts: fonts:
- family: playmaker - family: playmaker
fonts: fonts:

View File

@@ -1,9 +1,3 @@
// This is a basic Flutter widget test.
//
// To perform an interaction with a widget in your test, use the WidgetTester
// utility in the flutter_test package. For example, you can send tap and scroll
// gestures. You can also use WidgetTester to find child widgets in the widget
// tree, read text, and verify that the values of widget properties are correct.
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart'; import 'package:flutter_test/flutter_test.dart';