Files
PlayMaker/lib/grafico de pizza/widgets/grafico_widgets.dart
2026-03-16 23:25:48 +00:00

128 lines
3.7 KiB
Dart

import 'package:flutter/material.dart';
import 'dart:math' as math;
class PieChartWidget extends StatelessWidget {
final double victoryPercentage;
final double defeatPercentage;
final double drawPercentage;
final double sf;
const PieChartWidget({
super.key,
required this.victoryPercentage,
required this.defeatPercentage,
this.drawPercentage = 0,
required this.sf,
});
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (context, constraints) {
final double w = constraints.maxWidth.isInfinite ? 100.0 : constraints.maxWidth;
final double h = constraints.maxHeight.isInfinite ? 100.0 : constraints.maxHeight;
final double size = math.min(w, h);
return Center(
child: SizedBox(
width: size,
height: size,
child: CustomPaint(
painter: _DonutChartPainter(
victoryPercentage: victoryPercentage,
defeatPercentage: defeatPercentage,
drawPercentage: drawPercentage,
),
child: Center(
child: _buildCenterLabels(size),
),
),
),
);
},
);
}
Widget _buildCenterLabels(double size) {
final bool hasGames = victoryPercentage > 0 || defeatPercentage > 0 || drawPercentage > 0;
return Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
// 👇 Casa decimal aplicada aqui!
hasGames ? '${(victoryPercentage * 100).toStringAsFixed(1)}%' : '---',
style: TextStyle(
fontSize: size * (hasGames ? 0.20 : 0.15),
fontWeight: FontWeight.bold,
color: hasGames ? Colors.white : Colors.white54,
),
),
SizedBox(height: size * 0.02),
Text(
hasGames ? 'Vitórias' : 'Sem Jogos',
style: TextStyle(
fontSize: size * 0.08,
color: hasGames ? Colors.white70 : Colors.white38,
),
),
],
);
}
}
class _DonutChartPainter extends CustomPainter {
final double victoryPercentage;
final double defeatPercentage;
final double drawPercentage;
_DonutChartPainter({
required this.victoryPercentage,
required this.defeatPercentage,
required this.drawPercentage,
});
@override
void paint(Canvas canvas, Size size) {
final center = Offset(size.width / 2, size.height / 2);
final radius = (size.width / 2) - (size.width * 0.1);
final strokeWidth = size.width * 0.2;
if (victoryPercentage == 0 && defeatPercentage == 0 && drawPercentage == 0) {
final bgPaint = Paint()
..color = Colors.white.withOpacity(0.05)
..style = PaintingStyle.stroke
..strokeWidth = strokeWidth;
canvas.drawCircle(center, radius, bgPaint);
return;
}
const victoryColor = Colors.green;
const defeatColor = Colors.red;
const drawColor = Colors.amber;
double startAngle = -math.pi / 2;
void drawDonutSector(double percentage, Color color) {
if (percentage <= 0) return;
final sweepAngle = 2 * math.pi * percentage;
final paint = Paint()
..color = color
..style = PaintingStyle.stroke
..strokeWidth = strokeWidth
..strokeCap = StrokeCap.butt;
canvas.drawArc(Rect.fromCircle(center: center, radius: radius), startAngle, sweepAngle, false, paint);
startAngle += sweepAngle;
}
drawDonutSector(victoryPercentage, victoryColor);
drawDonutSector(drawPercentage, drawColor);
drawDonutSector(defeatPercentage, defeatColor);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
}